EPDGaffney Posted January 5, 2018 Share Posted January 5, 2018 I would like to use OnStartCombat for my Begin block if it gets called when the detection level changes from [Caution] to [Danger], as opposed to having to change from [Hidden] to [Caution] or [Danger]. I'm about to test it but if anyone has any insight into the specifics, that'd be lovely. Link to comment Share on other sites More sharing options...
Mktavish Posted January 6, 2018 Share Posted January 6, 2018 This page http://geck.bethsoft.com/index.php?title=Category:Detection Where it says this ... Alert StateThe Alert State is a combat state -- the actor is in combat, although it has not located a target to attack. If allowed by its current package, the actor will engage in search behavior towards detection events in its alert list (see Combat Search). it Seems to suggest the "Begin OnCombatStart" will trigger unless you use the optional Target Actor ID So "Begin OnCombatStart Player" ??? Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 6, 2018 Author Share Posted January 6, 2018 Thanks. It turned out not to be the best choice for what I wanted anyway, but there have been other occasions where this information could have been useful, so I'll refer to this when I run into more in future. Link to comment Share on other sites More sharing options...
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