JakeFlows Posted January 7, 2018 Share Posted January 7, 2018 Hello guys I need your help on my mod.Im try to make a custome securitron but I dont know how can you change is screen face,if anyone can help me I ill be very thankful Link to comment Share on other sites More sharing options...
drwcomics Posted January 14, 2018 Share Posted January 14, 2018 If I'm not mistaken, I think it's a matter of changing the screen's texture to change the screen itself. I've seen a few "securitron companion" mods and the way the folks who made those mods created custom screens was by creating custom textures for the screen itself. Link to comment Share on other sites More sharing options...
madmongo Posted January 14, 2018 Share Posted January 14, 2018 (edited) If you want to make a custom securitron, the first thing you need to do is extract all of the existing securitron meshes (nifs) from the Fallout bsa files (basically everything in data\meshes\creatures\nvsecuritron) to the folder where your mod is going to be, somewhere under the Meshes folder, like \data\meshes\mymod for example. You can put it under creatures (\data\meshes\creatures\mymod) if you want but it's not necessary. You'll also want to extract one of the existing securitron face textures. Edit one of the textures to make it display whatever face you want, then save that texture with a new name. Now use nifskope to create a custom face part. Again, probably the easiest thing to do is edit an existing face part like nvsecuritronmarylinscreen01.nif and apply your custom texture to it, and save the nif with a new name like nvsecuritronmyface.nif or whatever you want to call it. Now edit one of the existing securitrons, ideally one that has the same factions and stats as what you want your target to have, although you can always edit these later, but the closer your starting securitron is to what you want to end up with, the less editing you'll have to do. On the creature form, change the reference ID to whatever you want to call your new securitron. Now click on the ModelList tab. Your face won't be there. What you need to do next is edit the creature's skeleton, and point it to the securitron skeleton.nif that you extracted to your custom mod directory. Now, all of the securitron parts that you extracted should show up in the model list, and if you did everything right, your face part should show up as well. This is why you had to extract the entire data\meshes\creatures\nvsecuritron. You need all of the parts where your new skeleton and new parts are located so that you can assemble everything into a new securitron. Uncheck the securitron's existing face, and check your new face, and save your creature, and that's it. Then just modify your securitron's other properties to make it however you'd like. You can give it a custom script, etc. just like you can do with any creature. Edited January 14, 2018 by madmongo Link to comment Share on other sites More sharing options...
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