Moogiefluff Posted April 1, 2012 Share Posted April 1, 2012 (edited) Edit: Nevermind, I figured it out! The problem was that I didn't import the files using the 'box' icon. (These: http://niftools.sourceforge.net/w/images/7/70/Maya_config_boxes.gif) Once I did that, I could set the import options correctly and was able to import my skeleton.nif and animation kf successfully. An important tip for anyone reading: You have to change the node name to "NPC" rather than "Bip", otherwise it won't import. ----------- (Old post text) I can't import kfs-- I just get the error message "Unrecognized File Type". The plugin is activated, I have the NifTools menu in my UI, and I've converted the files using khxcmd. I'm using NifTranslator-0.7-Beta4 and Maya2012 x64. Is there a later release of NifTranslator I should get, or am I doing something wrong? I've read the threads here and I feel a bit lost as to which versions are supposed to be up-to-date or working with this version of Maya. Some clarification would be much appreciated by my frazzled brain. :) Many thanks! Edited April 1, 2012 by Moogiefluff Link to comment Share on other sites More sharing options...
Alecu Posted April 3, 2012 Share Posted April 3, 2012 It's highly likely that it's not a bug. You just imported the wrong skeleton :thumbsup: . You need a hierarchic skeleton for that :biggrin: . It means that bones have to be parented. I am almost 90% sure that you imported a flat skeleton instead of an hierarchic one. Link to comment Share on other sites More sharing options...
Moogiefluff Posted April 4, 2012 Author Share Posted April 4, 2012 Um... did you post to the correct topic, Alecu? x) I'm not sure what you're saying, but the issue was simply that I had not set the import settings correctly. The skeleton was fine- it was the kf (animation) files that were triggering the error. Link to comment Share on other sites More sharing options...
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