Deleted38846565User Posted January 14, 2018 Share Posted January 14, 2018 Awhile ago I was having problems ending idles that use this script .Eventually I found out playing the StopIdle_Loose idle will end most idles. One thing the wiki mentions is if you play the same idle on the same actor(if it's a looped idle) it will end the idle, but this never worked for me, now for some reason StopIdle_Loose doesn't work, so I'm wondering has anyone been able to end an idle by playing it twice? Because of course that isn't working either Link to comment Share on other sites More sharing options...
Evangela Posted January 14, 2018 Share Posted January 14, 2018 That one doesn't have much documentation unfortunately. Perhaps you can try having the actor play the idle, then disable the actor's AI after a certain amount of seconds, then renable the AI. Obviously this wont work on the player. Link to comment Share on other sites More sharing options...
Deleted38846565User Posted January 14, 2018 Author Share Posted January 14, 2018 (edited) Unfortunately it's the player I'm playing the idle :/ Though for the scene I'm using, the player is set as ai driven, so perhaps it will work. [EDIT] Nope, didn't work. Edited January 14, 2018 by Guest Link to comment Share on other sites More sharing options...
fore Posted January 15, 2018 Share Posted January 15, 2018 To stop a cyclic animation you can:- jump (player)- play an acyclic (onetime) animation- debug.SendAnimationEvent(<player>,"IdleForceDefaultState") Link to comment Share on other sites More sharing options...
Deleted38846565User Posted January 15, 2018 Author Share Posted January 15, 2018 Force default state worked perfectly, thanks! Link to comment Share on other sites More sharing options...
lokimanwe Posted December 4, 2019 Share Posted December 4, 2019 Force default state worked perfectly, thanks!same problem..thx for tip @fore. works fine Link to comment Share on other sites More sharing options...
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