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Posted
Hey
So I am kinda newbie in this modding thing..
And I want to do some I think basic stuff with TES5Edit (just one little thing). I have used it little bit
for example took one mod and edited it some for more opproriate for me BUT
Now I would like to make it so that when i complete any of the bountys (bandit,dragon,giant) I would get one perk point.
I alredy have made it so that i get more proper amount of gold when i risk my life! But now I would also like that perk point.
So could someone help me how to exactly do this?? Is it hard to something like this?? Do i need to know more about modding in general
to do this kinda stuff?
Thx for any assistance!

 

Posted
  On 1/30/2018 at 6:36 AM, JobVanDam said:

This mod does something similar.

You would have to edit a script and then change the esp.

 

Yeah well it gives items but i would prefer perks :/
And that sounds hard what i would have to do :s
Posted

Well you would have to make your own script and find the line he added to add an item and instead of adding an item you add a perk.

 

It's not hard but it's probably something you haven't done before so "hard" is subjective.

Posted

Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.
Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties
https://www.creationkit.com/index.php?title=Complete_Example_Scripts

Here's a guy detailing his simple scripting for his first quest design:
(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

Posted
  On 2/5/2018 at 1:36 AM, elenalejua said:

Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

 

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.

Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

 

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties

https://www.creationkit.com/index.php?title=Complete_Example_Scripts

 

Here's a guy detailing his simple scripting for his first quest design:

(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

 

 

Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that)

 

 

Posted
  On 2/5/2018 at 11:34 PM, Kroekr said:

You can for personal use only but cannot upload it.

 

That's ok I only want it for personal use

Posted
  On 2/5/2018 at 4:01 PM, CodeNamed1 said:

 

  On 2/5/2018 at 1:36 AM, elenalejua said:

Its not hard, but its very tricky to figure out on your own if you have no framework in that sort of thing. And it takes a long time to get your feet on the ground.

 

You are going to have to figure out how to script a new perk point reward for those radiant quests in Papyrus.

Papyrus is the scripting engine created for the game to allow stuff to happen outside of the creation kit.

 

Here are some very helpful links to get started scripting on your own:

http://www.cipscis.com/skyrim/tutorials/beginners.aspx

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Basic_Quest_Scripting

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Variables_and_Conditionals.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Introduction_to_Properties_and_Functions

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Events_and_Properties

https://www.creationkit.com/index.php?title=Complete_Example_Scripts

 

Here's a guy detailing his simple scripting for his first quest design:

(This link has LOADS and LOADS of valuable links and information.)

http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/

 

 

Thx for all the info! One thing that crossed my mind was that would it be easier if i just use that mod what JobVanDam posted and modify it so that it would give perk instead an item?? (If i'm allowed to use his mod like that)

 

 

 

 

Is something like this (Modifying that mod to give perks) possible to do just by using TES5Edit??

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