Jump to content

normal map problems


ashkingwulfharth

Recommended Posts

I would recommend to edit the normal map's alpha channel = specular map.

And maybe the metal reflection map (NAME_m.dds)

Black = dark, white = bright for both.

 

Or you can divide your mesh in your 3D Editor so you've got 2 objects (normal & shiny), load each single one into NifSkope,

one part with a high reflective cubemap and high glossiness/specular/environment map settings and the other part with reduced settings.

Edited by ghosu
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...