Kohdi Posted March 30, 2012 Share Posted March 30, 2012 Hello all, My mod Reachwind Eyrie makes a few minimal changes to the landscape mesh in the area, which has worked fine, but the generated grass on the landscape has not conformed to the new heights of the landscape. As a result, in some places the grass floats above the ground, and in others it generates below the ground. I do not know how to fix this, so if anyone has any ideas, they would be greatly appreciated. Link to comment Share on other sites More sharing options...
Kohdi Posted April 1, 2012 Author Share Posted April 1, 2012 Please, there must be someone out there who knows how this works! Link to comment Share on other sites More sharing options...
Tamb0 Posted April 1, 2012 Share Posted April 1, 2012 The heightmap generator in the CK is broken. There are other ways of doing it with 3rd party tools, but you would need to generate a new heightmap for the whole of Skyrim I think.Google skyrim heighmap editor and search the rusults like this - Others with same problem There are also plenty of tutorials. Google is your friend. :D Link to comment Share on other sites More sharing options...
mindflux Posted April 1, 2012 Share Posted April 1, 2012 (edited) Try to add these lines to both Skyrim.ini and SkyrimPrefs.ini under [Grass]: bAllowLoadGrass=0bAllowCreateGrass=1bDrawShaderGrass=1 And these lines to SkyrimEditor.ini under [Grass]: bAllowCreateGrass=1bAllowLoadGrass=0 Source via this topic via Antiscamp. Edited April 1, 2012 by artem1s Link to comment Share on other sites More sharing options...
KaraTES Posted April 1, 2012 Share Posted April 1, 2012 Can't you just just RMB with the landscape texture selected to-repaint the ground? Under the landscape editing tab in the CK. Link to comment Share on other sites More sharing options...
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