CoopCoupe Posted January 30, 2018 Share Posted January 30, 2018 (edited) I have the Modular Military Backpack from CC and a few other bag-like items installed from the Nexus that I'd like the fix some issues on.For some reason, aiming down sights with some weapons causes the straps/bag to appear, or completely block my view. I'd like to edit them using xEdit/Creation Kit-and I have, with the others-but the CC backpack is an ESL. Is it possible for me to fix it using normal means? Edited January 30, 2018 by CoopCoupe Link to comment Share on other sites More sharing options...
JonathanOstrus Posted January 30, 2018 Share Posted January 30, 2018 Well you wouldn't use either of those to edit the meshes themselves. Though if you wanted to use an alternate mesh (for first person I would presume) then you can use either to just change the first person nif file. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 31, 2018 Share Posted January 31, 2018 Might be able to get away with directing it to a blank nif in the first person nif field in the ARMA.Probably wasnÃât filled out or added the wrong one in thatÃâs 1st person field). (Pretty much what BigAndFlabby said) Edit: Oh, wait, itâs an esl (in from CC)...so may have to do an actual patch for it (whichâd Be easier than converting it to esp...âcause I donât think we can edit eslâs directly and have to convert them...? Havenât tried to work with them yet...going by memory of 2nd hand comments...).Means, if Ivremember correctky that they act like tiny esmâs and can be mastered to, youâd load it in CK with double left click, do your edits, and then save to a new esp which will make the esl its Master. Link to comment Share on other sites More sharing options...
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