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Creating a custom plugin using weapon/armor assets from another mod


ChrishtalRavenshire

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Somebody asked virtually the same question on the CK forum, here's my answer:

 

If the mod you are talking about is an esp then:

 

Load the esp into TESVEdit, then delete everything except the items related to the armor and weapons you want. Clean it, Save it and then rename the mod to something else (eg MyArmor.esp or something).

 

If the mod you are talking about is an esm then:

 

Rename the esm to an esp and load it into TESVEdit, then delete everything except the items related to the armor and weapons you want. Delete the esm header, Clean it, Clean masters, Save it and then rename the mod to something else (eg MyArmor.esp or something).

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If you have an esm you convert it to an esp as indicated above.

 

The armors will have an Armor object and an ArmorAddon object. Probably got similar names but you will have to open the Armor object to find which ArmorAddons it uses.

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