CrossDressiNate3 Posted January 21, 2018 Share Posted January 21, 2018 Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm EVE.esm CRAFT.esm DCInteriors_ComboEdition.esm CALIBR.esm Project Beauty.esm FO3 Wanderers Edition - Main File.esm RH_IRONSIGHTS.esm TalonExtraArmor.esm Mart's Mutant Mod.esm AWorldOfPainFO3.esm Vault 101 Revisited.esm Arwen_Core.esm Impervious Power Armour.esm Ambient Temperature.esm Advanced Recon Tech.esm Detect Traps.esm CINEMATECH.esm ImaginatorFO3.esp aHUD.esm StreetLights.esm Inventory Access.esm DarNifiedUIF3.esp DYNAVISION - Dynamic Lens Effect.esp Directors Chair - Fallout 3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp GNR Enhanced.esp NAPA.esp RaiderPowerArmor_lvl.esp Advanced Recon Armor.esp Advanced Recon Tech.esp Advanced Recon Gear.esp Advanced Recon Tech - Detect Traps.esp Advanced Recon Range Finder.esp F3ProjectRealityMkI.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Advanced Recon Tech FWE.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FWE Master Release.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DC Interiors.esp Blackened FWE + MMM + EVE + Project Beauty.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_PL_NewItems.esp RH_IronSights_RemoveReticule.esp Blackened RH + FWE + EVE.esp RH_FWE_Bridge.esp RH_EVE_Bridge.esp RH_WMK_Bridge.esp Rivet City Merchants With Point Lookout.esp CrowdedCities_v2.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp Compatibility Plugin00 TalonCo & Marts.esp Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp Billboard Camps.esp Arwen_Realism_Core.esp Arwen_Med-Tec.esp Arwen_OneLife.esp Arwen_Full_GOTY_Patch.esp Ambient Temperature - OA.esp Ambient Temperature HUD.esp Powered Power Armor.esp PPA - Ambient Temperature.esp PPA - Broken Steel.esp PPA - Mothership Zeta.esp PPA - Operation Anchorage.esp PPA - The Pitt.esp Dree Perks.esp Dree Perks Anchorage.esp Dree Perks Pitts.esp Dree Perks Broken Steel.esp Dree Perks Point Lookout.esp Dree Perks Mothership Zeta.esp Detect Traps - Perk.esp Detect Traps - The Traponator 4000.esp Detect Traps - DLC.esp dD - Enhanced Blood Main.esp HZSmoothLight - FO3.esp megalight.esp Max Level 99 V2.esp KillableChildren.esp Responsive Kill Reactions.esp Chems and Meds Re-Textures Pack.esp teslaPA -retextured.esp Better Caravans.esp Better Companions NonEss.esp FO3_WRP.esp FO3 Error Fixes.esp BetterGamePerformance.esp Total active plugins: 122 Total plugins: 123 Heres my load order, sometimes when I walk into a new area through a door, the game will freeze. It has been awhile since I've modded Fallout 3 and would appreciate any help! Link to comment Share on other sites More sharing options...
M48A5 Posted January 21, 2018 Share Posted January 21, 2018 StreetLights should load between ThePitt and BrokenSteel. There is a sample load order on the FO3 Wanderer's Edition mod page. It would appear that you don't understand how to use the Blackened patches. Go back to the mod page and read the instructions again. You have three patches trying to do the same thing. Blackened RH+FWE+EVE and RH_FWE Bridge and RH_EVE bridge. Remove the bridges. Download, install and run B.O.S.S. to sort your load order. DO NOT USE LOOT! https://github.com/boss-developers Download, install and run FO3Edit. You need a merged patch the the number of files you have in your load order. Remove the unused plugin. https://www.nexusmods.com/fallout3/mods/637 FO3Edit Training Manual: https://www.nexusmods.com/fallout3/mods/8629 What other mods have you installed that do not show in the load order? Link to comment Share on other sites More sharing options...
CrossDressiNate3 Posted January 22, 2018 Author Share Posted January 22, 2018 The unloaded plugin was a merged patch, just forgot to activate it after I made it. From what I read I still need to use the bridges, even with Blackened, Ill probably try without to see what happens. While blackened is new to me, since FOIP was the thing back when I last played F3, It looks just like an updated FOIP. Good to know for Street lights though. I guess I'll try BOSS to see what happens, but I've never really cared for it. Thanks for the tips though! Link to comment Share on other sites More sharing options...
kschang77 Posted January 23, 2018 Share Posted January 23, 2018 There's conflicting advice between BOSS and LOOT. I personally would not sort with EITHER utility. I use LOOT to check for major faux pas like out of order but generally, the order doesn't matter *that much* unless you have mods that both modify the same things, THEN you need decide which one's load first (and be overridden) by the ones that load later. And you don't know which ones until you learn FO3 edit to see what they actually change. LOOT's *real* utilty, IMHO, is to spot ESMs and such with internal inconsistencies that need to be "cleaned" with FO3edit, and that's definitely an advanced topic. I also have to point out that as 120+ plugins, you may be getting close to the total plug-in limit. Hypothetically the limit is 255, but in actual practice, it's MUCH lower than that. Here's a guy on this forum back in 2010 that said he crashes when he loaded 156 plug-ins. https://forums.nexusmods.com/index.php?/topic/219713-how-many-mods-can-fallout-handle/ I do note that you are NOT using the Paradox Ignition merged version of the major mods, like RH_Ironsights and Dree_perks, as well as MMM. Link to comment Share on other sites More sharing options...
Pippokennedy Posted January 24, 2018 Share Posted January 24, 2018 I also have to point out that as 120+ plugins, you may be getting close to the total plug-in limit. Hypothetically the limit is 255, but in actual practice, it's MUCH lower than that. Here's a guy on this forum back in 2010 that said he crashes when he loaded 156 plug-ins. True. For example my limit is 170 plugins, if i load the game with 171 there's no crash but huge problems with textures and meshes, something like this http://images.akamai.steamusercontent.com/ugc/105105299714669508/DDD425085444EEA71467E841F406D86CFCF3CA21/ and this https://www.blogcdn.com/www.joystiq.com/media/2009/03/fallout-3-dlc-the-pitt-errors.jpg Link to comment Share on other sites More sharing options...
CrossDressiNate3 Posted January 24, 2018 Author Share Posted January 24, 2018 Heres my current list now I'm getting straight up CTD's instead of the freezing. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmEVE.esmCRAFT.esmDCInteriors_ComboEdition.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmRH_IRONSIGHTS.esmTalonExtraArmor.esmMart's Mutant Mod.esmAWorldOfPainFO3.esmVault 101 Revisited.esmImpervious Power Armour.esmAmbient Temperature.esmAdvanced Recon Tech.esmDetect Traps.esmaHUD.esmStreetLights.esmInventory Access.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espGNR Enhanced.espNAPA.espRaiderPowerArmor_lvl.espAdvanced Recon Armor.espAdvanced Recon Tech.espAdvanced Recon Gear.espAdvanced Recon Range Finder.espF3ProjectRealityMkI.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espAdvanced Recon Tech FWE.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DC Interiors.espBlackened FWE + MMM + EVE + Project Beauty.espBlackened RH + FWE + EVE.espRH_WMK_Bridge.espRivet City Merchants With Point Lookout.espCrowdedCities_v2.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities.espCompatibility Plugin00 TalonCo & Marts.espCompatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.espBillboard Camps.espAmbient Temperature - OA.espAmbient Temperature HUD.espPowered Power Armor.espPPA - Ambient Temperature.espPPA - Broken Steel.espPPA - Mothership Zeta.espPPA - Operation Anchorage.espPPA - The Pitt.espDree Perks.espDetect Traps - Perk.espDetect Traps - The Traponator 4000.espDetect Traps - DLC.espHZSmoothLight - FO3.espmegalight.espMax Level 99 V2.espKillableChildren.espResponsive Kill Reactions.espChems and Meds Re-Textures Pack.espteslaPA -retextured.espBetter Caravans.espBetter Companions NonEss.espFO3_WRP.espFO3 Error Fixes.espBetterGamePerformance.espnates merge 1.esp Total active plugins: 89Total plugins: 89 Link to comment Share on other sites More sharing options...
M48A5 Posted January 24, 2018 Share Posted January 24, 2018 You either have not read the instructions for the use of Blackened or do not understand how to use the Paradox Ignition merges. I suggest you go back to the Blackened page and read the instructions along with the Paradox Ignition page. If you still cannot understand what to do, then you should not be using the mods. StreetLights should load between ThePitt and BrokenSteel. Link to comment Share on other sites More sharing options...
kschang77 Posted January 24, 2018 Share Posted January 24, 2018 Bro, calm down. We are all noobs once. That attitude ain't gonna help with your ulcers. :) Although, Cross / OP, I already pointed out you're NOT using the Paradox Ignition mergers , and as M48 pointed out, you're not using the Blackened Patch either. Reposting the same thing is not going to get you a different answer. We already said, you should be using the Paradox Ignition mergers for EVE, RH_Ironsights, and MMM, then pick the right Blackened combo patch to apply as well. Link to comment Share on other sites More sharing options...
CrossDressiNate3 Posted January 25, 2018 Author Share Posted January 25, 2018 If you guys take a second look, I actually switched to the Paradox versions of the mods. Does Blackened not work like FOIP does? I'll admit, I didn't read the page, since it seemed to me just like FOIP, since the mod hasn't been updated. I am using Blackened, as you can see the Blackened FWE/MMM/PB/EVE and the RH/FWE/EVE Patches. Link to comment Share on other sites More sharing options...
M48A5 Posted January 25, 2018 Share Posted January 25, 2018 (edited) Nevermind Edited January 25, 2018 by M48A5 Link to comment Share on other sites More sharing options...
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