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Healthy Load Order?


crazz2323

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I have followed all the mods readme's, used NMM, cleaned the DLC ITM files and ran LOOT. This is my load order. Do you see any issues?

 

0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCWorkshop01.esm

3 3 DLCCoast.esm

4 4 DLCWorkshop02.esm

5 5 DLCWorkshop03.esm

6 6 DLCNukaWorld.esm

7 7 Unofficial Fallout 4 Patch.esp

8 8 TrueStormsFO4.esm

9 9 ArmorKeywords.esm

10 a Vivid Fallout - All in One - Best Choice.esp

11 b No Enemies or Locations on Compass.esp

12 c 3dscopes-framework.esp

13 d 3dscopes.esp

14 e 3dscopes-AddToSpawnList.esp

15 f dD-Enhanced Blood.esp

16 10 TrueStormsFO4-FarHarbor.esp

17 11 TrueStormsFO4-GlowingSeaExtraRads.esp

18 12 TrueStormsFO4-FarHarborExtraRads.esp

19 13 TrueStormsFO4-EarlierSunsets.esp

20 14 TrueStormsFO4-EarlierSunsetsFH.esp

21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp

22 16 DarkerNights.esp

23 17 DarkerNightsDetection.esp

24 18 EveryonesBestFriend.esp

25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

26 1a SurvivalOptions.esp

27 1b Armorsmith Extended.esp

28 1c Some Assembly Required.esp

29 1d Conquest.esp

30 1e FO4 NPCs Travel.esp

31 1f Armorsmith All DLCs Patch.esp

32 20 Armorsmith Automatron.esp

33 21 Armorsmith Far Harbor.esp

34 22 Some Assembly Required (Legendary Patch).esp

35 23 ValdacilsItemSorting-Junk+DEF_INV.esp

36 24 ValdacilsItemSorting-ArmorByClass.esp

37 25 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp

38 26 ValdacilsItemSorting-CosmeticsByType.esp

39 27 CBBE.esp

Edited by crazz2323
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I have followed all the mods readme's, used NMM, cleaned the DLC ITM files and ran LOOT. This is my load order. Do you see any issues?

 

0 0 Fallout4.esm

1 1 DLCRobot.esm

2 2 DLCWorkshop01.esm

3 3 DLCCoast.esm

4 4 DLCWorkshop02.esm

5 5 DLCWorkshop03.esm

6 6 DLCNukaWorld.esm

7 7 Unofficial Fallout 4 Patch.esp

8 8 TrueStormsFO4.esm

9 9 ArmorKeywords.esm

10 a Vivid Fallout - All in One - Best Choice.esp

11 b No Enemies or Locations on Compass.esp

12 c 3dscopes-framework.esp

13 d 3dscopes.esp

14 e 3dscopes-AddToSpawnList.esp

15 f dD-Enhanced Blood.esp

16 10 TrueStormsFO4-FarHarbor.esp

17 11 TrueStormsFO4-GlowingSeaExtraRads.esp

18 12 TrueStormsFO4-FarHarborExtraRads.esp

19 13 TrueStormsFO4-EarlierSunsets.esp

20 14 TrueStormsFO4-EarlierSunsetsFH.esp

21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp

22 16 DarkerNights.esp

23 17 DarkerNightsDetection.esp

24 18 EveryonesBestFriend.esp

25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

26 1a SurvivalOptions.esp

27 1b Armorsmith Extended.esp

28 1c Some Assembly Required.esp

29 1d Conquest.esp

30 1e FO4 NPCs Travel.esp

31 1f Armorsmith All DLCs Patch.esp

32 20 Armorsmith Automatron.esp

33 21 Armorsmith Far Harbor.esp

34 22 Some Assembly Required (Legendary Patch).esp

35 23 ValdacilsItemSorting-Junk+DEF_INV.esp

36 24 ValdacilsItemSorting-ArmorByClass.esp

37 25 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp

38 26 ValdacilsItemSorting-CosmeticsByType.esp

39 27 CBBE.esp

OK, I removed the two DLC's.

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCWorkshop01.esm
3 3 DLCCoast.esm
4 4 DLCWorkshop02.esm
5 5 DLCWorkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 TrueStormsFO4.esm
9 9 ArmorKeywords.esm
10 a Vivid Fallout - All in One - Best Choice.esp
11 b No Enemies or Locations on Compass.esp
12 c 3dscopes-framework.esp
13 d 3dscopes.esp
14 e 3dscopes-AddToSpawnList.esp
15 f dD-Enhanced Blood.esp
16 10 TrueStormsFO4-FarHarbor.esp
17 11 TrueStormsFO4-GlowingSeaExtraRads.esp
18 12 TrueStormsFO4-FarHarborExtraRads.esp
19 13 TrueStormsFO4-EarlierSunsets.esp
20 14 TrueStormsFO4-EarlierSunsetsFH.esp
21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp
22 16 DarkerNights.esp
23 17 DarkerNightsDetection.esp
24 18 EveryonesBestFriend.esp
25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
26 1a SurvivalOptions.esp
27 1b Armorsmith Extended.esp
28 1c Some Assembly Required.esp
29 1d Conquest.esp
30 1e FO4 NPCs Travel.esp
31 1f Armorsmith All DLCs Patch.esp
32 20 Some Assembly Required (Legendary Patch).esp
33 21 ValdacilsItemSorting-Junk+DEF_INV.esp
34 22 ValdacilsItemSorting-ArmorByClass.esp
35 23 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp
36 24 ValdacilsItemSorting-CosmeticsByType.esp
37 25 CBBE.esp
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from what i've seen other users say, LOOT isn't perfect, but that's a fairly small load order so i can't imagine too many issues, if any. i'm not familiar with VIS so i can't offer any suggestions regarding that, but if LOOT and xedit say you're good, i'm sure you're good. with that list, i can't see any significant issues at least unless it's hardware related. just make sure you're using the true storms compatible version of darker nights is my only suggestion

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I've always known weather mods to go toward the bottom of the load order. You might do that to as good practice. I hand order my mods, Loot not really good. There will always be mods that you need to inspect in FO4edit to decide their load order (meaning that you can't always "categorise" you load order by mod type)
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According to the True Storms site: True Storms is now an ESM so it must be above ESPs in your load order (but below the official game .ESMs)

 

So that's why its up top. As far as the esp's not sure...

 

I did notice on the Darker Nights page they suggest this load order:

 

## Official DLC and Major weather mods first
Fallout4.esm
DLCCoast.esm
DLCNukaWorld.esm
TrueStormsFO4.esm
TrueStormsFO4-FarHarbor.esp
Vivid Weathers - FO4.esp

## Minor weather plugins
FogOut.esp
Nuclear weather.esp
Radiant Clouds and Fogs.esp

## Darker Nights main file (vanilla or incl. merged patches)
DarkerNights.esp

## Standalone patches last
DarkerNights-FogOut.esp
DarkerNights-NuclearWeather.esp
DarkerNights-Radiant.esp

Edited by crazz2323
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yeah i'm kinda similar in that i don't/haven't used LOOT and i sort my load order myself for the most part. i start organizing my load order based off a general format, check for errors in xedit and fix what i know how to (i've still got a lot to learn), then do some testing to see how everything is working. then i'll move around individual mods from there if i can fix any conflicts by reordering.

 

i use the format provided here as the starting point for organizing my load order, which has worked very well for me, but that doesn't necessarily mean it'll work as well for everyone else. that's why it helps tremendously to read all the info you can for a mod before using it, so you know exactly what it does/what it's supposed to do, which tends to make troubleshooting problems a lot easier.

 

as far as weather mods specifically are concerned, i can't speak for true storms since i haven't used it before, but SMB92 is probably correct that they'll tend to work better at the bottom of your load order. i haven't ever had issues with weather from NAC not working as intended regardless of where i've had it placed, but did have some troubles with Vivid Weathers in far harbor a while back, and that was most likely a load order problem on my end but idk for sure.

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Interesting I will look into it. I have never used xedit before, just FO4Edit. I did notice in his mod load order list, he contradicts what the Dark Nights page says to do when it comes to the load order of True Storms and Dark Nights. They say to put True Storms 1st. Also, he did not put True Storms at the bottom of the list as you guys are suggesting.This is all so confusing lol.

 

_____________________________________________________AESTHETIC TWEAKS

 

DarkerNights.esp

DarkerNightsDetection.esp

dD-Enhanced Blood.esp

Cuts and Blunts 3.0.esp

DeadBodyCollision.esp

TrueStormsFO4.esp

TrueStormsFO4-LITE-Audio.esp

TrueStormsFO4-ClimateSettings.esp

DarkerNights-TrueStorms-LITE-Audio.esp

PipBoyShadows.esp

Dynamic Weapon Shadows.esp

extendedLightsWS - No shadows.esp

Scrapper Corpse Highlighting.esp

CTHColoredFriendliesSneakingAndOrWeaponDrawn-NSL.esp

RainofBrassPetals.esp

LongRangeBulletHoles.esp

 

EDIT - I looked at the guide you linked and came up with this load order. Let me know if it looks better. I may not have categorized all the mods properly. For example Conquest is a camping mod but also allows you to build settlements.

 

Fallout4.esm=1

DLCRobot.esm=1

DLCWorkshop01.esm=1

DLCCoast.esm=1

DLCWorkshop02.esm=1

DLCWorkshop03.esm=1

DLCNukaWorld.esm=1

 

ArmorKeywords.esm=1

_______________________________________________SHARED RESOURCES

_______________________________SETTLEMENT BUILDING MOD ESM FILES

 

TrueStormsFO4.esm=1

__________________________________________________OTHER ESM FILES

 

Unofficial Fallout 4 Patch.esp=1

_____________________________________________________BUG FIXES

 

Conquest.esp=1

________________________________________SETTLEMENT BUILDING MODS

_________________________________SETTLEMENT BUILDING MOD-PATCHES

_________________________________________________SCRAPPING MODS

 

dD-Enhanced Blood.esp=1

3dscopes-framework.esp=1

3dscopes.esp=1

3dscopes-AddToSpawnList.esp=1

SurvivalOptions.esp=1

Some Assembly Required.esp=1

Some Assembly Required (Legendary Patch).esp=1

FO4 NPCs Travel.esp=1

_________________________________________________GAMEPLAY TWEAKS

 

EveryonesBestFriend.esp=1

________________________________________________FOLLOWER TWEAKS

 

TrueStormsFO4-FarHarbor.esp=1

TrueStormsFO4-GlowingSeaExtraRads.esp=1

TrueStormsFO4-FarHarborExtraRads.esp=1

TrueStormsFO4-EarlierSunsets.esp=1

TrueStormsFO4-EarlierSunsetsFH.esp=1

TrueStormsFO4-NukaWorld-FH-Compat.esp=1

DarkerNights.esp=1

DarkerNightsDetection.esp=1

Vivid Fallout - All in One - Best Choice.esp=1

________________________________________________AESTHETIC TWEAKS

_______________________________________________SETTLEMENT TWEAKS

 

ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1

ValdacilsItemSorting-Junk+DEF_INV.esp=1

ValdacilsItemSorting-ArmorByClass.esp=1

ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1

ValdacilsItemSorting-CosmeticsByType.esp=1

____________________________________________________ ITEM SORTING

 

CBBE.esp

___________________________________________________BODY REPLACER

_____________________________________________________WEAPONS

________________________________________________ARMOR - CLOTHING

_____________________________________________________CRAFTING

_________________________________________________WEAPON MODDING

 

Armorsmith Extended.esp=1

Armorsmith All DLCs Patch.esp=1

________________________________________ARMOR - CLOTHING MODDING

Edited by crazz2323
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sorry, xedit and fo4edit are the same thing. it's been used for multiple bethesda games like skyrim, fo3 and new vegas. skyrim version is called tes5edit i think but it's really still the same program so i think that's part of why it's called xedit since it could be for a number of beth games.

 

i don't know how long it's been since the info in the description of that mod page has been updated but it's probably a bit out of date for the full load order listed there. i basically just use the category headings as a guide for what mods would probably work best in whatever category. i've got around 240 mods running in my game right now without issue but i don't use more than a handful of the mods listed in that load order for example.

 

i think the way you had it before i chimed in with the link to that page will work just fine. haha sorry for confusing you.

 

edit: since darker nights has the patch to be compatible with true storms as part of the darkernights.esp, darker nights should be placed below True Storms in your load order as far as i can tell.

 

edit 2: yeah that list is definitely outdated- true storms wasn't even an master file last time it was updated, so don't take the specific load order used as an example.

 

with your load order, you really shouldn't need to have the various true storms .esp files at the bottom of your load order. i don't see anything that you're using that would overwrite true storms, except for darker nights which you want it to so they will be compatible with each other.

 

again sorry for the confusion haha

Edited by willyb9
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