crazz2323 Posted January 16, 2018 Share Posted January 16, 2018 (edited) I have followed all the mods readme's, used NMM, cleaned the DLC ITM files and ran LOOT. This is my load order. Do you see any issues? 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a Vivid Fallout - All in One - Best Choice.esp 11 b No Enemies or Locations on Compass.esp 12 c 3dscopes-framework.esp 13 d 3dscopes.esp 14 e 3dscopes-AddToSpawnList.esp 15 f dD-Enhanced Blood.esp 16 10 TrueStormsFO4-FarHarbor.esp 17 11 TrueStormsFO4-GlowingSeaExtraRads.esp 18 12 TrueStormsFO4-FarHarborExtraRads.esp 19 13 TrueStormsFO4-EarlierSunsets.esp 20 14 TrueStormsFO4-EarlierSunsetsFH.esp 21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 EveryonesBestFriend.esp 25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 26 1a SurvivalOptions.esp 27 1b Armorsmith Extended.esp 28 1c Some Assembly Required.esp 29 1d Conquest.esp 30 1e FO4 NPCs Travel.esp 31 1f Armorsmith All DLCs Patch.esp 32 20 Armorsmith Automatron.esp 33 21 Armorsmith Far Harbor.esp 34 22 Some Assembly Required (Legendary Patch).esp 35 23 ValdacilsItemSorting-Junk+DEF_INV.esp 36 24 ValdacilsItemSorting-ArmorByClass.esp 37 25 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp 38 26 ValdacilsItemSorting-CosmeticsByType.esp 39 27 CBBE.esp Edited January 16, 2018 by crazz2323 Link to comment Share on other sites More sharing options...
willyb9 Posted January 16, 2018 Share Posted January 16, 2018 yeah why do you have the all DLC .esp for Armorsmith Extended AND the individual .esps for Automatron and Far harbor for AE? Link to comment Share on other sites More sharing options...
crazz2323 Posted January 16, 2018 Author Share Posted January 16, 2018 I have followed all the mods readme's, used NMM, cleaned the DLC ITM files and ran LOOT. This is my load order. Do you see any issues? 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a Vivid Fallout - All in One - Best Choice.esp 11 b No Enemies or Locations on Compass.esp 12 c 3dscopes-framework.esp 13 d 3dscopes.esp 14 e 3dscopes-AddToSpawnList.esp 15 f dD-Enhanced Blood.esp 16 10 TrueStormsFO4-FarHarbor.esp 17 11 TrueStormsFO4-GlowingSeaExtraRads.esp 18 12 TrueStormsFO4-FarHarborExtraRads.esp 19 13 TrueStormsFO4-EarlierSunsets.esp 20 14 TrueStormsFO4-EarlierSunsetsFH.esp 21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 EveryonesBestFriend.esp 25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 26 1a SurvivalOptions.esp 27 1b Armorsmith Extended.esp 28 1c Some Assembly Required.esp 29 1d Conquest.esp 30 1e FO4 NPCs Travel.esp 31 1f Armorsmith All DLCs Patch.esp 32 20 Armorsmith Automatron.esp 33 21 Armorsmith Far Harbor.esp 34 22 Some Assembly Required (Legendary Patch).esp 35 23 ValdacilsItemSorting-Junk+DEF_INV.esp 36 24 ValdacilsItemSorting-ArmorByClass.esp 37 25 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp 38 26 ValdacilsItemSorting-CosmeticsByType.esp 39 27 CBBE.espOK, I removed the two DLC's. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a Vivid Fallout - All in One - Best Choice.esp 11 b No Enemies or Locations on Compass.esp 12 c 3dscopes-framework.esp 13 d 3dscopes.esp 14 e 3dscopes-AddToSpawnList.esp 15 f dD-Enhanced Blood.esp 16 10 TrueStormsFO4-FarHarbor.esp 17 11 TrueStormsFO4-GlowingSeaExtraRads.esp 18 12 TrueStormsFO4-FarHarborExtraRads.esp 19 13 TrueStormsFO4-EarlierSunsets.esp 20 14 TrueStormsFO4-EarlierSunsetsFH.esp 21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 EveryonesBestFriend.esp 25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 26 1a SurvivalOptions.esp 27 1b Armorsmith Extended.esp 28 1c Some Assembly Required.esp 29 1d Conquest.esp 30 1e FO4 NPCs Travel.esp 31 1f Armorsmith All DLCs Patch.esp 32 20 Some Assembly Required (Legendary Patch).esp 33 21 ValdacilsItemSorting-Junk+DEF_INV.esp 34 22 ValdacilsItemSorting-ArmorByClass.esp 35 23 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp 36 24 ValdacilsItemSorting-CosmeticsByType.esp 37 25 CBBE.esp Link to comment Share on other sites More sharing options...
willyb9 Posted January 17, 2018 Share Posted January 17, 2018 from what i've seen other users say, LOOT isn't perfect, but that's a fairly small load order so i can't imagine too many issues, if any. i'm not familiar with VIS so i can't offer any suggestions regarding that, but if LOOT and xedit say you're good, i'm sure you're good. with that list, i can't see any significant issues at least unless it's hardware related. just make sure you're using the true storms compatible version of darker nights is my only suggestion Link to comment Share on other sites More sharing options...
crazz2323 Posted January 17, 2018 Author Share Posted January 17, 2018 OK, thank you! You probably saved me a lot of headaches. Very much appreciated. Link to comment Share on other sites More sharing options...
SMB92 Posted January 17, 2018 Share Posted January 17, 2018 I've always known weather mods to go toward the bottom of the load order. You might do that to as good practice. I hand order my mods, Loot not really good. There will always be mods that you need to inspect in FO4edit to decide their load order (meaning that you can't always "categorise" you load order by mod type) Link to comment Share on other sites More sharing options...
crazz2323 Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) According to the True Storms site: True Storms is now an ESM so it must be above ESPs in your load order (but below the official game .ESMs) So that's why its up top. As far as the esp's not sure... I did notice on the Darker Nights page they suggest this load order: ## Official DLC and Major weather mods firstFallout4.esmDLCCoast.esmDLCNukaWorld.esmTrueStormsFO4.esmTrueStormsFO4-FarHarbor.espVivid Weathers - FO4.esp## Minor weather pluginsFogOut.espNuclear weather.espRadiant Clouds and Fogs.esp## Darker Nights main file (vanilla or incl. merged patches)DarkerNights.esp## Standalone patches lastDarkerNights-FogOut.espDarkerNights-NuclearWeather.espDarkerNights-Radiant.esp Edited January 17, 2018 by crazz2323 Link to comment Share on other sites More sharing options...
willyb9 Posted January 17, 2018 Share Posted January 17, 2018 yeah i'm kinda similar in that i don't/haven't used LOOT and i sort my load order myself for the most part. i start organizing my load order based off a general format, check for errors in xedit and fix what i know how to (i've still got a lot to learn), then do some testing to see how everything is working. then i'll move around individual mods from there if i can fix any conflicts by reordering. i use the format provided here as the starting point for organizing my load order, which has worked very well for me, but that doesn't necessarily mean it'll work as well for everyone else. that's why it helps tremendously to read all the info you can for a mod before using it, so you know exactly what it does/what it's supposed to do, which tends to make troubleshooting problems a lot easier. as far as weather mods specifically are concerned, i can't speak for true storms since i haven't used it before, but SMB92 is probably correct that they'll tend to work better at the bottom of your load order. i haven't ever had issues with weather from NAC not working as intended regardless of where i've had it placed, but did have some troubles with Vivid Weathers in far harbor a while back, and that was most likely a load order problem on my end but idk for sure. Link to comment Share on other sites More sharing options...
crazz2323 Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) Interesting I will look into it. I have never used xedit before, just FO4Edit. I did notice in his mod load order list, he contradicts what the Dark Nights page says to do when it comes to the load order of True Storms and Dark Nights. They say to put True Storms 1st. Also, he did not put True Storms at the bottom of the list as you guys are suggesting.This is all so confusing lol. _____________________________________________________AESTHETIC TWEAKS DarkerNights.espDarkerNightsDetection.espdD-Enhanced Blood.espCuts and Blunts 3.0.espDeadBodyCollision.espTrueStormsFO4.espTrueStormsFO4-LITE-Audio.espTrueStormsFO4-ClimateSettings.espDarkerNights-TrueStorms-LITE-Audio.espPipBoyShadows.espDynamic Weapon Shadows.espextendedLightsWS - No shadows.espScrapper Corpse Highlighting.espCTHColoredFriendliesSneakingAndOrWeaponDrawn-NSL.espRainofBrassPetals.espLongRangeBulletHoles.esp EDIT - I looked at the guide you linked and came up with this load order. Let me know if it looks better. I may not have categorized all the mods properly. For example Conquest is a camping mod but also allows you to build settlements. Fallout4.esm=1DLCRobot.esm=1DLCWorkshop01.esm=1DLCCoast.esm=1DLCWorkshop02.esm=1DLCWorkshop03.esm=1DLCNukaWorld.esm=1 ArmorKeywords.esm=1_______________________________________________SHARED RESOURCES_______________________________SETTLEMENT BUILDING MOD ESM FILES TrueStormsFO4.esm=1__________________________________________________OTHER ESM FILES Unofficial Fallout 4 Patch.esp=1_____________________________________________________BUG FIXES Conquest.esp=1________________________________________SETTLEMENT BUILDING MODS_________________________________SETTLEMENT BUILDING MOD-PATCHES_________________________________________________SCRAPPING MODS dD-Enhanced Blood.esp=13dscopes-framework.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=1SurvivalOptions.esp=1Some Assembly Required.esp=1Some Assembly Required (Legendary Patch).esp=1FO4 NPCs Travel.esp=1_________________________________________________GAMEPLAY TWEAKS EveryonesBestFriend.esp=1________________________________________________FOLLOWER TWEAKS TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Fallout - All in One - Best Choice.esp=1________________________________________________AESTHETIC TWEAKS_______________________________________________SETTLEMENT TWEAKS ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1ValdacilsItemSorting-Junk+DEF_INV.esp=1ValdacilsItemSorting-ArmorByClass.esp=1ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1ValdacilsItemSorting-CosmeticsByType.esp=1____________________________________________________ ITEM SORTING CBBE.esp___________________________________________________BODY REPLACER_____________________________________________________WEAPONS________________________________________________ARMOR - CLOTHING_____________________________________________________CRAFTING_________________________________________________WEAPON MODDING Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1________________________________________ARMOR - CLOTHING MODDING Edited January 17, 2018 by crazz2323 Link to comment Share on other sites More sharing options...
willyb9 Posted January 17, 2018 Share Posted January 17, 2018 (edited) sorry, xedit and fo4edit are the same thing. it's been used for multiple bethesda games like skyrim, fo3 and new vegas. skyrim version is called tes5edit i think but it's really still the same program so i think that's part of why it's called xedit since it could be for a number of beth games. i don't know how long it's been since the info in the description of that mod page has been updated but it's probably a bit out of date for the full load order listed there. i basically just use the category headings as a guide for what mods would probably work best in whatever category. i've got around 240 mods running in my game right now without issue but i don't use more than a handful of the mods listed in that load order for example. i think the way you had it before i chimed in with the link to that page will work just fine. haha sorry for confusing you. edit: since darker nights has the patch to be compatible with true storms as part of the darkernights.esp, darker nights should be placed below True Storms in your load order as far as i can tell. edit 2: yeah that list is definitely outdated- true storms wasn't even an master file last time it was updated, so don't take the specific load order used as an example. with your load order, you really shouldn't need to have the various true storms .esp files at the bottom of your load order. i don't see anything that you're using that would overwrite true storms, except for darker nights which you want it to so they will be compatible with each other. again sorry for the confusion haha Edited January 17, 2018 by willyb9 Link to comment Share on other sites More sharing options...
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