TangerineDog Posted January 17, 2018 Share Posted January 17, 2018 I'm trying to create a kind of sleeveless armor, but it keeps overriding the torso, arms and legs of the player - so he has neither arms nor legs. The armor is using biped object 32 - BODY, which I gather encompasses arms and legs as well. But is there a slot that only overrides the torso? Link to comment Share on other sites More sharing options...
nhguy03276 Posted January 18, 2018 Share Posted January 18, 2018 (edited) I'm no Expert, and am actually having a sort of similar issue, So I'll share what I think is happening... The problem from what I can tell, is that Armors are not placed over the current body, but are replacing it. So if your armor does not have the body in it, them when the armor is placed on the body, the arms and legs are blank. Here is a NifSkope image of the Vanilla Heavy Hide Armor, note the body is still in there. I have looked at most of the vanilla armors and found the same... I actually found this out as I'm trying to use a Slim body with a shirtless armor for a Satyr mod I'm working on, but when I put the armor on him, he buffs up... I'm still looking to find a way around it, but it is looking like I'm going to have to make specific armors for the Satyr Race if I want to keep the slim body... It is important to note as well, often the body parts in the armor often have several unneeded Polygons removed... Edited January 18, 2018 by nhguy03276 Link to comment Share on other sites More sharing options...
TangerineDog Posted January 18, 2018 Author Share Posted January 18, 2018 I tried that - but a part of the body always came torugh the back of the shirt. Trouble is, armors always use the _1.nif, never the _0.nif, and these two represent the opposite ends of the weight slider.Try using the body from cuirassheavy_0.nif. Link to comment Share on other sites More sharing options...
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