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Mod suddenly hidden by author with odd message


Breantique

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If a mod author's ego can be so readily bruised by not getting 'likes' or endorsement clicks, they should consider some other endeavor to occupy their time with. <smh>

 

I don't think there are many mod authors who create mods specifically for "the public". Mods are made for the mod author's enjoyment in the first place, and then they are shared as an "afterthought".

 

Maybe they should really take your advice to heart, and remove the annoying part of the process: sharing their mods with entitled users.

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Just don't end up like this guy

 

 

diGy3pJ.png

 

 

 

Oh wow, f*ck this guy with a super sledge, coated in moddrop.

I even dislike excessive endorsement begging, but that is a whole new level of douchebaggery.

No idea what mods he made, but in this case, I would consider it to be morally wrong to even use them. I hope they got deleted.

 

I never blocked any user, but then again, I'm small fry. My most-endorsed mod is What's Your Name with 486.

Also, I mostly make mods for myself, releasing them to the public is somewhat of a side-effect. Appreciation is nice, but to escalate like that? This isn't even like Youtube, where thoughts and prayers likes and shares translate to money. And even if it was, I very much doubt that I could earn more this way than from my actual job.

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If a mod author's ego can be so readily bruised by not getting 'likes' or endorsement clicks, they should consider some other endeavor to occupy their time with. <smh>

 

I don't think there are many mod authors who create mods specifically for "the public". Mods are made for the mod author's enjoyment in the first place, and then they are shared as an "afterthought".

 

Maybe they should really take your advice to heart, and remove the annoying part of the process: sharing their mods with entitled users.

 

Agree completely. Though I tend to fall into the latter group (those who make their mods for their supporters), my latest effort was more of a "pushing the boundaries of what has ever been done before, to surprise my supporters with a new way to play their game " kind of thing. And to me, for those that dont like a specific aspect of it, thats fine. For every one that does not, there is one that does and at the end of the day, it balances. Like the idiom says - you cant please everyone, all the time. And for those you cant please, you use the MCM to create function disable toggles ;)

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most of my (technically I was doing it) modding was tweaking values in FO4edit to see if I couldn't make "the perfect proper fallout experience" since the game's a great platform but a little light on the refinement, I got around to having some concepts that I posted and never shut up about doing though, but the biggest and most important shift I personally found, easiest relatively too, was to make hp scaling per level reduced (0.5 or so) and increase it per point of endurance instead (I think from 5->15/20?), resulting in beefy supermutants but a relatively consistent experience, although it means any new introductions of game balance had to be done manually and I never got around to doing the groundwork on that, but the vanilla game functions pretty nicely that way, and with those two changes being *literally it* I found the game to be way more interesting tbh

horizon looks amazing, I've installed the game again after 1700 hours just to see about how it plays
I'm thinking of adding war of the commonwealth to my modlist at the lowest level of spawnrates and stuff later on ingame say about level 30-40, and I'll take a peak into stabilizing hp gains per level a little bit if the damage sponging is too much still at later points
the main thing I'll be doing if this happens is taking note of where my gut feeling is for what's a good point to do so
while technically it's installing new stuff, I see it as a sort of de facto shift in gameplay as levels progress, to keep things difficult/interesting in new ways, sorta as a way to get the ultimate playthrough experience while keeping things interesting
if horizon's well balanced towards having to scout locations to find stuff, then one way to make things more challenging would be to up the numbers of enemies a bit, but if at late game you want your challenging but fair gameplay with varied ways of getting to do stuff while caps are still a potential issue say, then having less bullet sponging but more enemies to be able to kill you or drain your resource pools (supplies/health) including some of the nastier little animals that poison etc, then that's a way of shifting from pure survival to more tactical play lategame, while you gain more and more levels over time - resulting in even a fully fleshed out build having it's moments if you're not careful

http://tvtropes.org/pmwiki/pmwiki.php/Main/ChangingGameplayPriorities

 

also, loooooll doing mods for popularity
just do lets plays or something then, seriously, then you don't have to do a bunch of hard annoying work in the background, it's appreciable that it's nice to endorse and get credit, and I think people should do it, but if that's why you're doing it just do everyone a favour and stahp

Edited by tartarsauce2
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Mod authors are artists and artists have been known for their sensitivity to the criticism of their work. That is why it is incumbent upon all of us to furnish positive feedback.

 

Sometimes mods disappear for a number of reasons. One author who made the best eye mod for both Skyrim and Fallout 4 withdrew his mod despite a huge number of downloads because hardly anyone had made a donation. If we don't pay then we damn well should show our praise over these labors of love.

 

Another author of a tremendous land mod for Skyrim withdrew his work because he could no longer dedicate such a large portion of his life to the mod and he knew that despite the lack of time, he could not stay away.

 

I wish I had a button that could give a jolt to every insensitive clod who mentioned to a Swedish author that her voice sounded wrong for her Nordic character. Either they were butthole trolls or their scope of the world was limited by their age and inexperience. A good jolt of electricity would be especially helpful to the former group. Anyway, when that happens I think we game players have a duty to stick up for mod authors.

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I have read a recipe for a really successful mod on some forum. Take any item you want and attach a pair of big breasts to it. ;)

 

It's always better to concentrate on the positive side. in particular on those users who endorsed or left a comment. Maybe it's not a large group, but they don't deserve to be punished for someone's else actions.

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I have read a recipe for a really successful mod on some forum. Take any item you want and attach a pair of big breasts to it. :wink:

 

LOL you are so right, tits and textures are what sell to a tabloid audience.

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How do we know if this is indeed what happened? I've seen a few set to File Hidden but IDK if this is in fact the reason why or if it's just me or everybody

 

As an author ive blocked around 20-30 people total from my files .

50% for insulting remarks ( people that just want to flame you and have one day accounts to do so )

The rest were blocked after "demanding" a lot but never endorse anyone's mods.

 

i Generally take a peek at their profiles and if i see very few endorsements after several years of being members i block their a$$es from all my files.

I dont like leeches .

How do we view somebody's endorsement count for how many files they have given endorsement? I think I am in the hundreds at least. Been around for a while.

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