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Odd Dialogue Issue


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So, firstly, I did manage to find this similar issue in the forum archives: Previous User Dialogue Issue

 

But, the idea of redoing this rather large quest is a no-go, and my wave files were actually generated by GoldWave using original SKYRIM sound files, so... not quite the same problem. I'm definitely hoping there is a better solution!

 

Also, I have 3 other sets of voices that I generated the exact same way and that work properly, it's just the voice files for one NPC that don't get recognized in the game... the text just streams by quickly, as they would if the voice files were not assigned in the CK.

 

EDIT: So, here's what I didn't know: Deleting a dialogue from a Quest does not delete it from the Dialogue category. An old version of this dialogue that I had scrapped was interfering and mucking things up. I deleted the old dialog for realz when I discovered it laying around inside my .esp, and then Urag started yapping like I intended him to. :dance:

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