ALkamar Posted June 18, 2008 Share Posted June 18, 2008 My fatigue does not go up after 122/230... I uninstalled Realisitic Fatigue is that what is causing it? Link to comment Share on other sites More sharing options...
Triforce1 Posted June 18, 2008 Share Posted June 18, 2008 Well, I don't know, but it could be a disease... :rolleyes: Link to comment Share on other sites More sharing options...
ALkamar Posted June 18, 2008 Author Share Posted June 18, 2008 No disease, no sicknesses, no vampirism no nothing, perfectly healthy, preyed at the alter, nothing is moving it up. I've drank potions ate foods, used spells nothing is working... any idea? Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 18, 2008 Share Posted June 18, 2008 Yes, could be because you had a mod which affected fatigue through scripting, active, and disabled it without having your fatigue full. Sounds like what happens when scripts make use of modav. Link to comment Share on other sites More sharing options...
ALkamar Posted June 18, 2008 Author Share Posted June 18, 2008 Didn't work, it's even worse now lol... is there a consol command I can use? I tried player.setav but that just added more max fatigue... Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 18, 2008 Share Posted June 18, 2008 Didn't work, it's even worse now lol... is there a consol command I can use? I tried player.setav but that just added more max fatigue...Only thing I can think of is by creating your own mod to affect the player. Just a simple script, attached to a startgame enabled quest should work. short fat short fat2 begin gamemode set fat to player.getav fatigue set fat2 to player.getbaseav fatigue if fat < fat2 player.modav fatigue 1 endif end Hopefully that will work as I hope. The other option is to attach a scripted spell which makes use of player.modav fatigue within a scripteffectupdate block, and then use the duration of that spell, and repeated recasts to close the gap. Link to comment Share on other sites More sharing options...
ALkamar Posted June 19, 2008 Author Share Posted June 19, 2008 This is gonna sound stupid but, where would I put this? ^_^' Link to comment Share on other sites More sharing options...
Naminea Posted June 19, 2008 Share Posted June 19, 2008 CS Link to comment Share on other sites More sharing options...
ALkamar Posted June 20, 2008 Author Share Posted June 20, 2008 Could I have a little help? I've made the esp file with the script enabled and checked... scriptname FatigueFix short fat short fat2 begin gamemode set fat to player.getav fatigue set fat2 to player.getbaseav fatigue if fat < fat2 player.modav fatigue 1 endif end it won't work the fatigue is still stuck... any help? Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 20, 2008 Share Posted June 20, 2008 What did you attach the script to? It should be attached to a new, gamestart enabled quest. Link to comment Share on other sites More sharing options...
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