ZeroAndOne Posted January 19, 2018 Share Posted January 19, 2018 Yeah I was wondering. Because in the past we had a cell being 196ft by 196ft on the grid of 25 cells. The numerical value, whatever it is, would be useful to know in so many places. But here it's in regard to the placed clouds in the world vs the amount of immediate area which would be the loaded grid & one grid beyond it in all directions for a total of an applicable 9 loaded grid or in other words 225 cells worth of the application of placed meshes for particle FX in the form of clouds which at least partially are located within the vanilla loaded grid. Then as we often ponder as gamers, how much of this could we exploit for our enjoyment of the gaming lifestyle. Because it could be that these placed meshes could be displayed without actually being considered to be in the active loaded grid. I think in the past it was a 10,000 something, but I'm pretty sure it changed after Skyrim. Just wondering. Link to comment Share on other sites More sharing options...
Evangela Posted January 19, 2018 Share Posted January 19, 2018 (edited) The cell dimensions is still 4096x4096 in game units. The immediate area might be tied to uGridsToLoad again. Since in Skyrim is was 5, which translates to 5x5. I didn't test how many cells the playable area is. I imagine that could be found out by looking at the stats for the Commonwealth worldspace. When I think of standard distance, I'm thinking from the source of any object, or cell, from the origin cell. For example, Cell 3,0 is 12288 units away from the origin cell on the x axis. Cell -3, 0 is still 12228 units away from the origin cell but on the negative x axis. Cell -3,0 to Cell 3.0 is a distance of 24,576 units. Not sure if this is the information you are looking for. Edited January 19, 2018 by Rasikko Link to comment Share on other sites More sharing options...
SKKmods Posted January 19, 2018 Share Posted January 19, 2018 The principle players are uGridsToLoad for near detail render and activity, then the LOD..fade settings. Some test notes and a tool here https://rd.nexusmods.com/fallout4/mods/28837 Link to comment Share on other sites More sharing options...
Evangela Posted January 20, 2018 Share Posted January 20, 2018 (edited) Yeah so it's still uGridsToLoad. The number set is the number of cells around the player. Though for the longest time I was trying to figure out the radius(for skyrim) but didn't even think about that setting. Now I know. LOL some of those games can shoot 4 cells away from the parent cell(the point of fire), the ones in the screenshots though are just above half of a cell. And the maximum he achieved is a whopping 12 1/2 cells. That's really amazing distance and proves that once you know how to work with cell calculations, you can do almost anything. Edited January 20, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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