Jump to content

Load Order help


CrossDressiNate3

Recommended Posts

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

EVE.esm

CRAFT.esm

DCInteriors_ComboEdition.esm

CALIBR.esm

Project Beauty.esm

FO3 Wanderers Edition - Main File.esm

RH_IRONSIGHTS.esm

TalonExtraArmor.esm

Mart's Mutant Mod.esm

AWorldOfPainFO3.esm

Vault 101 Revisited.esm

Arwen_Core.esm

Impervious Power Armour.esm

Ambient Temperature.esm

Advanced Recon Tech.esm

Detect Traps.esm

CINEMATECH.esm

ImaginatorFO3.esp

aHUD.esm

StreetLights.esm

Inventory Access.esm

DarNifiedUIF3.esp

DYNAVISION - Dynamic Lens Effect.esp

Directors Chair - Fallout 3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

GNR Enhanced.esp

NAPA.esp

RaiderPowerArmor_lvl.esp

Advanced Recon Armor.esp

Advanced Recon Tech.esp

Advanced Recon Gear.esp

Advanced Recon Tech - Detect Traps.esp

Advanced Recon Range Finder.esp

F3ProjectRealityMkI.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

Advanced Recon Tech FWE.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Master Release.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DC Interiors.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_PL_NewItems.esp

RH_IronSights_RemoveReticule.esp

Blackened RH + FWE + EVE.esp

RH_FWE_Bridge.esp

RH_EVE_Bridge.esp

RH_WMK_Bridge.esp

Rivet City Merchants With Point Lookout.esp

CrowdedCities_v2.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

Compatibility Plugin00 TalonCo & Marts.esp

Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp

Billboard Camps.esp

Arwen_Realism_Core.esp

Arwen_Med-Tec.esp

Arwen_OneLife.esp

Arwen_Full_GOTY_Patch.esp

Ambient Temperature - OA.esp

Ambient Temperature HUD.esp

Powered Power Armor.esp

PPA - Ambient Temperature.esp

PPA - Broken Steel.esp

PPA - Mothership Zeta.esp

PPA - Operation Anchorage.esp

PPA - The Pitt.esp

Dree Perks.esp

Dree Perks Anchorage.esp

Dree Perks Pitts.esp

Dree Perks Broken Steel.esp

Dree Perks Point Lookout.esp

Dree Perks Mothership Zeta.esp

Detect Traps - Perk.esp

Detect Traps - The Traponator 4000.esp

Detect Traps - DLC.esp

dD - Enhanced Blood Main.esp

HZSmoothLight - FO3.esp

megalight.esp

Max Level 99 V2.esp

KillableChildren.esp

Responsive Kill Reactions.esp

Chems and Meds Re-Textures Pack.esp

teslaPA -retextured.esp

Better Caravans.esp

Better Companions NonEss.esp

FO3_WRP.esp

FO3 Error Fixes.esp

BetterGamePerformance.esp


Total active plugins: 122

Total plugins: 123


Heres my load order, sometimes when I walk into a new area through a door, the game will freeze. It has been awhile since I've modded Fallout 3 and would appreciate any help!

Link to comment
Share on other sites

StreetLights should load between ThePitt and BrokenSteel.

 

There is a sample load order on the FO3 Wanderer's Edition mod page.

 

It would appear that you don't understand how to use the Blackened patches. Go back to the mod page and read the instructions again.

 

You have three patches trying to do the same thing. Blackened RH+FWE+EVE and RH_FWE Bridge and RH_EVE bridge. Remove the bridges.

 

Download, install and run B.O.S.S. to sort your load order. DO NOT USE LOOT! https://github.com/boss-developers

 

Download, install and run FO3Edit. You need a merged patch the the number of files you have in your load order. Remove the unused plugin. https://www.nexusmods.com/fallout3/mods/637

 

FO3Edit Training Manual: https://www.nexusmods.com/fallout3/mods/8629

 

What other mods have you installed that do not show in the load order?

Link to comment
Share on other sites

The unloaded plugin was a merged patch, just forgot to activate it after I made it.

 

From what I read I still need to use the bridges, even with Blackened, Ill probably try without to see what happens. While blackened is new to me, since FOIP was the thing back when I last played F3, It looks just like an updated FOIP. Good to know for Street lights though. I guess I'll try BOSS to see what happens, but I've never really cared for it. Thanks for the tips though!

Link to comment
Share on other sites

There's conflicting advice between BOSS and LOOT. I personally would not sort with EITHER utility. I use LOOT to check for major faux pas like out of order but generally, the order doesn't matter *that much* unless you have mods that both modify the same things, THEN you need decide which one's load first (and be overridden) by the ones that load later. And you don't know which ones until you learn FO3 edit to see what they actually change.

 

LOOT's *real* utilty, IMHO, is to spot ESMs and such with internal inconsistencies that need to be "cleaned" with FO3edit, and that's definitely an advanced topic.

 

I also have to point out that as 120+ plugins, you may be getting close to the total plug-in limit. Hypothetically the limit is 255, but in actual practice, it's MUCH lower than that. Here's a guy on this forum back in 2010 that said he crashes when he loaded 156 plug-ins.

 

https://forums.nexusmods.com/index.php?/topic/219713-how-many-mods-can-fallout-handle/

 

I do note that you are NOT using the Paradox Ignition merged version of the major mods, like RH_Ironsights and Dree_perks, as well as MMM.

Link to comment
Share on other sites

I also have to point out that as 120+ plugins, you may be getting close to the total plug-in limit. Hypothetically the limit is 255, but in actual practice, it's MUCH lower than that. Here's a guy on this forum back in 2010 that said he crashes when he loaded 156 plug-ins.

 

 

True. For example my limit is 170 plugins, if i load the game with 171 there's no crash but huge problems with textures and meshes, something like this

 

http://images.akamai.steamusercontent.com/ugc/105105299714669508/DDD425085444EEA71467E841F406D86CFCF3CA21/

 

and this

 

https://www.blogcdn.com/www.joystiq.com/media/2009/03/fallout-3-dlc-the-pitt-errors.jpg

Link to comment
Share on other sites

Heres my current list now I'm getting straight up CTD's instead of the freezing.

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
EVE.esm
CRAFT.esm
DCInteriors_ComboEdition.esm
CALIBR.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esm
RH_IRONSIGHTS.esm
TalonExtraArmor.esm
Mart's Mutant Mod.esm
AWorldOfPainFO3.esm
Vault 101 Revisited.esm
Impervious Power Armour.esm
Ambient Temperature.esm
Advanced Recon Tech.esm
Detect Traps.esm
aHUD.esm
StreetLights.esm
Inventory Access.esm
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
GNR Enhanced.esp
NAPA.esp
RaiderPowerArmor_lvl.esp
Advanced Recon Armor.esp
Advanced Recon Tech.esp
Advanced Recon Gear.esp
Advanced Recon Range Finder.esp
F3ProjectRealityMkI.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Advanced Recon Tech FWE.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FWE Master Release.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DC Interiors.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
Blackened RH + FWE + EVE.esp
RH_WMK_Bridge.esp
Rivet City Merchants With Point Lookout.esp
CrowdedCities_v2.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
Compatibility Plugin00 TalonCo & Marts.esp
Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp
Billboard Camps.esp
Ambient Temperature - OA.esp
Ambient Temperature HUD.esp
Powered Power Armor.esp
PPA - Ambient Temperature.esp
PPA - Broken Steel.esp
PPA - Mothership Zeta.esp
PPA - Operation Anchorage.esp
PPA - The Pitt.esp
Dree Perks.esp
Detect Traps - Perk.esp
Detect Traps - The Traponator 4000.esp
Detect Traps - DLC.esp
HZSmoothLight - FO3.esp
megalight.esp
Max Level 99 V2.esp
KillableChildren.esp
Responsive Kill Reactions.esp
Chems and Meds Re-Textures Pack.esp
teslaPA -retextured.esp
Better Caravans.esp
Better Companions NonEss.esp
FO3_WRP.esp
FO3 Error Fixes.esp
BetterGamePerformance.esp
nates merge 1.esp
Total active plugins: 89
Total plugins: 89
Link to comment
Share on other sites

You either have not read the instructions for the use of Blackened or do not understand how to use the Paradox Ignition merges. I suggest you go back to the Blackened page and read the instructions along with the Paradox Ignition page.

 

If you still cannot understand what to do, then you should not be using the mods.

 

StreetLights should load between ThePitt and BrokenSteel.

Link to comment
Share on other sites

Bro, calm down. We are all noobs once. That attitude ain't gonna help with your ulcers. :)

 

Although, Cross / OP, I already pointed out you're NOT using the Paradox Ignition mergers , and as M48 pointed out, you're not using the Blackened Patch either. Reposting the same thing is not going to get you a different answer. We already said, you should be using the Paradox Ignition mergers for EVE, RH_Ironsights, and MMM, then pick the right Blackened combo patch to apply as well.

Link to comment
Share on other sites

If you guys take a second look, I actually switched to the Paradox versions of the mods. Does Blackened not work like FOIP does? I'll admit, I didn't read the page, since it seemed to me just like FOIP, since the mod hasn't been updated. I am using Blackened, as you can see the Blackened FWE/MMM/PB/EVE and the RH/FWE/EVE Patches.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...