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CTD when entering modded Proudspire


Rhigitar

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Hello all,

 

I've been working on a mod where I added a few extra storage containers/display cases to Proudspire. I did not alter the doors in any way yet each time I enter, exit (first time always works fine), then try to reenter the cell my game crashes. I did not add any new scripts nor alter any, but I altered the existing navmesh around the new containers so NPCs will not walk into them. Other than that, I have not changed anything and am drawing a total blank as to what the problem could be. All help appreciated.

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I was reading somewhere that the new 1.5 patch makes all of the housing mods CTD, something about the navmesh. After I disabled all of my housing mods, I haven't had a CTD for a couple of hours. So it could be that all the housing mods are bugged now. Maybe try recreating the mod from scratch, with the updated CK?
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I have already attempted to recreate the entire mod from scratch yet the bug persists... I guess I'll have to wait till the bug is squashed. Thank you for the reply!
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A new beta update is available for Skyrim now. This beta updates your game to 1.5.26.0.5. (SKSE for 1.5.26)

QUOTE

 

BUG FIXES

Fixed issue with frequency of first person kill cameras

Underwater effects now display properly

Fixed crash when loading certain plugins

Fixed issue where sun would not appear properly after fast travel

 

Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.

 

If you’re experiencing CTDs as a result of Tuesday’s 1.5 release, we recommend opting into the 1.5.26 Beta Update. And for the navmesh fix, the team is currently investigating the issue.

 

nexus

 

 

 

Just some more info about the navmesh issue.

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