1GurU9 Posted January 11, 2018 Share Posted January 11, 2018 Hello everyone, after a while of search I couldn't find a fix for my problem. In some mixes of weapons and animations a sword or sheath/scabbard may appear like just floating around the body. In my case it is Insanitys Celtic Katana and Pretty Combat Animations (although I'm not sure if the problem appears in vanila animation). I'll be very obliged for a link to a mod that may help with my issue or a good helpful sould that could provide a fix to this. Cheers,GurU Link to comment Share on other sites More sharing options...
TheWilloughbian Posted January 12, 2018 Share Posted January 12, 2018 (edited) It can be adjusted. You can move the node in Nifskope. But, what looks good with one armor may not with another. Edited January 12, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
1GurU9 Posted January 12, 2018 Author Share Posted January 12, 2018 (edited) I can handle CreationKit, but Nifskope is new to me. I'll check out some tutorials. Thank you very much for your help :smile: Edited January 12, 2018 by 1GurU9 Link to comment Share on other sites More sharing options...
thumbincubation Posted January 12, 2018 Share Posted January 12, 2018 I have very limited experience with this, but I attempted to move a weapon a bit further out (dagger) once. It looked ok on that particular character, but not on others. I think, could be wrong, this has to do with the change in body dimension, with the 0/1 weight slider. A 0 mesh would look right, and a 1 mesh would look right, but anything in between would either bury or float the weapon. Link to comment Share on other sites More sharing options...
1GurU9 Posted January 12, 2018 Author Share Posted January 12, 2018 (edited) I have very limited experience with this, but I attempted to move a weapon a bit further out (dagger) once. It looked ok on that particular character, but not on others. I think, could be wrong, this has to do with the change in body dimension, with the 0/1 weight slider. A 0 mesh would look right, and a 1 mesh would look right, but anything in between would either bury or float the weapon. You are right. The weight slider has helped me a bit, but the sheath is still visibly way off the waist of my character. It is like you were looking at the character from above and the outer lines of his legs would build a square box and the sheath is placed directly at the left bottom of that square. I would post screens, but forums are not very cooperative in this matter :tongue: EDIT: After a "fashion day" (I was crafting and trying armors) I must admit the current sheath placement is optimall for all armors, but not perfect for neither of them. Robe-type armors just will have those sheaths and weapons flying at your waist. It would be perfect if game would load different nifs for different armor types and apply them only on your character. Is anybody aware if such thing is possible in SSE? Edited January 14, 2018 by 1GurU9 Link to comment Share on other sites More sharing options...
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