xmacrosx Posted March 27, 2012 Share Posted March 27, 2012 Im working on a player house mod on the scale of Biltmore Estate with a simular layout. Anyone else making something on that scale and/or have any tips or suggestions? Should different sections be in seperate cells because of the massive scale or does that matter since rendering is via line of sight from what i've read? Link to comment Share on other sites More sharing options...
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