OmegaNecros Posted January 17, 2018 Share Posted January 17, 2018 (edited) Im looking for either a fix, or someone that can tell me how to fix a bug, or recreate the mod without the bug, present in the following mod: Health and Magicka overhaul When using it any enchant magicka effects don't work. A fix would be wonderful and very much appreciated. Edited January 17, 2018 by OmegaNecros Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted January 19, 2018 Share Posted January 19, 2018 OnOblivion enchantment should do the job. You should perhaps also cancel the changes the overhaul brings to the magic effects through TES4Edit. Link to comment Share on other sites More sharing options...
OmegaNecros Posted February 3, 2018 Author Share Posted February 3, 2018 (edited) It looks like The leveled magicka uses a script to modify magicka, but im not sure how to add enchantments into the script formula. scriptname 1LevelmanaScript short dooncefloat fQuestDelayTime float mode float oldMagickafloat newMagickafloat newIntelligencefloat var1float var2float var3 begin GameMode if ( doonce != 4 )set doonce to 4set mode to 1.0set fQuestDelayTime to 0.01set oldMagicka to -1endif set var2 to player.getav Intelligenceset var1 to player.getlevel Set newMagicka to ( ( ( var1 / 15 * var1 * 0.05 ) + 1 ) * ( var2 / 2 ) + 10 * ( var2 / 25 ) ) if ( newMagicka != oldMagicka )player.setactorvalue Magicka newMagickaendif end Since its a script it will automatically overwrite enchantments because its forcing my magicka to a value. On another note, i can't seem to manually math out those variables to get the magicka the game does give me. Edited February 3, 2018 by OmegaNecros Link to comment Share on other sites More sharing options...
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