aapur Posted January 6, 2018 Share Posted January 6, 2018 (edited) So I'm trying to make a mod that's just unarmed fun, and I really want to add knockback to the punches without having to make an invisible weapon. So far, using the tools available, I have only found that adding a weapon knockback script to the gauntlets will only apply the effect to me, rather than the target. Is there any way to make a workaround for this? Edited January 6, 2018 by aapur Link to comment Share on other sites More sharing options...
Tobias44142 Posted January 7, 2018 Share Posted January 7, 2018 I think there was an "activate" option with the Sneak tools mod where you could go up behind someone and "Kock out" when weapons were sheathed. Its a long shot but sometimes i've found the answers to scripting while reading other people's (including bethesda's) examples. Link to comment Share on other sites More sharing options...
fore Posted January 8, 2018 Share Posted January 8, 2018 There are 4 animation events that sound promising: NPC_BumpFromRight, NPC_BumpFromFront, NPC_BumpFromBack, NPC_BumpFromLeft. Try sending them to your target NPC. Link to comment Share on other sites More sharing options...
thumbincubation Posted January 8, 2018 Share Posted January 8, 2018 Not where I can get into CK to give you a more accurate reply, but I had thought unarmed was listed as a weapon itself. You may be able to apply the Chillrend script to that. I have a telekinetic shove mod on nexus, for SSE. It applies the stagger/push to a fire-forget spell, if taking a peek into that would help. Link to comment Share on other sites More sharing options...
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