MikeDavis Posted March 26, 2012 Share Posted March 26, 2012 (edited) Do u think this armour is to simple for skyrim? I made it from scrath. Edited March 26, 2012 by MikeDavis Link to comment Share on other sites More sharing options...
ghosu Posted March 26, 2012 Share Posted March 26, 2012 (edited) Look at the WIP armor in my sig...i'm not working on it atm but the base mesh is very simple as well, i have to redo the textures these are just for testing purposes but they already look ok - so with a good normal map and detailed textures it should work as well. Edited March 26, 2012 by ghosu Link to comment Share on other sites More sharing options...
Y05H1 Posted March 26, 2012 Share Posted March 26, 2012 Looks like something Wolverine would wear. I like. Link to comment Share on other sites More sharing options...
madmario Posted March 26, 2012 Share Posted March 26, 2012 it reminds me of Japanese Samurai O-yoroi armor used in the 10th-12th century. So far so good. Link to comment Share on other sites More sharing options...
galy3 Posted March 26, 2012 Share Posted March 26, 2012 Skyrim armor are very simple, normal map is your best friend. Link to comment Share on other sites More sharing options...
Perraine Posted March 27, 2012 Share Posted March 27, 2012 What "Galy3" said! Look at the models for most of the armours in Skyrim and you wonder if the 3D modeller's at BGS were actually doing anything! The make extensive use of normal maps an textures to make the armours ... Link to comment Share on other sites More sharing options...
eltucu Posted March 27, 2012 Share Posted March 27, 2012 (edited) What "Galy3" said! Look at the models for most of the armours in Skyrim and you wonder if the 3D modeller's at BGS were actually doing anything! The make extensive use of normal maps an textures to make the armours ...Thats actually the rule of every video game out there. Make hi poly model, reduce its poly count with some third party tool, bake normal map out of the diff between the low poly model and the hi poly model. Polys cost more perf than bump maps, thus, more bump mapping and less polys. It wouldnt be surprising if the artists worked in a 10k poly model that ends up as a 1k poly model in the final game. Imagine that much of the detail that you find on bump maps are actually derived from the kind of detail the original hi poly mesh had without bump maps, just pure polygons. OP, though you can only do so much with bump maps and texturing, in your case, i see a perfectly usable and good mesh there. Just make sure you spend time making good textures for it and it could look pretty good ingame. Edited March 27, 2012 by eltucu Link to comment Share on other sites More sharing options...
MikeDavis Posted March 27, 2012 Author Share Posted March 27, 2012 There is a problem this is my first ever armour so i dont know how to texture, unwrap a mesh... Link to comment Share on other sites More sharing options...
ghosu Posted March 27, 2012 Share Posted March 27, 2012 (edited) There are several unwrap / uv map tutorials on youtube. Edited March 27, 2012 by ghosu Link to comment Share on other sites More sharing options...
MikeDavis Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) How about something like this? Edited April 4, 2012 by MikeDavis Link to comment Share on other sites More sharing options...
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