CodeNamed1 Posted January 27, 2018 Share Posted January 27, 2018 Hey So I am kinda newbie in this modding thing.. And I want to do some I think basic stuff with TES5Edit (just one little thing). I have used it little bitfor example took one mod and edited it some for more opproriate for me BUT Now I would like to make it so that when i complete any of the bountys (bandit,dragon,giant) I would get one perk point.I alredy have made it so that i get more proper amount of gold when i risk my life! But now I would also like that perk point. So could someone help me how to exactly do this?? Is it hard to something like this?? Do i need to know more about modding in generalto do this kinda stuff? Thx for any assistance! Link to comment Share on other sites More sharing options...
JobVanDam Posted January 30, 2018 Share Posted January 30, 2018 This mod does something similar.You would have to edit a script and then change the esp. Link to comment Share on other sites More sharing options...
CodeNamed1 Posted January 31, 2018 Author Share Posted January 31, 2018 This mod does something similar.You would have to edit a script and then change the esp. Yeah well it gives items but i would prefer perks :/ And that sounds hard what i would have to do :s Link to comment Share on other sites More sharing options...
JobVanDam Posted February 1, 2018 Share Posted February 1, 2018 Well you would have to make your own script and find the line he added to add an item and instead of adding an item you add a perk. It's not hard but it's probably something you haven't done before so "hard" is subjective. Link to comment Share on other sites More sharing options...
elenalejua Posted February 5, 2018 Share Posted February 5, 2018 Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.Here are some very helpful links to get started scripting on your own:http://www.cipscis.com/skyrim/tutorials/beginners.aspxhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scriptinghttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_Worldhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functionshttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Propertieshttps://www.creationkit.com/index.php?title=Complete_Example_ScriptsHere's a guy detailing his simple scripting for his first quest design:(This link has LOADS and LOADS of valuable links and information.)http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/ Link to comment Share on other sites More sharing options...
CodeNamed1 Posted February 5, 2018 Author Share Posted February 5, 2018 Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground. You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit. Here are some very helpful links to get started scripting on your own:http://www.cipscis.com/skyrim/tutorials/beginners.aspxhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scriptinghttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_Worldhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functionshttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Propertieshttps://www.creationkit.com/index.php?title=Complete_Example_Scripts Here's a guy detailing his simple scripting for his first quest design:(This link has LOADS and LOADS of valuable links and information.)http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/ Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that) Link to comment Share on other sites More sharing options...
Kroekr Posted February 5, 2018 Share Posted February 5, 2018 You can for personal use only but cannot upload it. Link to comment Share on other sites More sharing options...
CodeNamed1 Posted February 6, 2018 Author Share Posted February 6, 2018 You can for personal use only but cannot upload it. That's ok I only want it for personal use Link to comment Share on other sites More sharing options...
CodeNamed1 Posted February 6, 2018 Author Share Posted February 6, 2018 Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground. You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit. Here are some very helpful links to get started scripting on your own:http://www.cipscis.com/skyrim/tutorials/beginners.aspxhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scriptinghttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_Worldhttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functionshttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Propertieshttps://www.creationkit.com/index.php?title=Complete_Example_Scripts Here's a guy detailing his simple scripting for his first quest design:(This link has LOADS and LOADS of valuable links and information.)http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/ Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that) Is something like this (Modifying that mod to give perks) possible to do just by using TES5Edit?? Link to comment Share on other sites More sharing options...
Kroekr Posted February 6, 2018 Share Posted February 6, 2018 I think so, if not you can always load it up in the CK to make the changes. Make sure you back it up first. Link to comment Share on other sites More sharing options...
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