AH1 Posted March 27, 2012 Share Posted March 27, 2012 Hello fellow modders, Does anyone have a lead to a script for importing/exporting NIF files on Blender 2.6.2? Back in the Oblivion days, I was using 2.49b, and NifTools, but they are incompatible with the NIF structure of Skyrim's meshes. I did a brief search here, but only turned up a few dead links. I'd appreciate if someone could point me in the right direction. Thanks in advance! Link to comment Share on other sites More sharing options...
LittleBaron Posted March 28, 2012 Share Posted March 28, 2012 We're out of luck for the time being. You can keep tabs here: Niftools Wiki Until then, there are ways you can convert .nifs back and forth between Oblivion/Fallout versions to SKYRIM versions, and you can import/export meshes in .obj format. I have found this tutorial to be good at explaining a bit of this: Nexus Tutorial on Creating a custom armor for SKYRIM Link to comment Share on other sites More sharing options...
AH1 Posted March 28, 2012 Author Share Posted March 28, 2012 Hmmm, well that is something of bad news then. Thank you for your links. I hope they move on updating that soon, as I'm sure we're missing out on many original content mods here. Link to comment Share on other sites More sharing options...
Natterforme Posted April 1, 2012 Share Posted April 1, 2012 You can use blender 2.49b to get new files into skyrim by tricking the game into thinking a fallout 3 file is a vanilla skyrim file. I and several other modders have done it but it is a long and tedious process. Neither blender nor nifskope have gotten the necessary updates to streamline the process of importing and exporting custom meshes( thats why I havent released any of my own material yet^^) but there are some tutorials for some basic stuff to get you started. This is a good starter tutorial( its the only one really) on getting things in and out of blender properly. http://skyrim.nexusmods.com/downloads/file.php?id=3790&navtag=file/images.php?id=3790&tab=3 This is a good body resource for creating custom meshes and armor mashups. http://skyrim.nexusmods.com/downloads/file.php?id=13648&navtag=file/images.php?id=13648&tab=3 Good luck! The hardest part of this process is the bone weighting of armor and clothing objects. I would suggest that you try making a custom weapon first, since it is much easier. Once you can get the handle on changing properties and stuff around, you can try to work with more advanced ideas. Hopefully we will get some update sooner rather than later and we can skip most of this process. Keep using 2.49b anyway. It is more stable than 2.62 and the new version doesnt have the scripts or file extentions of the older, more stable version. Hope this helps! -Natterforme Link to comment Share on other sites More sharing options...
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