ashkingwulfharth Posted March 26, 2012 Share Posted March 26, 2012 How do you change a normal map so that your model isn't shiny and plastic looking. I want a custom nif to be a little shiny on part of it, and not shiny at all on the rest. Someone told me to opacity erase some of it, but that only lessens the problem, it doesn't fix it. Link to comment Share on other sites More sharing options...
ghosu Posted March 26, 2012 Share Posted March 26, 2012 (edited) I would recommend to edit the normal map's alpha channel = specular map.And maybe the metal reflection map (NAME_m.dds)Black = dark, white = bright for both. Or you can divide your mesh in your 3D Editor so you've got 2 objects (normal & shiny), load each single one into NifSkope, one part with a high reflective cubemap and high glossiness/specular/environment map settings and the other part with reduced settings. Edited March 26, 2012 by ghosu Link to comment Share on other sites More sharing options...
ashkingwulfharth Posted March 27, 2012 Author Share Posted March 27, 2012 Thank you so much. The alpha channel fix worked great. You Sir, deserve a kudo. Link to comment Share on other sites More sharing options...
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