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Is this how it begins?


MageThief

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Howdy fellow nerds :smile:

 

After spending a good 2 hours or so in game building a cool area made of old buses, train carts, trailers and so on, stacking them upon each other and making walkways and everything looking as it is supported and "safe" for my ungrateful settlers to live in.

I thought that I should check if trustworthy Codsworth would be able to get to all the areas I just built.

No matter how I arranged the entry area to this little living area, Codsworth politely kept telling me that he was not able to reach that place/area.
After probably an hour of trying I downloaded the Creation Kit to make my own prebuild version of this with navmesh and all that lovely voodoo magic :cool:

 

So it is this how most modders start modding, out of frustration of a game they love.

 

 

Cheers :smile:

 

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Edited by MageThief
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The above is so so true. For Skyrim I have over 4500+ hours according to Steam, which is about 15x more than my longest total playing time for one character.. I'll add though that many of those hours will come from testing the mod. The most ANNOYING thing about the scripting side of modding is you gotta keep loading up the game to test. Of course run-time error checking can't be done any other way, it's the long loading that gets to me. Don't get caught having to test in Boston!

 

I imagine adding areas in game do not generate navmesh on their own, so you gotta do your stuff in the CK. For any idea you come up with while playing, which will inevitably happen.. gotta hit the CK.

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Yeah, I have spent almost 2 full days now trying to make something look like how I want it and navmeshed it also :)

But I like it, it is a sweet kind of addiction ha ha


I will head over to the Fallout 4 Creation Kit and Modders part of the forum and start asking a bunch of questions there, I have probably done so many mistakes by now.

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