jakelad Posted March 25, 2012 Share Posted March 25, 2012 Hello, I have a really annoying problem and would be massively greatful if anybody can help me fix it. Basically as you can see in the title, all water is missing from my gameworld. At least, it is there, so I can hear the splash when I go in it, I get radiation poisoning from it, but I can't see it at all... I was wondering if it's got something to do with the fact that I'm using Fallout Remastered, cos of the fact that you can't do a Master Update on any of it's files. Because I've done a MU on all my other mods, it means that FO Remastered always loads last, even after my merged patch (which was created with FO Remastered active). I have tried playing without FO Remastered active, but the problem remains. Load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] tubrrCompound.esm[X] FO3 Wanderers Edition - Main File.esm[X] Enhanced Weather - Rain and Snow.esm[X] DCInteriors_ComboEdition.esm[X] DarNifiedUIF3.esp[X] CASM.esp[X] Ex Libris - PreWar Book Titles.esp[X] HeirApparent.esp[X] NotSoFast.esp[X] AQFH_D_103.esp[X] PLweightadjust.esp[X] PLFewerItems.esp[X] The Mantis Imperative - Mantis.esp[X] BoSPatrols.esp[X] tubRRCompound.esp[X] Stealth Kills Enabled.esp[X] Stealth Kills Enabled - Pitt Compatibility.esp[X] Treasure Maps_Bobblehead Edition.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] CanterburyCommonsEmbiggened.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Attentater's Wasteland Economy.esp[X] Fellout-pipboylight.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] Merged Patch.esp[X] Fallout Remastered.esp[X] Fallout Remastered - FWE.esp[X] Fallout Remastered - RIL.esp[X] Fallout Remastered - Fellout.esp Can anyone help? Link to comment Share on other sites More sharing options...
BlackRampage Posted March 25, 2012 Share Posted March 25, 2012 Remastered is supposed to load last at all times, so that's OK. MIssing water also has nothing to do with the fact that you can't masterupdate it. it means that FO Remastered always loads last, even after my merged patch (which was created with FO Remastered active). I have tried playing without FO Remastered active, but the problem remains.Does that means that the merged patch contains Remastered and it's patches? If yes, make a new merged patch without Remastered nor it's patches. As for the water: Disable all your mods to see if that fixes it. If it does, enable your mods one at a time to find the culprit.Alternatively, if you know your way around Fo3Edit you could try finding the culprit by yourself. (and likely fix it too) Link to comment Share on other sites More sharing options...
jakelad Posted March 26, 2012 Author Share Posted March 26, 2012 For future reference, I found the culprit: I'd applied the 3.0 Shader tweak recommended by tweakguides.com to force the "best" shaders. I reverted back to the default shaders and the problem is fixed!! Hopefully this will save someone else with the same problem a lot of bother (luckily I found it quite quickly!!) Link to comment Share on other sites More sharing options...
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