caden947 Posted January 13, 2018 Share Posted January 13, 2018 (edited) So I recently decided to get into Skyrim modding and I made a model that works fine except for when it's equipped by the player, in which case the player's hand appears to be holding nothing and if they were to go into third-person view, they'd see it at their feet floating and following them around even when the weapon is sheathed again. Also, I think this is related. In the inventory, the tip of the model first appears aligned directly with the camera(?) EDIT: I've realised that that minor issue is caused by a lack of an inventory marker. EDIT 2: I've tried using the weapon while no other mods are loaded. Same thing happens.Any help would be appreciated greatly. Thanks.(I've attached my .nif file in case the problem lies there.) EDIT 3: Novem99's advice worked! The solution is as follows. With NifSkope you have to add a node called "NiStringExtraData" (right click on "0 BsFadeNode"--->Node--->Attach Extra Data--->NiStringExtraData) Then you have to edit the txt properly. If you want to use it as a magic staff you have to rename it to "WeaponStaff". But as mentioned you also have to edit your .esp plugin according to that. Edited January 15, 2018 by caden947 Link to comment Share on other sites More sharing options...
Novem99 Posted January 13, 2018 Share Posted January 13, 2018 What about your .esp plugin for the new weapon? Link to comment Share on other sites More sharing options...
caden947 Posted January 13, 2018 Author Share Posted January 13, 2018 (edited) What about your .esp plugin for the new weapon? I can get that. However, do I need to do something with the mesh and textures in order for it to work on other copies of Skryim? Edited January 14, 2018 by caden947 Link to comment Share on other sites More sharing options...
Novem99 Posted January 14, 2018 Share Posted January 14, 2018 With NifSkope you have to add a node called "NiStringExtraData" (right click on "0 BsFadeNode"--->Node--->Attach Extra Data--->NiStringExtraData) Then you have to edit the txt properly. If you want to use it as a magic staff you have to rename it to "WeaponStaff". But as mentioned you also have to edit your .esp plugin according to that. Link to comment Share on other sites More sharing options...
caden947 Posted January 14, 2018 Author Share Posted January 14, 2018 (edited) Ah, nice! I'll try this now EDIT: It worked! Thanks! Edited January 15, 2018 by caden947 Link to comment Share on other sites More sharing options...
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