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Skyrim: A Manly Sims 3?


cruzkitwiz

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Greetings:

 

One thing that I have noticed over the past few months is how much time I spending "fixing up" Skyrim.

In fact, I happen to spend more time looking for mods and the such than I am playing the game.

Burning questions fire through my mind... Other then "What were they thinking?"

I ask that question to myself...a lot. Anyway, you know, like is my toon good looking enough? Does the armor he wears make him look cool/bad/macho enough? Why are all of my followers ugly? Why can't I have a shirtless/naked toon when it snows?

This all, of course, for an offline game...

 

Clearly there has to be a mod for this or that. So off I go to Nexus and/or Workshop and flip through the endless barge of mods out there.

 

I am now to the point where my better half says that I am just playing a manly version of Sims 3!

 

Gasp! :blink:

 

Below file/picture from: serp667

 

 

PS: Not that there is anything Unmanly about playing Sims3... Just a point of view.

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it depends on how you want to experience Skyrim. Most of my mods consist of bug fixes, lore-friendly content, and HD textures. It is pretty easy to get sucked into over modding your game though. I've made a soft cap for myself of 100 mods, the hard cap being around 110. Any number higher than that to me is an over modded game.

 

Generally I spend much more time playing the game than aimlessly searching for mods that I do not need. It typically doesn't take me very long to get what I'm after on Nexus and get back to Skyrim. :)

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I only get mods to improve the atmosphere and gameplay in setting-friendly ways. For example, I got an improved werewolf mod along with female and male werewolf differentiation, plus another mod to add werewolves to the levelled lists because werewolves in vanilla Skyrim were severely lacking. This kind of modding only improves the game, and as long as you're careful with your mods it's impossible to 'over-mod' the game this way.

 

For another example, I picked and chose my HD textures, focusing on only the lowest-resolution textures, and only getting an HD mod if it either didn't hurt the atmosphere, or, like AOF mountains, actually improved it.

 

I use over one hundred mods, plus hand-picked textures, and the game doesn't feel over-modded or cheap at all because I was meticulous in my approach and immediately uninstalled any mods that caused bugs or broke immersion. I way overmodded Oblivion, and I wasn't about to let that happen in Skyrim. In Oblivion it wasn't a huge problem, since there's not much of a clear stylistic direction there anyway, but that would ruin Skyrim.

 

Long story short, you can have dozens upon dozens of mods as long as you pick the right ones and consider beforehand what effect they'll have on the game as a whole. It's easy to pick a skimpy outfit because it looks hot, but you don't realize until after you've been using it for ten hours that it actually ruined the immersion for you and made the game just a little worse.

Edited by Rennn
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Back in oblivion days i did the same thing i do with skyrim right now. its all about making skyrim a better game and i do so through mods if i find somthing i do not like ingame i go to nexus to find a mod for it.

yes it might feel like a sim if you start modding to "Much" but if you go from a heavly modded skyrim back to a vanilla skyrim its Un-playable to many people. so once you start modding skyrim you cant stop and you cant go back to the original vanilla skyrim.

i played Oblivion on and off from when the game came out in 2006 till skyrim came out. modding can extende a game almost indefinitely.

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is my toon good looking enough? Does the armor he wears make him look cool/bad/macho enough?

 

o_O o_O o_O

 

In Oblivion, I tried to focus on meritorious mods, and never comprehended that sort of LARP thing, as it's the lowliest form of role-playing in the industry - It's so much better to focus on a well-written story than an outfit.

 

I only get mods to improve the atmosphere and gameplay in setting-friendly ways.

 

Co-sign. So far, aside from a few overhauls and combat mods, I am yet awaiting truly noteworthy mods for Skyrim, let alone "quest" ones.

 

But if we go as far as vanilla tweaks this particular mod is especially interesting, in that it picks up the slack and does its best to profide an alternative to vanilla quest system.

 

EDIT: It's as good reason as any to ask:

 

skimpy outfit because it looks hot

 

Why would, among all other things, RL included, a computer game make one horny? (it's absolutely no provocation etc., and I mean no disrespect: it's simply just way beyond me.)

 

Completely on-topic, I always viewed that as a weirdest, even bizarre section of the Nexus.

Edited by GeeZee
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It's also the biggest single part of the Nexus, but that conversation has plenty of threads of its own. Let's not hijack this one.

 

But back on topic, equipment mods are the last thing I download. It's more important to me to have the mods that bring me closer to what I can do in real life, like climbing walls and trees and that sort of tactical thing. I miss that mod from Oblivion... :unsure:

 

I hope someone brings it back for Skyrim.

 

I got some equipment, like the lore-friendly armor pack, because it melds flawlessly with the atmosphere and is integrated into the levelled lists already. It's more of a way to make bandits more unique than anything else for me, since I wouldn't personally wear most of it.

 

Edit: I got that Better Quest Objectives mod you linked to. It sounds perfect, since I keep my entire HUD, including my compass, off at all times. I much preferred Morrowind's descriptions, even if their journal was badly organized. You can't even really call it realistic since if I kept a quest journal I'd have it categorized based on events instead of just writing linear entries.

Edited by Rennn
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climbing walls and trees and that sort of tactical thing. I miss that mod from Oblivion... :unsure:

 

I hope someone brings it back for Skyrim.

 

You mean Unnecessary Violence?

 

It's just a matter of time. Unfortunately, that time hasn't come yet. :sad:

 

EDIT: BTW, any word on some WIP revolutionary mods, like OOO or Deadly Reflex? The modding community has a terrific potential in itself, we all know that.

Edited by GeeZee
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climbing walls and trees and that sort of tactical thing. I miss that mod from Oblivion... :unsure:

 

I hope someone brings it back for Skyrim.

 

You mean Unnecessary Violence?

 

It's just a matter of time. Unfortunately, that time hasn't come yet. :sad:

 

No, this.

http://tes.nexusmods.com/downloads/file.php?id=23419

 

Edit:

Huh, I just looked at Unnecessary Violence II again. I never noticed the climbing ability, I just used it for throwing stuff. Ah well, Pfroggy's Climbing is much simpler to install at least, and it lets you keep skeletons from another mod.

Edited by Rennn
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I know what you mean about modding the game more than I actually play it. Equipment and beautification mods tend to be the second things I download for Bethesda games. The first of course are bug fixes. :sweat:

 

As such I tend to hit the 255 cap fairly regularly. On the plus side, the world looks like it is full of porn stars and there are enough houses to add several new cities. :dance:

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