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(Oblivion) Move Worldspaces


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Has anyone had any luck with creating an esm containing new worldspaces which is load order independent?

 

My current mod structure is something like this:

 

Knights - Revelation.esm

Knights - Revelation.esp

Knights - Revelation XXXXX.bsa (several files)

 

The new worldspaces are in Knights - Revelation.esm and it works fine if it is on the 01 slot in the load order. As soon as it is moved to any other position, the land disappears (distantLOD land and objects are fine though).

 

I've tried running Move Worldspaces in TES4Gecko on the esm with placeholders followed by esp with no placeholders, but that doesn't fix the issue.

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Please don't trip over each other trying to be first to answer this thread. :tongue:

 

Anyway, I found the solution. :) It turns out I have to remove the "visible when distant" flag from every single reference in my esm file. Don't ask me why that works as it makes no sense to me either.

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