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TES5Edit Some basic mod editing help plz?


CodeNamed1

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Hey
So I am kinda newbie in this modding thing..
And I want to do some I think basic stuff with TES5Edit (just one little thing). I have used it little bit
for example took one mod and edited it some for more opproriate for me BUT
Now I would like to make it so that when i complete any of the bountys (bandit,dragon,giant) I would get one perk point.
I alredy have made it so that i get more proper amount of gold when i risk my life! But now I would also like that perk point.
So could someone help me how to exactly do this?? Is it hard to something like this?? Do i need to know more about modding in general
to do this kinda stuff?
Thx for any assistance!

 

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Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.
Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties
https://www.creationkit.com/index.php?title=Complete_Example_Scripts

Here's a guy detailing his simple scripting for his first quest design:
(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

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Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

 

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.

Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

 

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties

https://www.creationkit.com/index.php?title=Complete_Example_Scripts

 

Here's a guy detailing his simple scripting for his first quest design:

(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

 

 

Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that)

 

 

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Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

 

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.

Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

 

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties

https://www.creationkit.com/index.php?title=Complete_Example_Scripts

 

Here's a guy detailing his simple scripting for his first quest design:

(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

 

 

Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that)

 

 

 

 

Is something like this (Modifying that mod to give perks) possible to do just by using TES5Edit??

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