dov7gr Posted March 30, 2012 Share Posted March 30, 2012 (edited) Hello everybody.I've already posted all of this at bethesda's forums but noone replied. http://forums.bethsoft.com/topic/1362478-items-stuck-in-breezhome-chest/So i hope i'll have a responce here. I would appreciate it. thank you all in advance. ----- ORIGINAL MESSAGE -----I had 120 iron arrows in the bedroom chest of Breezhome in Whiterun.If i press 'E' to take them in my inventory, i can hear the usuall sound that the game does when you take arrows from a chest, but the arrows remain there.And theres no dialogue box to select the ammount of arrows. Just the sound. I've also tried to click the item name, double click the arrow animation, and even press 'R' to take all the items of the chest, but nothing.All the chest's items were transfered to my inventory but those 120 arrows remained in there. There is the triangle icon beside the item name, the one that indicates that the specific item is favorite. I tried to unfavorite the arrows that i already hadin my invetory and then tried again to take the ones in the chest but no luck. The favorite icon still remains for the arrows in the chest but not for the arrows i have equiped. I also tried to put more arrows in the chest and then try to take them back again, but the same thing happend. Now i have 193 iron arrows stuck in that chest.So now i have to put iron arrows somewhere else, because if i store more arrows in that chest, they'll all be stuck there for good. Here's a screenshot. not much to show though: http://img571.imageshack.us/img571/4466/arrowsr.jpgAny ideas ? this is very annoying :( . Pls help, and thanks in advance. EDIT: Forgot to mention that i also tried to restart the game. no luck again. EDIT2: An observation i just made. If i load the game, and i try to take the arrows from the chest, it takes the item right above them and plays the according item sound effect. In that case an Imperial Sword (afterwards every attempt has the results i described above). But that sword does not show up in my inventory.And if i save and load the new save, then the sword appears in the chest again... ----- MY ATTEMPT TO FIX THE PROBLEM -----So i had to "expiriment" with console commands, so i could somehow get rid of this annoying thing. I had to delete the whole chest. So what i did is "help chest" and I found that the second container id is the one of the Breezehome's chest, using "player.placeatme id".Then targeted the faulty chest from the console and did "placeatme id" to place a new chest at the exact location, and "markfordelete" to delete the old one.Went out of the house and back in, and only the new empty chest remained. Did a "setownership" on it, a "lock" and then lockpicked it, and to make sure its not respawnable, i made a new save point, filled it with rare weapons and stuff and did the following. I made sure the house is unlocked by giving the key to my housecarl Lydia (lol), and exiting and entering the house without it. Then set Lydia to follow mode and went to another town.By using 'T' i waited 15 game days (assuming that chests respawn at 10), and when i came back all the stuff was still inside. Kudos to these guys for the console commands: http://forums.nexusmods.com/index.php?/topic/477049-renovate-your-house-with-console/ So people, what do u think? are all of the above correct? Am I good to go?_ Edited March 30, 2012 by dov7gr Link to comment Share on other sites More sharing options...
AngeGardien Posted March 31, 2012 Share Posted March 31, 2012 if all seem ok when you play it's because you have make a good work, but i remember when i have read the note on the forum to say what they change in the update, if i remeber well they have a bug whit the chest and the bookshelve, (in some rare occasion) for me the bug will be the bookshelve, not able to take my book even if they are there..., but in one in the update they say they it's supposed to be ok now, so i don't know i have not time since this update to there so i don't know if all is ok, the only thing i know it's in the game i have playing in this time it's have not resolved, i am not sure but i think to correct all the bug they are supposed to be corrected you need to start a new game, but in your way, if you have succest to arrange this one it's good, if you have don't view any problem when you have trying it it's because all are ok for this now... Link to comment Share on other sites More sharing options...
dov7gr Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) Hello, and thanks for the reply dude !! :)My game of course is fully updated, but it has been said that if the player experiences some bugs in his gameplay, those bugs may not be fixed by a patch and, as you've said, the only way to fix the problem would be to create a new game. The patches only help so these bugs will not occur in the future of one's gameplay, not if someone already has them. So i managed to apply a fix via console as you read above. But my problem now as i've said, is not wether or not i can store/take iron arrows from the new chest. I'm concerned for it being respawnable or not. I would hate to find all my items in that chest gone one day. I guess it isn't, as i run a small test on it with the waitting, using 'T' and stuff, and as u've said if it all seems ok, it is because i've done everything correctly. But i think that it's not the container itself that is non-respawnable but the entire house. I've read that all the player houses are considered safe locations, and non-respawnable areas. So this has as a result for all the containers, chests and stuff, in that area to react as non-reaspawnable. In conclution if i did all of the above with a non-respawnable chest outside the house, the new one would be set as respawnable. So we're talking about advanced game mechanincs here. That's why i asked for the advice of someone in here. Maybe someone has experienced these stuff before. Does anyone know a console command for setting a container as non-respawnable? Not much point to it though, since the specific chest is inside a safe house,and it seems that everything works well. But for the sake of 2 reasons. First because i'm a little paranoid and I don't trust the game system. So in a worst case scenatio, i wouldn't like to find that chest empty one day. And second, I like to mess around with that kind of stuff lol :D. Also how does the "setownership" command works exactly? I tried it on a horse and no matter what i did (save/load and stuff) it didn't display my name on the horse's name (like "Player's horse"). Thanks. Edited April 1, 2012 by dov7gr Link to comment Share on other sites More sharing options...
AngeGardien Posted April 1, 2012 Share Posted April 1, 2012 (edited) ok, i will show you the basic information of this command... setownershipAllows you to make things ownerless. They won't become yours. When used on chests, applies to everything inside. Can also be used on beds and will allow you to sleep on them normally. It usually does not stop the AI from continuing to use them, however. but like i have say it's the basic information, now i will give you a link, look on the bottom (more down) of the page, this command are the last in the list, here you will find more other documentation on what you can do http://elderscrolls....ds_%28Skyrim%29 EDIT : i have forgot to say, but i don't know if you know, when you want to change thing like that you have no need morecode, just look the item (when you look it and you view the name of the objet in screen) after type the command... Edited April 1, 2012 by AngeGardien Link to comment Share on other sites More sharing options...
dov7gr Posted April 2, 2012 Author Share Posted April 2, 2012 (edited) ok, i will show you the basic information of this command... setownershipAllows you to make things ownerless. They won't become yours. When used on chests, applies to everything inside. Can also be used on beds and will allow you to sleep on them normally. It usually does not stop the AI from continuing to use them, however. but like i have say it's the basic information, now i will give you a link, look on the bottom (more down) of the page, this command are the last in the list, here you will find more other documentation on what you can do http://elderscrolls....ds_%28Skyrim%29 EDIT : i have forgot to say, but i don't know if you know, when you want to change thing like that you have no need morecode, just look the item (when you look it and you view the name of the objet in screen) after type the command... Hello! Thank you for providing me this page, but i have to tell you that i had already read it lol :D :D. I know that the "setownership" command is supposed to set something as ownerless. But i couldn't skip over numerous posts on the internet, suggesting that this command has more depth, and that it somehow can set the ownership to the player.For example several pages suggest that "setownership", when applied, by default sets the ownership to the player. When i tried it to several objects it didn't seemto work that way, so i tried to give it a parameter "player". And the console returned the following: setownership player Invalid owner 'player' for parameter Owner(optional). Compiled script not saved!So it's clear that this command takes a parameter, and maybe it takes IDs instead of words like "Lydia" or "player". Maybe the player has he's own id? My guess is that this is the reason it sets things as ownerless. Because people use it without a parameter to specify the owner. As for a command to make containers non-respawnable... it's a big mystery. Someone suggested to me that maybe it's like Oblivion, and containers have their own construnction set, that can be modified with the creation kit. But i cant find information on the subject. Edited April 2, 2012 by dov7gr Link to comment Share on other sites More sharing options...
dov7gr Posted April 2, 2012 Author Share Posted April 2, 2012 (edited) So i did some more experiments to see what's happening with the ownership: help owner ----CONSOLE COMMANDS-------------------- ----SCRIPT FUNCTIONS-------------------- IsOwner -> get the ownership of the ref SetOwnerShip IsCellOwner -> get the ownership of the ref SetCellOwnership ClearOwnership ----VIEWER STRINGS NOT AVAILABLE-------------------- ----GLOBAL VARIABLES-------------------- ----OTHER FORMS-------------------- KYWD: CWOwner (0002A456) BOOK: (000F6899) 'To The Owner' DIAL: DA07RazorOwnersBranchTopic (00097399) 'I'm looking for pieces of Mehrunes' Razor.' FACT: (0006564F) 'Owners of the Common House' FACT: (000FFD65) 'Babette's Bed Ownership' usage: help <matchstring> <filter> filter: 0-all 1-fuinctions, 2-settings, 3-globals, 4-other formsIt seems there are some useful commands there. I experimented with "IsOwner" and "ClearOwnership", with a chair in Breezehome, and the results were as follows: (i've changed my character's name to "Player" for discretion lol). isowner Player is not the owner setownership isowner Player is the owner clearownership isowner Player is not the ownerSo it seems that "setownership", if used with no parameter, sets the ownership to the player after all. I can't figure out how it'sparameter is used though. My explanation to the chair not being owned by me in the first place, is that the chair is located in a safe house (having as a result for all the objects inside safe houses to react as non-respawnable).So there was no need for the game to set the ownership, of the objects inside Breezehome, to the player. So it leaves them ownerless.But i tried the same procedure with my horse, and it also didn't belong to me originally. lol. This is sooo confusing xD. EDIT: About non-respawnable containers. I'm considering the possibility that there's no way to set a container as respawnable or non-respawnable. And that the only way for a container to be set as non-respawnable is to be located in a safe area. Thus if it is located anywhare else it's set by default as respawnable. So i asume that someone could spawn a container in a safe area, and then move it somehwre else via console... Will it still be non-respawnable? I think i'm going to quit on the subject for now lol, and go kill some dragons for a change :D. Edited April 2, 2012 by dov7gr Link to comment Share on other sites More sharing options...
AngeGardien Posted April 3, 2012 Share Posted April 3, 2012 remember always, like it's said in the definition never give you a chair or a bed or anything, exemple, you stand before a bed than usually you have not right to use because it's said this bed are for other...ect but whit this command when you look a bed an see her name in the screen and typ this command in the screen, you can now use bed (the bed are not your property, but this command give you only the right to use it...) but i know the thing you want make it's possible, because a mod exist for thing like this, like a moddler have make a mod to put some barrel in each town for the player can use it and they are non respaws, but like this i don't remember the way to make this it's since the oblivion i have not making any mod, but if you can find this mod an open it to view inside, pehard it's help you to understand more what to do, for now i am a little behind for moddling, i have not tested it again making mod on skyrim... Link to comment Share on other sites More sharing options...
dov7gr Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) Hello, i had stopped caring about this bug for a long time.I dont even remember what i've did last time to fix it lol.Anyway, currently (i guess) i have a new chest of the same base id, spawned in the location of the original.And i only keep stuff that i dont care about inside (clothes to be exact). AND NO ARROWS xD So.. problem fixed :DNevertheless, AngeGardien, Thank you for you assistance ! :D Edited October 8, 2012 by dov7gr Link to comment Share on other sites More sharing options...
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