jakelad Posted March 28, 2012 Share Posted March 28, 2012 After researching as much as I could on the forums on master updating with FO3Edit, it seems that there is no conclusive consensus as to whether this is a good idea or not, especially since we moved on from official patch v1.5. It's really confusing to see all this conflicting information - it's like reading news articles on what is or isn't good for you (ok I'm exaggerating a bit...) - one day red wine reduces cancer risk, the next day it increases it!! Also, I've read that some mods should not be master updated, e.g.: Fallout Remastered, any of the Clean Deluxe mods, Attentator's Wasteland Economy... Does anyone know if there is now a clear idea on this within the FO3 mod community? Or if not, what are your opinions? Link to comment Share on other sites More sharing options...
quicksilverva Posted March 29, 2012 Share Posted March 29, 2012 it has always been my MO to master update everything unless the mod author specifically says not to, and i generally have very little to no problems at all, even with my 5 year old rig quick Link to comment Share on other sites More sharing options...
luthienanarion Posted March 29, 2012 Share Posted March 29, 2012 The only reason to change a non-master plugin into a master for an end-user is to correct the navmesh bug. If a plugin contains new navmeshed cells, it should be distributed as a master in the first place. There is no reason to run the MasterUpdate function in FO3 or FNV. Link to comment Share on other sites More sharing options...
Fonger Posted March 29, 2012 Share Posted March 29, 2012 The only reason to change a non-master plugin into a master for an end-user is to correct the navmesh bug. If a plugin contains new navmeshed cells, it should be distributed as a master in the first place. There is no reason to run the MasterUpdate function in FO3 or FNV.since I don't really understand the issues involved - I will ask the annoying question master updating is used to cure the k-rash on save bug/issue(also diagnosed by suicide trick) so is this bug directly related to navemeshes? Link to comment Share on other sites More sharing options...
GrindedStone Posted March 29, 2012 Share Posted March 29, 2012 None of it's related. Crash at save just randomly happened on some game starts about 12 hours into the game. Master update somewhat randomly ended up fixing that on both FO3 an FNV. Master Update came about from new patches breaking the game around 1.3 an 1.4 after that it wasn't needed anymore. It still works great for crashing at save or loading masters after plug ins, but you shouldn't need it for either. Navmesh an race are not buggy perse, but if it's not done correctly then it won't work correctly. In the case of navmeshes it will cause crashing. If publishing to master resolves these issues, great. However it's a indication of poor working knowlege by the modder as these issues don't exist in quality work. The only actual problem with .esp is loading them as masters in the CS/GECK which doesn't work so well. Link to comment Share on other sites More sharing options...
jakelad Posted March 30, 2012 Author Share Posted March 30, 2012 OK, think I'll hold back on Master Updating unless I get any of the specific problems mentioned (crash at save, navmesh problems...) Thanks! Link to comment Share on other sites More sharing options...
FalloutAddict111 Posted October 12, 2013 Share Posted October 12, 2013 Can someone help me? I have done everything I can think of to get MUM and MRM to work and nothing. They simply won't work. I really need to use the MUM to reset my Ids. I have a load order that won't change. Both MUM and MRM just run as FO3Edit? They are located in my c:\\Games folder and are both named proplerly in my FO3 Game of the Year folder with all my other executable's? I have even disabled UAC and ran software to disable SecurRom? I am running windows 8? Nothing I do seems to work? I have tried the 3 latest versions of FO3Edit and still nothing? Please help as I really need to get rid of these NAV Mesh problems? My load order shouldn't be important here as I can't change the ID's even if I wanted to? Thanks charliemc Link to comment Share on other sites More sharing options...
FalloutAddict111 Posted October 13, 2013 Share Posted October 13, 2013 Look's like I solved this issue! No more videos on how to install mods for me. :) Link to comment Share on other sites More sharing options...
Fr0zenFlames29 Posted December 16, 2018 Share Posted December 16, 2018 Can someone help me? I have done everything I can think of to get MUM and MRM to work and nothing. They simply won't work. I really need to use the MUM to reset my Ids. I have a load order that won't change. Both MUM and MRM just run as FO3Edit? They are located in my c:\\Games folder and are both named proplerly in my FO3 Game of the Year folder with all my other executable's? I have even disabled UAC and ran software to disable SecurRom? I am running windows 8? Nothing I do seems to work? I have tried the 3 latest versions of FO3Edit and still nothing? Please help as I really need to get rid of these NAV Mesh problems? My load order shouldn't be important here as I can't change the ID's even if I wanted to? Thanks charliemcHow did you end up fixing this? I've been having the same issue. Link to comment Share on other sites More sharing options...
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