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Explain Archive Invalidation


Sirropoo

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New to FNV and I havent seen this term used before, thanks.

The Gamebryo games (Oblivion, Fallout, Skyrim, etc.) rely on large BSA files that contain all the textures, meshes and other important data that are used to build the graphical world. What ArchiveInvalidation and its cousins do is act as an override to that process, pointing to an appropriate place in the Data/ filetree where a replacement mesh or texture file may be located. If that replacement is found, it is used by the engine instead of the original one in the BSA.

 

So basically, you need it to make any retextures work.

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Yeah, googled it, should of done that in the first place.

 

ArchiveInvalid.txt file is just a pointer to files for the game to load as "other", can imagine its a big pain to manually

edit considering the number of files some mods want loaded.

 

You would think dev's would and definitely could have updated "that" procedure for FNV.

 

This "modding", Beth has best of both worlds, they can slop a game and still look good doing it.

 

Atleast they fixed it for Skyrim and upcoming games ...slowly but surely.

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