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Strange Skyrim events after overclocking GPU, normal after disabling overclock


jeedge

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The video card is an Nvidia 1060 6GB, base model rev 2.0 (not factory overclocked)

 

I tested my card up to a safe and stable overclock when playing other games GTA5, DayZ, Witcher 3, and Far Cry on the highest settings. Using MSI Afterburner's in-game stats feature, I was able to see that my card never went above 45 degrees celsius and the aforementioned games never showed any signs of screen artifiacts or weirdness. If the cause, of the below listed issues is from overclocking the card with a very conservative overclock, I'll be quite bummed out. But I can't be the first to see these issues. I still wonder if it was somehow a part of other actions I did before that maybe I am just going off perception and something else could be going on with no relevance to hardware overclocking?

 

Enter Skyrim Second Edition. I haven't changed my mod load order in a while, except for swapping HASTE out for that author's minor version of it call "I didn't see nuthin" then I started a new character while the video card is overclocked.

 

- I used the Alt Start New Beginnings start - Merchant trying to enter Cyrodil. Then I entered Cyrodil and proceeded straight to Bruma and got some Smith training from the smith in town there. Then I fast traveled back to the gate and entered Skyrim.

- On my way into Whiterun, I do a detour first to see if I can raise some gold and kill some bandits over at the Lunar forge area, I make a note of noticing, from a distant approach, that the stone steps look a little weird - like fuzzy not solid until I get pretty close.

- Once I entered Skyrim, I proceeded to Whiterun and noticed at the gate that there was a Whiterun Guard dead body sort of moving as if he had just died. My guess is he may have been up in the air then 'dropped' somehow to his death? I didn't see any battles going on before arriving to the gate.

- Then with the intention of going to Amren to get 1 handed trainig, I proceed to where he and his wife are supposed to start their conversation as soon as you enter their vicinity - she's threatening to leave him if he goes after some sword except, he's not even standing there and is no where to be found.

 

At this point, I exit the game then proceed to load up my Gigabyte Extreme Gaming overclock utility and select Defaults to bring the clocks back to factory settings, close, then reload Skyrim SE and the same character save from an earlier point (before entering Whiterun). This time, all the issues I mentioned above are gone - Amren is there standing across from his wife...

 

So even though my other games seemed to handle the the overclock, is it because I have a heavily modded game that the Skyrim engine perhaps can't for some reason? It so, such a shame because I easily gained 10 FPS for the outside areas after overclocking even though I already had 60 FPS in the interiors prior to overclocking. OR was it becuase I went to Bruma first, maybe there's a bug there I don't know about then reloading a save "fixes" that? I have to do more testing but I wonder if anyone ever overclocked their card before and experienced Skyrim weirdness afterwards?

 

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I doubt that it's a hardware issue. The game can be a bit wonky at the start if you're using ASLAL, traveling out of sequence, a Whiterun mod, or are using mods that make changes to actor behavior and/or equipment. If you continue to have issues in Whiterun, it could be a mod conflict, but I doubt it's a hardware issue.

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Hello JR - appreciate your suggestions as always, TY.

 

Yep - I have all those mods installed and more. Other playthroughs seemed fine but I think I will go ahead and apply the same overclock settings again, then repeat the same playthourgh sequence, create a new character with same race (Nord) except this time, i will not go into Cyrodill/Bruma and head straight to Riverwood then Whiterun. I've had good luck with three other characters before and only added the I didn't see nuthin mod since those playthroughs. Will look at the same areas as before and report back. I've never checked out Bruma before during previous playthroughs even though I've had the mod and all the patches for it installed for quite a long time.

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It looks like the culprit was Jeff's training mod. I thought it was working fine, being loaded in between Yash and Ordinator. If it was loaded before Yash, it simply didn't work. If after Ordinator, it eclisped Ordinator's perk trees. In my old playthrough, it hadn't caused problems but in the new one, it apparently was. I replaced it with the training mod that was made/uploaded in late 2017 and just gives up to 10 training per level and that's working perfectly with no 'weirdness' going on anymore.

 

I wonder if the older mods (pre-2017) are beginning to become problematic now that the skyrim se EXE has been updated a few times since 2016. I'm going to be a little more cautious when adding mods and take the mod's age into consideration.

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