EnaiSiaion Posted March 27, 2012 Share Posted March 27, 2012 There is actually a papyrus function to make an actor look at another actor, and it works on both NPCs and the player. Why this wasn't actually used in the game I don't know. Gah. Link to comment Share on other sites More sharing options...
James009 Posted March 28, 2012 Share Posted March 28, 2012 It'd be nice if Bethesda had time to address this via a patch. Unfortunately, we'll likely have to wait four or five months for a modder to address it. Link to comment Share on other sites More sharing options...
BrothaDesmund Posted March 28, 2012 Share Posted March 28, 2012 Or stuff like sleeping, I would like to see my character perhaps climb into a bed, or maybe wake up without all my armor on or something. Who wants to sleep with a great sword strapped to their back in full steel plate? Link to comment Share on other sites More sharing options...
Raithwal Posted March 28, 2012 Author Share Posted March 28, 2012 Or stuff like sleeping, I would like to see my character perhaps climb into a bed, or maybe wake up without all my armor on or something. Who wants to sleep with a great sword strapped to their back in full steel plate? Ah yeah, a sleeping animation for the player would be awesome to see before and after the blacked out sleep screen. :D Link to comment Share on other sites More sharing options...
BlackCompany Posted March 28, 2012 Share Posted March 28, 2012 This is why I honestly enjoy games like the Witcher 2, where you play a given protagonist. Sure you cannot create "your character." But you can choose where your focus is on Alchemical Buffs, magical signs or weapon skills. You can choose a morally grey path, pick sides, choose allegiances and enemies...all of which impact the game world. But more importantly for immersion: you can see yourself meditate, drinking potions, wiping sweat from your brow. You can HEAR YOUR CHARACTER SPEAK and hear him interact with the world. Since games such as Mass Effect/Witcher 2 only have to animate and voice one character (or two, if there exists a female option) this lets the devs create a character with far more interaction with the world. Consequently, these characters just mean...more. I would frankly love it if the next Elder Scrolls adopted a more personal story. No more saving the world. No more ten races. Give me one or two fully voiced race choices and a tighter narrative, with voice acting and animations for my character. Because we have seen the alternative path, and really, I am not impressed by Bethesda's constant corner-cutting, shortcut style of development. If Skyrim is any indication, the Next Bethesda "RPG" won't be worth buying for at least the first six months - if its ever worth the money at all. Link to comment Share on other sites More sharing options...
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