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How to apply a script to a Static Object?


KDStudios

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Damn I need to learn to read the whole thread before replying.

 

See you've already gotten this taken care of.

 

Actually I haven't...Well kinda...

I seem to have goofed up something in my main esp. I'll fix it later though. (Probably made a noob error and changed something I shouldn't)

I quickly threw up an esp, swapped the world trees over with activators and threw a script onto the activators.

It works fine, almost perfectly.

Everything is exactly the way I wanted it to be.

I can grab an axe, chop at a tree and it will disappear and give me some planks (I'm working on changing this to logs instead. Just want to work this out first. It's a WIP)

 

However.

 

I believe I misjudged Quetzlsacatanango's question earlier. http://forums.nexusmods.com/public/style_emoticons/dark/unsure.gif

Whether he foresaw this or not I don't know but he was right about one thing.

There's a very nasty LOD problem.

Can anyone help me with it?

Okay so all trees are now activators, the activators all have a quick script I threw up. Problem now is that LOD remains... For some reason it's there. I don't know why.

 

Here's a screenshot of the problem. All trees on left have been removed...

http://img708.imageshack.us/img708/1002/screenshot49iv.jpg

 

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^Yeah that's what I was trying to say.

Same thing happens when someone moves a tree to put a house there, LOD trees still show up.

 

Yeah I understand now. I actually remember this happening back when I first started using the GECK. I removed a bunch of trees and continued to build a lovely base for a bit of roleplaying. Sadly I had to scrap it due to this exact problem. It was so long ago I actually forgot about it.

 

Do you perhaps know how I may go about fixing this issue?

 

They seem to be a 2D image file so far, would the easiest fix be to simply draw over the textures for the LOD? If so, which one? It's been a while and I'm very rusty :P

I'd rather lose all tree LOD than to increase the file size in removing it all. Unless the fix doesn't increase the size then I'm all ears, eyes, nose and face (pressed against the tv).

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If you change the record, itself, to not have the "Has Tree LOD" tag, I believe the LOD disappears. Just disabling or deleting the reference will not do it.

 

I was certain that would work. Sadly. No :/

The LOD still shows itself above the new activator trees and is still there upon removing the tree :/

Even with a new esp that removes the Has LOD Tag.

 

Edit: Heh, I'm just going to remove the tree LOD image file instead and replace it with full transparency.

Should work :P

Edit2:Heh Worked like a charm >.>

Just hope someone can come up with a better solution. I'd quite like the LOD to stay :/ This is just a temp fix.

Edited by KDStudios
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As in inside the model? No idea.

All I know is that statics cannot take scripts using the usual method.

Swapping them with activators has done the trick though, no one will see the difference.

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