kschang77 Posted January 22, 2018 Share Posted January 22, 2018 I'm having a bit of a weird problem with my sniper rifle (or any variant, such as Reservist's Rifle) When I fire it, I ended up standing in the middle of that "missing texture" sign (Bit red square block with the exclamation mark) so my vision turned red. At first I thought I got hit, but I realized I can move aside. If I shoot multiple times, I get this multiple times. And this ONLY happens with Sniper Rifle, ANY variant of sniper rifle (regular, Reservist's, etc.) Not with any other rifle. I checked with FO3Edit, there are NO mods that messed with that rifle. So I figured I somehow destroyed a crucial texture, probably the muzzle flash. But I thought I reinstalled the texture packs. How do I find the texture and put it back? It's annoying, but it's not game stopping. Link to comment Share on other sites More sharing options...
M48A5 Posted January 22, 2018 Share Posted January 22, 2018 It's not a texture you are missing, but a mesh. More than likely the projectile or muzzle flash mesh. Without more information (see "How to ask for help" http://wiki.nexusmods.com/index.php/How_to_ask_for_help) all that anyone can do is make a wild guess of a solution. Link to comment Share on other sites More sharing options...
kschang77 Posted January 23, 2018 Author Share Posted January 23, 2018 Well, the technical info would be Hardware: Dell XPS 17 (laptop) with NVIDIA GeForce 445M (i7 first gen w/ 14 GB of RAM) not overclocked, 3.5GB of VRAM, with SSD/HD, both have several hundred GB's free OS: Windows 10 Home 64-bit with latest patches (legal, not pirated) Game: FO3 1.7 w/ latest FOSE, including ENBoost, NVAC, SutterRemover, etc. It's 4GB Enabled Other Utilities: I am following the STEP guide for setup and I have NMM / MO installed, as well as WyreFlash, LOOT, etc. Just did GamerPoet's ESM cleaning on the official DLC ESMs. LOOT log shows no conflicts, but there's load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 Project Beauty.esm 10 a Advanced Recon Tech.esm 11 b DCInteriors_ComboEdition.esm 12 c EVE.esm 13 d CustomBeginning.esp 14 e DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp 15 f CASM.esp 16 10 JIP Selective-Fire.esp 17 11 Advanced Recon Tech.esp 18 12 Fellout-Full.esp 19 13 DCStreet - BS.esp 20 14 Realistic Interior Lighting.esp FO3NoTint.esp 21 15 Advanced Recon Gear.esp 22 16 Advanced Recon Armor.esp Advanced Recon Armor-Easier Stealth.esp 23 17 TinCanCRAFTing.esp 24 18 CRAFT - Activation Perk.esp 25 19 Sprint- and Grenade-O-Matic.esp 26 1a PracticeMakesPerfect.esp 27 1b Stealthboy Recon Armor - CRAFT.esp 28 1c Revamped Leveling.esp Blackened EVE + Project Beauty.esp 29 1d Rivet City Realignment.esp 30 1e Another Interior Mod.esp Megaton Walkway - old.esp 31 1f Megaton Walkway.esp 32 20 Dogmeat Leather Armor - no crafting.esp 33 21 CustomBeginningGOTY.esp 34 22 MoreMapMarkers.esp 35 23 Dree Perks.esp 36 24 CALIBRxMerchant.esp Quieter Mole Rats.esp rmExtendedHotkeys.esp 37 25 GNR Enhanced.esp 38 26 MegatonHouseExtraStorage.esp rmSorter.esp 39 27 Vendors More Caps - Lore Friendly.esp 40 28 CouncilSeatFix.esp 41 29 EVE Grenade Explosion.esp 42 2a safe_regulator_hq.esp 43 2b Purity Crash Fix.esp 44 2c MTCBigTownRobotFix.esp HZSmoothLight - FO3.esp VendorCapsIncreased10X.esp 45 2d LeatherBackpack - eng.esp 46 2e dD - Enhanced Blood Main.esp 47 2f PAL - MERGED.esp 48 30 Bashed Patch, 0.esp (The other entires have either been merged into the Bashed Patch or disabled) Link to comment Share on other sites More sharing options...
M48A5 Posted January 23, 2018 Share Posted January 23, 2018 If the game is installed in the default location (Program Files), you need to move it to another place on your hard drive. Compatibility patches should not be merged or bashed. Fellout is too high in your load order. Did you edit the fallout.ini in your documents folder to limit the CPU to two cores? Do not clean .esm and do not use LOOT to sort your load order. Disabled mods should be removed from the game data folder. Anything in the data folder will be loaded into memory. Link to comment Share on other sites More sharing options...
kschang77 Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) a) it's a steam install on my alternate drive, so no, it's not in Program Files. b) As I said before, the game's running fine. In fact, it ran fine for HOURS without even a hiccup or a CTD. c) I'll move Fellout to near the end. It's not conflicting with anything any way. d) Seems cleaning ESM is a really controversial topic around here. Hehehe. e) I only use LOOT to check for potential conflicts, old versions, and such. I don't actually use it to sort my load order. f) Yes, INI has been fully updated, checked with Both BethINI and FO3 Configator, then NOTEPAD for good measure g) I'll double check the data folder again. Is there a way to compare what's in the sniper rifle's data folder with yours, so I can see what's missing? There is a sniperrifle.nif in the data/meshes/weapons/2handrifle folder. Looks fine. Texture is there in dta/textures/weaons/2handrifle too (sniperrifle.dds). So it's neither the texture nor the mesh. EDIT: It was definitely one of the texture packs I installed recently that screwed up the textures for the muzzle flash effect, as I thought. I finally figured out the problem... I was a dummy reading FO3EDIT. The AssaultRifleMuzzleFlash.NIF is missing from the meshes/effects/muzzleflashes folder. WTF? The quick fix is to download this mod, which provided some replacement muzzle flashes. https://www.nexusmods.com/fallout3/mods/11223?tab=files Edited January 23, 2018 by kschang77 Link to comment Share on other sites More sharing options...
kschang77 Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) It wasn't the muzzle flash. It was the CASING! Not sure how it happened, but one of the mods (CustomBeginnings) changed the casing of the sniper rifle from the default 762mmCasing.nif to to 308casing.nif which doesn't exist! But strangely, 762mmcasing.nif doesn't exist either! WTF? I know it's supposed to be in there! It took a couple different readings of FO3 edit to pick that up ARGH!!!! Somehow when I uninstalled something earlier (probably WMK) it took out ORIGINAL game assets. That's NMM for ya. :-P For now I'm just going to make a copy of the 556natocasing.nif to the respective file names. I suspect I'll get them back when I install WMK, but I don't want to complicate things right now. Edited January 23, 2018 by kschang77 Link to comment Share on other sites More sharing options...
kschang77 Posted January 23, 2018 Author Share Posted January 23, 2018 I seem to be missing a TON of files. WTF? How the game continues to run boggles my mind. What I am going to do is make a copy of my existing setup (13 GB!) then Steam verify integrity and redownload the files. I'll then copy my setup back OVER the virgin install. That *should* fix any missing files. (I think). Link to comment Share on other sites More sharing options...
kschang77 Posted January 24, 2018 Author Share Posted January 24, 2018 Okay, not more missing texture from the casing at least. Every once in a long while I get a missing texture on a wounded merc or raider, but that's probably due to memory corruption, i.e. reminding me I've been playing too long. :D Link to comment Share on other sites More sharing options...
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