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[LE] Add item after event


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I'm making this mod called The Real Dark Brotherhood and I'm really close to finishing. I've added an underground vault to the DS Sanctuary and want to have it fill up a little every time I complete a contract from the NM so it gives the appearance that the Initiates are doing contracts too. Can anyone help me, please?

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1. Pre-place everything in the render window where you want it

2. Place an xMarker for each group of object that you want to appear at a given time

3. Link each object in the group to the appropriate xMarker by assigning the xMarker as an enable state parent

4. If there are objects to be hidden as well as objects to be displayed at the same time, link all to the same xMarker and set one group to be opposite its enable state parent.

5. Based on how you set your objects in relation to the xMarker decide if the xMarker needs to be initially disabled or enabled

6. On the quests that the player will be turning in add to the final stage script fragment a property for the appropriate xMarker and a line of code similar to the following:

If disabled at the start...

myMarker.Enable()

 

If enabled at the start...

myMarker.Disable()

You may or may not need to tweak some things depending upon how you are doing things. Especially in regards to where you put the script code. But this should give you the basic idea.

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