l3ksa Posted January 22, 2018 Author Share Posted January 22, 2018 There is a small bug in hkxcmd. One of the converted xml files gets the postfix ".hkx". You have to manually rename that. Then use CondenseBehavior. yea seems to be purely a naming error, np++ opened it just fine as a .xml file even if it was .hkx according to windows Link to comment Share on other sites More sharing options...
fore Posted January 22, 2018 Share Posted January 22, 2018 Can I claim in CK that a shield is a weapon type for behavior tree to use that tag for resolving branches? No. The same reason why it'S almost impossible to add a new weapon type. Hardcoded everywhere. https://www.creationkit.com/index.php?title=GetWeaponType_-_Weapon Link to comment Share on other sites More sharing options...
l3ksa Posted January 23, 2018 Author Share Posted January 23, 2018 There probably isn't a way to recompile Skyrim - Animations.bsa from .hkx files? Link to comment Share on other sites More sharing options...
fore Posted January 24, 2018 Share Posted January 24, 2018 It is. But you NEVER, NEVER, NEVER should do this. If you install a file IN ANY WAY at its regular place, then this does the same. Usually called an animation replacer. :) Link to comment Share on other sites More sharing options...
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