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Outfitted Faction HQ Challenge


VforValence

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Not suggesting anything big and fancy, no complete overhaul, no extra rooms, nothing likely to glitch and bug out.

 

I challenge modders to add a full outfit of basic crafting equipment to guilds. An anvil, workbench, grinding stone, tanning rack, enchantment table, alchemy table, smelter, and basic storage of needed, to all the faction HQ's.

 

Everything but the smelter can fit in a relatively small area with little hassle.

 

The Dawnstar Sanctuary could use some consolidated crafting equipment.

 

The Thieves Guild desperately needs some crafting gear.

 

The Bards College and Mage College could use some crafting improvements as well

 

A trapdoor that leads to the skyforge in the Companion's Guild master chambers would be great for this, since there's already an outfitted skyforge and map marker mod.

 

There's already an improved Mage College but you have to change 4 cells to reach the forge, it'd be awesome if there were just a full crafting station in the Midden with a teleporter in the Archmage's Chamber.

 

Additions like these would be compatible with most overhaul mods as long as the added tools didn't occupy the same space, and it'd make becoming an Archmage or a Guild Master more functional, Headquarters will work more like Headquarters and less like thoroughfare.

Edited by VforValence
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