xXSilentRevolutionXx Posted January 3, 2018 Share Posted January 3, 2018 Hi, I recently downloaded a home mod from Elianora (Pinegrove Lodge to be exact,) and found that I couldn't activate a couple of the storage containers. The activation popup wouldn't show up/glitched out. This has happened on at least 3 of the Elianora mods I have used in the past, but it usually popped up after a bit of "searching" for the activation. Any ideas on how I can fix this in CK or otherwise? The specific container I'm having trouble with is in the kitchen, the baking supplies container. If anyone can help me, I'll be eternally grateful cause I love this mod but the storage container glitch is annoying. :) Link to comment Share on other sites More sharing options...
Raults Posted January 3, 2018 Share Posted January 3, 2018 Sounds like it may be a clipping issue, possibly solvable with TES5Edit or CK rebuild. Link to comment Share on other sites More sharing options...
xXSilentRevolutionXx Posted January 3, 2018 Author Share Posted January 3, 2018 (edited) Any idea on how to do that? The only thing I've used CK for is to make followers. :sad: EDIT: Ended up finding Elianora's "Custom Containers" CK tutorial on youtube, I'm gonna give it a go. Edit #2: Tried loading in the House in CK and it kept crashing, though this is probably just a CK issue. Edited January 3, 2018 by xXSilentRevolutionXx Link to comment Share on other sites More sharing options...
Raults Posted January 3, 2018 Share Posted January 3, 2018 Sadly I do not know how to use CK in this regard because even though my merge patches tell me to rebuild in CK Ignore them and nothing bad happens XDDDD Chances are this issue is not your fault but is related to the actual mod unless you have multiple files for the mod like an update file on top of the normal file. It's probably clipping if that's the case. Link to comment Share on other sites More sharing options...
xXSilentRevolutionXx Posted January 4, 2018 Author Share Posted January 4, 2018 Yeah, I got the CK to work (forgot to add the Hearthfire.bsa) but after that, I checked the mods files and it seemed like she just uploaded a half finished house (which sucks, cause of her reputation for awesome houses). She had built like 6+ containers that had no activators at all (3 wardrobe containers, poison&potions baskets, and the baking basket) I have slight ocd when it comes to sorting items, so this is a personal problem. I now know how to fix it but when I open the house in CK it says there's missing textures and there's big red exclamation marks everywhere so I can't see anything. I even tried contacting Elianora about it but her FB gave some automated message about how she won't respond due to too many messages. Honestly the only reason I keep updating this forum is in case anyone else has this problem with house mods, or downloaded Pinegrove Lodge and is wondering why they can't access certain containers. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 4, 2018 Share Posted January 4, 2018 Missing textures and things of that nature might be because the CK cannot get file information from inside the mod's BSA. You'd either need to unpack it or add it to the editor's ini file (same place you had to add the DLC bsa files). If you do the second, just be sure to remove it when done, otherwise, your game might crash anytime you choose to run without that mod. I've not used the mod myself so I cannot speak to any issues it may or may not have. I would be curious to know if the container is a single container object which is both mesh and activator or if it is an activator wrapping a separate mesh object. I could see the possibility of a separate activator object failing to load if the setup were to be under stress for any reason. Good luck in your efforts. Link to comment Share on other sites More sharing options...
xXSilentRevolutionXx Posted January 4, 2018 Author Share Posted January 4, 2018 (edited) I have a BSA unpacker, so I'll get around to it. If that doesn't work I'll definitely try the editor's ini file. The thing is that she built the actual individual custom storages (like chests hidden on the other sides of walls, with the scripts and everything, but forgot to link an activator to it.) After all the work I've put in to trying to fix this house, I probably won't play the game without it. I managed to add the activator to the CK, but because I'm a noob and can't see pass the errors I can't figure out how to "shrink" or lessen the radius of the activators. I tried getting in touch with the original author via FB but no dice. I don't know if I'm the only one having this storage problem, and I can't really ask people who have the mod since she locked the comments years ago. If I manage to fix this though, I'll try and get in contact with Elianora and have her upload my fixed version of the house. EDIT: I fixed the Baking Storage Container, it took about 10-15 minutes because I have zero knowledge on how to work CK. So I'm gonna list the steps I took to fix it. 1. Watch Elianora's mini mod tutorial on Custom Storage.2. Add the .bsa in the SkyrimEditor.3. Start up CK and load all the needed masters and house mod.4. Follow her steps in creating a trigger/storage.5. Resize the trigger as needed.6. Test the storage in game.7. Remove the .bsa from the SkyrimEditor. Edited January 5, 2018 by xXSilentRevolutionXx Link to comment Share on other sites More sharing options...
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