crazz2323 Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) sorry, xedit and fo4edit are the same thing. it's been used for multiple bethesda games like skyrim, fo3 and new vegas. skyrim version is called tes5edit i think but it's really still the same program so i think that's part of why it's called xedit since it could be for a number of beth games. i don't know how long it's been since the info in the description of that mod page has been updated but it's probably a bit out of date for the full load order listed there. i basically just use the category headings as a guide for what mods would probably work best in whatever category. i've got around 240 mods running in my game right now without issue but i don't use more than a handful of the mods listed in that load order for example. i think the way you had it before i chimed in with the link to that page will work just fine. haha sorry for confusing you. edit: since darker nights has the patch to be compatible with true storms as part of the darkernights.esp, darker nights should be placed below True Storms in your load order as far as i can tell. edit 2: yeah that list is definitely outdated- true storms wasn't even an master file last time it was updated, so don't take the specific load order used as an example. with your load order, you really shouldn't need to have the various true storms .esp files at the bottom of your load order. i don't see anything that you're using that would overwrite true storms, except for darker nights which you want it to so they will be compatible with each other. again sorry for the confusion hahaAhh so I should go back to my original load order than? This one will not work? Thought I was onto something lol. Do you mind if you could post your exported load order? I would love to see all the mods you are using. Edited January 17, 2018 by crazz2323 Link to comment Share on other sites More sharing options...
willyb9 Posted January 17, 2018 Share Posted January 17, 2018 Ahh so I should go back to my original load order than? This one will not work? Thought I was onto something lol. Do you mind if you could post your exported load order? I would love to see all the mods you are using. yeah i can do that, it'll be a while though since i'm not around my pc right now and won't be back home for at least a few hours Link to comment Share on other sites More sharing options...
crazz2323 Posted January 17, 2018 Author Share Posted January 17, 2018 Ahh so I should go back to my original load order than? This one will not work? Thought I was onto something lol. Do you mind if you could post your exported load order? I would love to see all the mods you are using. yeah i can do that, it'll be a while though since i'm not around my pc right now and won't be back home for at least a few hours Thanks. Do you use the Horizons mod by the way? I just looked into it and it looks fantastic but that is a major mod and would probably cause conflicts so I would need to totally re-look at what I'm doing. Link to comment Share on other sites More sharing options...
crazz2323 Posted January 18, 2018 Author Share Posted January 18, 2018 Just FYI, I scrapped by old setup and redid everything to include Horizon. This is my load order now: Fallout4.esm=1DLCRobot.esm=1DLCWorkshop01.esm=1DLCCoast.esm=1DLCWorkshop02.esm=1DLCWorkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1TrueStormsFO4.esm=1Unofficial Fallout 4 Patch.esp=1Scrap Everything - Core.esp=1Scrap Everything - Ultimate Edition.esp=1dD-Enhanced Blood.esp=13dscopes-framework.esp=13dscopes-replacer.esp=1FO4 NPCs Travel.esp=13DNPC_FO4.esp=1EveryonesBestFriend.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Fallout - All in One - Best Choice.esp=1CBBE.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1Campsite.esp=1ScrapUpdate - Ultimate.esp=1BTInteriors_Project.esp=1Z_Architect.esp=1Z_Horizon.esp=1Z_Horizon_DLC_Automatron.esp=1Z_Horizon_DLC_Nuka.esp=1Z_Horizon_DLC_Workshop01.esp=1Z_Horizon_DLC_Workshop02.esp=1Z_Horizon_DLC_Workshop03.esp=1Z_Horizon_DLC_FarHarbor.esp=1Z_Horizon_Desolation.esp=1Z_Horizon_WeaponPack01.esp=1Z_Horizon_Patch_Architect.esp=1Z_Horizon_Patch_ArmorsmithExtended.esp=1Z_Horizon_Patch_ScrapEverything.esp=1Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1Horizon NPCT.esp=1Z_Horizon_Patch_BTInteriors.esp=1Z_Horizon_DEFUI.esp=1 Link to comment Share on other sites More sharing options...
willyb9 Posted January 18, 2018 Share Posted January 18, 2018 hey sorry for taking so long to get back to you. didn't get home til later than expected, then got distracted and fell asleep for a bit ha my bad about that. no, i haven't used horizon. seems like it would require making a ton of patches to work well with many of the clothing/armor and weapon mods available. i don't have any problems with that, in fact i definitely need to start merging some of my clothing mods, and that'd probably be a good way to start learning about merging mods. but since i'm still new to pc modding, i wanted to check out a wider variety of mods for this playthrough without having to rely on others to make compatibility patches for mods. anyways, i just attached a text file with my exported load order. feel free to ask any questions and i'll help where i can. couple things to note, mods below llamacompanionHeather.esp in my LO were all enabled at various points since i started my current playthrough, so those mods specifically don't really have any logic to how they're sorted. i don't know how true this is, but i've watched a couple of youtube videos about xedit that mentioned it's not a good idea to reorganize your load order on an existing character of yours/saves that you plan to continue using, especially in regards to scripted mods for some reason that stood out to me/kinda scared me so any mods i've added since i started this game, i just place at the bottom of my load order to avoid screwing up any mods i already have enabled that use scripts. i've been pretty selective about mods i've added on my current game so i can avoid conflicts/incompatibilities. the only conflict i've had so far was with the scrapping mod i have and Deadpool2099's caravan shotgun. since the shotgun is below the scrapping mod in my load order, the two caravan shotguns deadpool placed in bunker hill removed my ability to scrap there. it was easy to fix though, i just removed the world space edits from the caravan shotgun in xedit and everything returned to how it was before. my LO may seem pretty simple despite using a decent amount of mods- lots of mods that add single outfits/armors, weapons, whatever- but that's probably the best way to start so you don't get overwhelmed immediately and run into a number of problems right off the bat. idk, just my thoughts. sorry for rambling and sorry for taking so long to get back to you. let me know if you've got any questions Link to comment Share on other sites More sharing options...
willyb9 Posted January 18, 2018 Share Posted January 18, 2018 Just FYI, I scrapped by old setup and redid everything to include Horizon. This is my load order now: Fallout4.esm=1DLCRobot.esm=1DLCWorkshop01.esm=1DLCCoast.esm=1DLCWorkshop02.esm=1DLCWorkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1TrueStormsFO4.esm=1Unofficial Fallout 4 Patch.esp=1Scrap Everything - Core.esp=1Scrap Everything - Ultimate Edition.esp=1dD-Enhanced Blood.esp=13dscopes-framework.esp=13dscopes-replacer.esp=1FO4 NPCs Travel.esp=13DNPC_FO4.esp=1EveryonesBestFriend.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Fallout - All in One - Best Choice.esp=1CBBE.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1Campsite.esp=1ScrapUpdate - Ultimate.esp=1BTInteriors_Project.esp=1Z_Architect.esp=1Z_Horizon.esp=1Z_Horizon_DLC_Automatron.esp=1Z_Horizon_DLC_Nuka.esp=1Z_Horizon_DLC_Workshop01.esp=1Z_Horizon_DLC_Workshop02.esp=1Z_Horizon_DLC_Workshop03.esp=1Z_Horizon_DLC_FarHarbor.esp=1Z_Horizon_Desolation.esp=1Z_Horizon_WeaponPack01.esp=1Z_Horizon_Patch_Architect.esp=1Z_Horizon_Patch_ArmorsmithExtended.esp=1Z_Horizon_Patch_ScrapEverything.esp=1Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1Horizon NPCT.esp=1Z_Horizon_Patch_BTInteriors.esp=1Z_Horizon_DEFUI.esp=1 nice, have fun with horizon. very popular mod, seems like a lot of people enjoy it. 2 things i'd suggest.1. move unofficial fallout 4 patch directly below the DLCs and above all other mods like AWKCR and True Storms.2.you'll probably need to place Scrap Everything at the bottom of your load order, almost certainly below beantown interiors, idk about horizon but probably that too Link to comment Share on other sites More sharing options...
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