Tannin42 Posted February 2, 2018 Share Posted February 2, 2018 Changelog for 1.8.3 (16th May 2023)Bugfixes:Warn user about installing on Windows 7/8Improvements:Collections instructions now support italic, bold and links via MarkdownChangelog for 1.8.2 (10th May 2023)Bugfixes:provide guidance if extension fails to load native moduleupdated login dialog styles to place nice with themescleaner error handling if removing mods failsunhandled exception if EGS manifest can't be readexception trying to deduce nexus idno handle when holding ctrl while already over a node(Witcher 3) rare exception caching menu mods(KCD) unhandled exception if writing LO failsImprovements:updated lootupdated spinner iconChangelog for 1.8.1 (26th April 2023)Bugfixes:filtering mods by "Uninstalled" was brokenImprovements:added fallback for oauth loginvarious improvements to error reportingavoid window resize/reposition if Vortex was snapped to edge of screenChangelog for 1.8.0 (17th April 2023)Bugfixes:uncaught exception if reading load order failedrare exception trying to update rule after collection installrare error notifications while installing extensionsexception from external library (seemingly random but very very rare)exception if deployment canceled during finalizeexception if profile deleted while inst. dependenciesexception switching game from command line if the target game is no longer discoveredexception when receiving invalid collections (either invalid meta data or with invalid json file)exception if fomod is missing required fieldvarious (rare) exception if user manages game that isn't discoveredexception if sever response re endorsement is invaliderror if game got unmanaged while installing collectionbad error handling if installer sandbox failedfiltering by dependencies was broken if column is disabledoption to power off when downloads finish brokenconflict between files in .git directory reported"bepinex-root" installer not working if archive contains directoriesredundant "Install Optional Mods" action in mod actionsnot applying binary patches to optional modswhen cloning a collection the version matching mode got resetfetching collection meta information could revert customized collection namewould sometimes group unrelated collections on the mod screennot handling correctly when extensions depends on disabled extension(SDV) report error if all manifests in a mod are invalid(SDV) unhandled error is response from smapi.io invalid(SDV) exception trying to install mods not intended for SDV(Morrowind) crash if failed to read plugins during startup(Blade & Sorcery) bad error reporting trying to install mod when game isn't installed(Blade & Sorcery) error notification if user cancels writing load orderImprovements:updated electron to 24.1.2update loot to 0.19.3using OAuth for new log-insrating displayed on collection is now the overall rating instead of the revision ratingimproved some error handling/reportingvarious improvements to handling buggy extensionsredirect suggestions to feedback.nexusmods.comcleaner error message if dependency url unsupportedbetter error handling if tool setup (in extension) invalid or generally tool fails to run"mod type" field in mod sidebar now shows a "preview" of deployment target foldermore obvious that mod type field is unavailable on uninstalled modallow collection instructions to be set and viewedvarious UI changes around how collection instructions are displayedas far as possible, errors caused by extensions should now send users to the corresponding site instead of the Vortex trackerExtensions list can now hide the extensions included with Vortexbetter handling of very long file paths in notificationsprogress bar when fixing un-finalized downloads(Baldurs Gate 3) better error for lslib failure(Wolcen) better error message if mod xml invalidAPI:allow extensions to specify their own issue trackerdropped harmony-patcher (has been defunct for a while) Changelog for 1.7.7/1.7.8 (8 February 2023)Bugfixes:exception uploading collection with unresolvable rulerare exception voting on collection missing meta information(gamebryo games) rare exception opening/editing plugin group ruleChangelog for 1.7.6 (6 February 2023)Bugfixes: exception downloading script extender from Nexus ModsChangelog for 1.7.5 (6 February 2023)Bugfixes:uncaught exception if reading load order failedexception caused by trying to install script extender while no game activeexception if game extension returns invalid path for game discoveryexception trying to move failed/canceled downloadexception if downloading dependency fails on certain requirementsexception if deployment canceled during finalizeexception if profile deleted while inst. dependenciesrare exception trying to update rule after collection installrare error notifications while installing extensionsredundant "Install Optional Mods" action in mod actionsfiltering by dependencies was broken if column is disabledoption to power off when downloads finish brokenconflict between files in .git directory reported"bepinex-root" installer not working if archive contains directoriesincorrectly reported available update if all newer files got archived(SDV) report error if all manifests in a mod are invalid(SDV) unhandled error is response from smapi.io invalid(Morrowind) crash if failed to read plugins during startupImprovements:reduced amount and size of cached collection revisionsallow filtering mod list by "Not installed"rating displayed on collection is now the overall rating instead of the revision ratingimproved some error handling/reportingcleaner error message if dependency url (protocol) unsupportedredirect suggestions to feedback.nexusmods.combetter error handling if tool setup (in extension) invalid or generally tool fails to run(SDV) dependencies from manifests are now all treated as recommendations(SDV) feature to make recommendations based on installed mods can be disabled entirelyChangelog for 1.7.4 (11 January 2023)Bugfixes:(since 1.7.x) error uploading collections(since 1.7.x) unhandled error if discovery update fails Changelog for 1.7.3 (4 January 2023)Bugfixes:(since 1.7) symlink deployment not workingexception when using "Fix" on warning about using xbox variant of bethesda gamesexception installing mod if no game activeexception installing mod dependencies if source mod got removed at the wrong time(rare) exception after installing collection(rare) exception rendering conflicts if rules cache outdatedcouple of rare cases where network issues could crash Vortex(SDV) exception if game gets changed while purging SDV(SDV) suggesting to enable/disable dependencies when those are already were the correct stateImprovements:better handling of certain errors caused by invalid extension(SDV) don't show recommendations from mods when installing as part of a collection(SDV) no longer create invalid dependency if mod author copy&pasted sample manifest(SDV) better handling of invalid manifest(BG3) compatibility with patch 9 (this was already pushed to users as an extension update)(Battletech) better handling of errors on reimporting files to modAPI:extensions can now prevent mod dependencies/recommendations from being installed Changelog for 1.7.2 (14 December 2022)Bugfixes:exception if staging folder got changed for inactive gameexception trying to manage game if mod directory doesn't exist (only with "Automatically use suggested path for staging folder" enabled)exception if user switches profile during collection install and collection switch failsrandom exception uploading collection if binary patching enablederror logged if installing mod for inactive gameuser canceling fs operations would sometimes lead to error being reported(SDV) exception if profile deleted during deployment(SDV) exception installing mod if meta info lookup fails/is missing data(SDV) mod install failed completely if mod included any invalid manifestImprovements:updated loot to 0.18.3(Witcher 3) added support for DX12 variant introduced with latest update Changelog for 1.7.1 (7 December 2022)Bugfixes:exception if updating a collection and archive gets deleted before Vortex can extract itexception if game discovery in third-party extension returns invalid resultsexception determining game store on first run of 1.7.0 (probably after user changed state from command line)exception trying to install recommended mods (circumstances unclear)unhandled exception on SSL protocol errors(Morrowind) using wrong registry key to discover installation directoryImprovements:updated electron to 21.3.3 Changelog for 1.7.0 (6 December 2022)Bugfixes:exception if certain invalid urls entered into the "download from url" dialogexception downloading from server sending an unrecognized header format (Content-Range)exception from certain network errors being unhandledexception if upload fails before connection establishedcrash under specfic situation if an extension throws invalid exceptionrare exception in "External Changes" dialog if files changed on disk during deploymentrare exception updating the dashboard layouterror trying to display new files/site news if image url missingwould sometimes suggest en-/disabling mod dependencies that weren't actually installed"Install Recommendations" dialog would sometimes show up even though all were already installedmultiple errors that could cause free users canceling a collection install to receive further download dialogstools removed from dashboard still showing up in titlebarnotification if mod dependencies aren't fulfilled didn't actually trigger"Rename" button on collections inaccessible if collection name too longtools dashlet title blurred while in "customize dashboard" modeuser could escape "staging folder invalid" dialog, leaving Vortex in an invalid statea bunch of issues around mod dependency rules provided by a meta serverusing US date format when using localized Vortexclicking collection instructions button opened description but clicking again didn't close itcanceling collection as free user would require multiple clickshiding tool didn't stickfile based load order triggered update with undefined list(various bethesda games) exception triggered by attempt to read load order while game being switched(various bethesda games) storing wrong plugin order for GOG/XBox variants of games(various bethesda games) filtering plugins by flag broken when localization active(Morrowind, Oblivion, Fallout 3, Fallout NV) support for different language versions on XBox(Skyrim SE) would run xbox installation even if a different install was being managed(Rimworld) exception installing some mods(Witcher 3) exception if deployment manifest manipulated or from older Vortex version(Daggerfall Unity) error reported if env log missing(SDV) downloading wrong version of SMAPI(Kingdom Come: Deliverance) exception if invalid load order stored(Bannerlord) extension could not be disabledImprovements:Updated electron to latest versionadded option to automatically place staging folder on same drive as game. (currently disabled by default)By default, Vortex will now be brought to foreground whenever a download is startedif installing collection to different profile, offer option to immediately switch to that profileUI improvements to collection success rating widgetreduced occasional delay opening collections screenmore prominently pointing out our use of LOOT for load order sortingmore robust detection of which game store a game was installed through if user manually selects directoryfixed layout of tool buttons in the title bar"remember selection" option on dialogs installing dependenciesless obscure display of complex mod attributes in the mod historyrequest to allow data collection less pushystandard dialogs with a lot of checkboxes now have enable all/disable all buttonsallow larger files to be attached to feedback (40MB instead of 20MB)added option to install extensions from command lineallow installing mod if no game active(various bethesda games) removed the warning when the script extender is incorrectly configured, will now be fixed silently(various bethesda games) installing script extenders from Nexus Mods page, various other improvements to SE auto install(Fallout 3) discovery of epic game store variant(Skyrim SE) support for epic game store variant(BG3) better error message if mod contains unparseable meta.lsx file(SDV) Added mod table column displaying compatibility information(SDV) integrate with SMAPI dependency system to suggest dependency installsAPI:Simpler API to declare how games can be discoverednexus api functions can now be accessed via context.api.ext (typings exist for these functions)dependency rules can now be flagged "soft" dependencies, meaning they will suggest the installation but not report as a problem if installation isn't possiblenxm links for collections can now refer to revision number "latest", so it always links to the current listed revision"requiresLauncher" function is now passed a parameter indicating which game the store was installed with (as far as Vortex can determine)added hidden setting to control auto-updating behavior so Vortex can be distributed in other ways than our own (windows-only) installer Changelog for 1.6.14 (6 October 2022)Bugfixes:passing along potentially problematic environment variables when starting toolswhen manually limiting download speed, the settings link in the download graph got overlayed in some themes(Bethesda games) rare exception if os reported plugins.txt changing while Vortex is switching to a different gameImprovements:updated included 7zip to version 22.0.1Changelog for 1.6.13 (30 September 2022)Bugfixes:exception running some games bought through GOG store(rare?) crash trying to upload collection with binary patchesChangelog for 1.6.12 (29 September 2022)Bugfixes:switching themes didn't apply without a restart of the applicationImprovements:(Skyrim SE) Support for GOG version of the game(API) better support for variants of games behaving differently depending on which store they were bought inChangelog for 1.6.11 (28 September 2022)Bugfixes:unhandled exception if removing collection workshop failed(rare) exception toggling option in dialog if available options change while click being processedexception adding mod to collectionexception if custom meta server returns invalid dataexception if mod removed while deps being installedexception if mod not found after installationexception on mods list if mod has null for fileIdupon installing collection, unrelated plugins were disableduploading collection with multiple binary patches getting stuckcollection changelog dialog sometimes not getting displayed/hidden immediatelysome valid mod updates not getting detected(Oblivion) script extender releases with unrecognized naming scheme not being usedImprovements:upgraded electron to version 19.1.0updated free-user download speed cap texthandling some error messages nicer Changelog for 1.6.10 (15 September 2022) Bugfixes:exception if archive deleted while resolving or installing collection dependenciesChangelog for 1.6.9 (15 September 2022)Bugfixes:exception if archive deleted while resolving or installing collection dependenciesexception if game extension contains no details attributeexception if profile changed while updating staging folderexception trying to purge if game not discovered(rare) exception editing a collection with no attributes(rare) exception if mod rule has no extra field at all(rare) exception showing the mod list on newly managed game with collection installedexception reported trying to remove duplicate modsgames in List View not showing "Manage" buttonerror message after a while if network was offline during startupmissing options on game tilesdependencies not disabling/enabling when dependent is disabledtracking mods not working for some gamesincorrectly showing update available for mods imported manuallyno profile pre-selected in "install collection"-dialogmod type not set correctly from collection if mod auto-detected as non-default typebebinex installer being used for games not supported by it(collections) invalid mod entry created when canceling collection(collections) binary patches created for files that don't need it(collections) better error message if collection is missing patch files(Dragons Dogma) exception if mod not packaged/installed correctlyImprovements:updated electron (19.0.16)detect and offer to fix invalid download folder settingremoved "Browse" button in list game viewcollection overview elements now adapt to smaller window sizemore obvious styling when "Edit Description" for a mod is not availablecollection status no longer styled like a buttonno longer show collection of incomplete during removalwarning against combining "Replicate" with "Binary Patching"change to calculation of patch size limit so small files get rejected less Changelog for 1.6.8 (25 August 2022)Bugfixes:exception pressing backspace on sort dropdownscrash if mod install causes error if the install was triggered with the status dropdown in "Mods"dashboard not getting layed out initially (all dashlets stuck in the top left)some errors from fomod installer not being reported correctly"GetExistingDataFile" in c# installers might get stuckESL files installed through collections not getting enabled(bethesda games) exception deleting save gamesImprovements:improved error message if collection has missing urlsbetter error handling if Vortex fails to set up security sandboxwill display a proper message if sandbox prevents invalid accessChangelog for 1.6.7 (16 August 2022)Improvements:bumped electron to version 19.0.12better error handling if .NET installation is broken(Themes) introduced scss variable "$theme-path" containing the full path to the active theme Changelog for 1.6.6 (11 August 2022)Bugfixes:potentially getting stuck at startup if changing game from command line(gamebryo games) meta information from parsing esps not being usedAPI:nxm:// links can now use "latest" for the revision Changelog for 1.6.5 (9 August 2022)Bugfixes:crash on games screen if extension list is corruptedcrash when game becomes unavailablecrash when attempting to fix mod ids if mod meta info invalidfreeze/crash if category data from API is corruptedexception clicking "clone collection" if collection no longer activeexception trying to install optional mods if collection no longer activeexception trying to attach application state to feedback messageexception if user cancels .NET installationexception toggling binary patching if mod missingrare exception if mod list contains collectionrendering error when unsetting primary tool when there's just the oneplugins installed through collections got enabled even if disabled by curatorwould still try to install mods in background while we tell user they need .NETfailing xbox game store discovery on windows 11issues not being displayed to the user"collection install finished" dialog can't be closedCould still trigger install of incompatible extensionstext fixes(Blade and Sorcery) erroneous version incompatibility warning for U11 mods(Blade and Sorcery) failed to report game.json file missing(Dragons Dogma) corrupted arc files during merge (title.arc)(Witcher 3) menu mod error reporting when LO file changes while menu mod is missingImproved:Text/UI improvements around .NET installation/repairoffer .NET repair in cases where missing dlls is only detected at runtimeif masterlist is invalid, offer option to delete (dialog text was also outdated before)improved performance if hardware acceleration is disabledoffer to clean up duplicated mod installs(Resident Evil 2/3 and DMC5) moved into standalone extensions(Resident Evil 2/3) steamkit integration(Resident Evil 2): improved RT update warning message(Dragons Dogma) better message encountering invalid archive(SDV) improved error handling when installing SMAPI from corrupt archive(SDV) improved mod candidate selection for newly generated files import(SDV) mod installer now supports mods without a mod folder at arc rootFeatures:Added "Downloaded Time" column to the mods page(API) installers now receive path to the archive being installed as a parameter Changelog for 1.6.4 (21 July 2022)Bugfixes:reinstalling an updated mod created duplicate modsunhandled exception if downloading .NET failsexception applying patches for invalid collection (modified during installation)exception when displaying the variant name dialogerror reported if user cancels installeredit dialog for tools (dashboard) would silently refuse changes"Install From File" claimed file was already installed(Baldur's Gate 3) missing pak error not handled correctlyImprovements:better error handling around corrupted .NET installationsslight performance improvementsupdated on-boarding videos Changelog for 1.6.3 (14 July 2022)Bugfixes:crash installing mods for some users (second attempt)crash connected to manually added toolsinaccurate warning if file required to determine game version is missing(SDV) error when scanning for new game files and profile is removed(Morrowind) exception when refreshing plugins and game is goneImprovements:When .NET 6 is installed but corrupted, Vortex should now show an appropriate warning and instructions for repairbetter error reporting if extension update fails Changelog for 1.6.2 (12 July 2022)Bugfixes:crash installing mods for some usersexception attempting to determine game version if game not (no longer) discoveredexception installing mod if game version can't be parsedexception if user cancels required .NET 6 download(very rare) exception upon reinstalling modsOBSE/NVSE got downloaded even when the notification was dismissedmods could show as "unsolved dependencies" if their rules included a conflict with the mod itselfmod rules targeting version ranges could be detected as matching when they shouldn't startup check for .NET 6 didn't trigger if non-desktop variant of .NET already installedno reportable notification when Vortex recovered after a crashea/origin game store didn't support certain game manifests (those not encoded with utf- :cool:Improvements:dropped the startup message (on first start) about collections being introduced in 1.5(Dragons Dogma) will now merge mods modifying title.arcAPI:no longer emitting mod-enabled/mod-disabled events for uninstalled mods Changelog for 1.6.1 (7 July 2022)Bugfixes:failed to start up on Windows 7failed to install mods when Vortex (application) was installed to custom locationfailed to install .NET if user spam-clicked the "Fix" buttonfailed to install .NET if AV kept the installer exe locked for too long(gamebryo games) savegame tab and related features missingImprovements:Notification that .NET needs to be installed can no longer be ignored/overlookedChangelog for 1.6.0 (5 July 2022)Bugfixes:crash when setting custom profile image and directory is missingexception triggering removal of the same mod multiple timesexception if events triggered for removed collectionexception on invalid server responseimporting non-archives as mods was brokenre-installing an updated mod would create a "duplicate" mod entrytool buttons not updating when tools installed as modsrefreshing tools would not discover all tools installed during the sessionseveral (more or less rare) cases where applying mod rules from collections faileddownloads initially put into wrong download directory got renamed to all-uppercasemanually added downloads got moved to wrong download directory (only for specific games)incorrectly claimed user as collection curator if logged outmods could be configured to conflict with themselfcouldn't "unlock" some mod rules, especially when added from collectionattempt to install dependencies for mod that wasn't installed successfullynavigation in embedded web browser failingflickering while game information popover was updatingunnecessary deployment after when operation got canceledissues dashlet not showing all entriesverification/correction of some invalid state left by prior bugs (1)updating mods for current profile not disabling older mod versiontried to determine conflicts for mods during installpatterns for files that don't get conflicts reported were case sensitive(Gamebryo Games) using incorrect paths for xbox variants(RE Engine Games) crash if game becomes unavailable during cache migration(SDV) attempt to import added files even when mod path unknown(Battletech) attempt to scan for added files (no available profile)(Vampire The Masquerade: Bloodlines) inability to use the Unofficial Patch mod path(Blade & Sorcery) erroenous mod incompatibility warning(Blade & Sorcery) broken game version resolution(Mount & Blade 2) broken sorting algorithm(Morrowind) migration failure if mod not installed correctlyImprovements:updated electron to version 19updated to use .NET 6 (2)improved UI for editing/rearranging the dashboardoption to same options for all mods when reinstalling multiple mods at onceimproved dialog when enabling/disabling mod with dependenciesvarious other UI improvements, especially around Dashboard, Notificationsnicer error message if update fails due to network offlinenicer error messages upon HTTP errors outside our controloption to sort game listoption to sort collections listvalidation of game discovery of xbox store variants of bethesda games"Knowledge Base" now embeds the new wiki on https://modding.wiki/(Gamebryo Games) better support in game detection for case sensitive filesystems (e.g. on linux)(Rimworld) improved Steam mod installer (supports git releases)(KOTOR) improved mod installation capabilities(X-Com) added detection for ModBuddy(Oblivion) better steam game detectionFeatures:Collections can now include file modifications (binary patches) (3)Ability to rearrange tools on the dashboardShowing tools in titlebar so they are accessible from every screenNew dashlet with tutorial videos for beginnersAbility to determine game version for various games (or game variants) we couldn't beforeAPI:New API for a modular system for multiple mechanisms identifying installed game versionVarious extensions to the standard dialog systemAdded ability to download/update BepInEx from official github repogeneric mechanism to make it easier to write operations that should remember options for an entire batch of items(1) This may trigger an "invalid state" message on first startup, the fix should be safe(2) .NET 6 will be installed if not already installed on your system. Please let us know if you find any mods that no longer install correctly in 1.6.x but used to work before(3) Binary patches can currently not change more than 20% of the original file, we may change this percentage in the future. Changelog for 1.5.13 (24 May 2022)Bugfixes:exception creating collection that included invalid modsexception cloning collection if active game has no tools assigned (neither preset nor user-defined)exception trying to open collection page if cache contained outdated info (before api change)exception sorting mods if one contains invalid meta data (a specific error in the meta data)exception triggering collection removal twice in a (very) short timeexception converting plugin to light or back via history if file was deletedexception trying to add mod to deleted collectioncrash if embedded browser navigated to invalid url"Enable"ing multiple mods in a batch didn't enable mods that needed to be installed firsttrying to restore a corrupted/manipulated state backup could leave Vortex in an invalid statesorting by mod size didn't work correctly"Show in Mods" on collections screen was offered for "pending" modswrong size for bundled mods in collections (probably no visible effect)error logged if server response to feedback was incomplete(Gamebryo games) usage instructions on plugins screen outdated and no longer correct(Morrowind) fixed exception if ini contains no [Game Files] section Changelog for 1.5.12 (4 May 2022)Improvements:vc runtime libraries installed globally if required (was previously bundled, required or not)Changelog for 1.5.11 (4 May 2022)Bugfixes:crash on startup if an error message needed to be shownexception when resuming collection install from notification when no game activeexception trying to update user info from nexusrare exception if mod deleted immediately after download finishesrare exception if archive is deleted while installing as dependencyrare exception installing collection if mod ends up in invalid staterare exception on mod downloads with incomplete/invalid meta datawrong game id assigned to downloads with >1 compatible extensionssome fomods installed as part of collection would install with wrong optionsload order entry names on collections page not displaying correctly for some gamesgame popover showing outdated version infobuttons in some dialogs not clickable(Bethesda games) some plugin incompatibilities not displayed correctly(Bethesda games) BSA files accessed by Vortex may remain locked for a bit longer than necessary(Mount & Blade 2) error if mnb2 profile is no longer available(Mount & Blade 2) sorting algorithm disregarding locked entries(Baldurs Gate 3) exception if user sets invalid version on the lslib mod(Witcher 3) dlc mods not installing correctly(Morrowind) collections data not exported/imported correctlyImprovements:performance improvements related to the game discovery in windows storeslight style improvement on load order screen for some gamesadded/fixed game version resolution for many games (Prison Architect, Halo MCC, TF2, Sims 3, Greedfall, DOS 2, VtM Bloodlines, Kenshi) (Mount & Blade 2) better error handling when installing invalid mods(Witcher 3) better (?) discovery of GOG id versions(X-Com 2) discovery of epic store version(Rimworld) added support for Steam Mods(Morrowind) now using generic load order UIFeatures:option to sort collection lists Changelog for 1.5.10 (7 April 2022)Bugfixes:crash if extension's info.json file is missingexception batch-enabling mods(rare) exception a while after installing collectionerror notification if mod update download gets pausederror sharing mod report (though currently the server for that doesn't work anyway)failure to find UMM archive when downloaded from githubgame profile remaining active when the game discovery was cleared(X-Com 2) improved error when game becomes unavailable during LO serialize(KCD) crash if game becomes undiscovered while refreshing mod listImprovements:(various games) now reporting correct game versionChangelog for 1.5.9 (4 April 2022)Bugfix:exception during deploymentexception removing collectionChangelog for 1.5.8 (4 April 2022)Bugfixes:exception if user has an invalid collection in their state (multiple variations)exception in "Manage Rules" if mod got deleted while dialog is openexception assigning icon/color to a lot of mods at onceexception on trying to add group rule that already exists in the masterlistexception if events in conflict editor get delayedexception on collection with invalid meta data (various)exception if downloaded collection got deleted before installation can startexception ghosting plugingiving file permissions not workingerrors very early in application startup not reported correctlygames were not "undiscovered" after being uninstalled"ready to install" notification shown for paused downloadsnotifications in embedded browser not rendered correctlyUMM installation failing if umm archive already exists in dl folderload order for some games displayed incorrectly in generated reportstable default sorting not being appliederror logged for undiscovered games"Installing Collection" notification not disappearing in some cases(World of Tanks) showed multiple error notification if game is no longer discovered(Daggerfall Unity) game discovery failing in a few cases(Witcher 3) managed lo entries appearing as external(7 days to die) corrupted load order files(7 days to die) crash if loadorder file is missingImprovements:upgraded electron to 16.2.1(collection) improved ini tweaks screenquery user to rate a collection two days after installnicer error messages in various placescheck for/warn about incompatible mods (manually flagged) during deploymentremoved option to select "Next" update channel (no releases on that channel atm)handle http 303 redirects(API) showErrorNotification can no be used to show warnings(API) when enabling mods in batches, the corresponding events were triggered one per mod(Enderal SE) added fnis automation support(Bloodstained) added ability to regenerate loadorder file if corrupt Changelog for 1.5.7 (14 March 2022)Bugfixes:exception updating mod while different game activeexception if failed to determine mod sizeexception when failing to render a mod nameexception installing mod manually from collections screenexception caused by conflict editor local state out of syncexception after importing mods from NMMexception checking mod dependency rules if no game activeexception installing dependencies with no active profileexception fetching collection revision informationerror when creating a collection from profilemultiple exceptions if collection meta incomplete (local or from remote)crash if user logs out while analytics is intializing(rare) images in fomods not showing(Witcher 3) error spam in logs if merger inventory is empty(Witcher 3) crash when switching to loadorder page(Mount & Blade 2) exception if submodule cache is (temporarily) unavailable(Mount & Blade 2) settings rendering error if profile becomes unavailable(Mount & Blade 2) submodules not identified as "managed" for root mods(7DTD) prefix assignment actions available to non 7DTD games(Bethesda Games) rare exception refreshing plugin listImprovements:updated to LOOT 0.18improved layout in top bar on small windows (when using extension that uses the space)improved various error messagesupdate notification position if window gets resizedoverhauled top area of collections pageoffer to ignore fomod validation errors(Bethesda Games) added source and url attributes for auto-installed script extender(Bethesda Games) offer to remove savegames upon removing profile(Bethesda Games) support managing (and ini tweaks) for ...Custom.ini files(Oblivion) Now using the community xOBSE fork of script extender(7DTD) added ability to fix corrupted LO file + better error handling(Spyro) provided mechanism to regenerate load order file if corrupted(API) emit will-remove-profile and did-remove-profile events Changelog for 1.5.6 (2 March 2022)Bugfixes:exception installing a collection that contains no rulesexception due to delay updating UIexception in category filter if mod has invalid dataexception (rare) on collection pageexception moving downloads to correct direxception (rare) on startup if downloads state not initializedexception if archive got deleted by time lookup completesexception filling meta info for mod without any attributesunhandled exception on invalid move in category treefomods not considering native plugins as activedownload of extension failed (under unusual circumstances)trying to install a download even if the dl failedmod install errors reported twicenot correctly applying some nexus id changesumm installation failure if auto install is enabled(collections) wrong web page open under certain circumstances(Gamebryo) plugins still considered deployed after purge(Witcher 3) migration error if mod limit patcher is not enabled(Witcher 3) crash when attempting to render LO item of removed mod(Mount & Blade 2) submodule xml parsing and module sorting issues(Baldur's Gate 3) exception on invalid lslib versionImprovements:support for UMM 0.24.2various improvements to error reporting (especially around network issues)(collections) prevent upload if no url set for external dependency(Baldur's Gate 3) Better error handling of corrupt/missing lslib installations Changelog for 1.5.5 (24 February 2022)Bugfixes:some mod rules were ignored for the conflict checkexception if collection deleted during installationexception removing profile during collection install(BG3) will no longer report failure to update lslib if no releases found Changelog for 1.5.4 (23 February 2022)Bugfixes:(only in 1.5.3) exception sorting plugins(only in 1.5.x?) archive invalidation not workingunhandled exception when reading deployment manifest failsexception trying to create collection on empty gameexception importing from NMM if cacheInfo corrupted(rare) exception triggering a toolbar button that shouldn't have shown(rare) exception trying to update collection when the api meta data wasn't availableincorrect mod metadata when installing from filerefused to remove multiple mods if part of the selection was already uninstalled(collections) instructions could not be removed(collections) some errors uploading collection were not reported(collections) "multiple plugins" notifications showing up for mods installed through collections(rare) exception toggling dialog checkbox(rare) exception applying rule in batches(Witcher 3) fixed crash caused by invalid load order entries (for the last time)Improvements:providing more information on a couple of error messages(collections) applying mod attributes for mods from external sources (Author, Version, Category, URL)(collections) Badge now says "Alpha" instead of "Beta"(collections) overhauled look of collection tiles(collections) will now acknowledge when installing own collection and actively suggest cloning it(collections) actually store the author in the author fields rather than the uploader(Witcher 3) better error handling if unable to resolve merged mod name Changelog for 1.5.3 (17 February 2022)Bugfixes:exception if user deletes coll. during updateexception trying to progress collection installexception installing collection if no existing modsexception if user cancels download movesome errors from loot not handledmissing game images in list viewlanguages not listed in dropdownanalytics dialog showed up every login(Baldur's Gate 3) compatiblility with patch 7(Witcher 3) fixed profile data not imported/exported when cloning profileImprovements:Updated loot to 0.17Updated electron to 16.0.9Changelog for 1.5.2 (15 February 2022)Bugfixes:incorrect notification about unsolved file conflictsexception updating progress upon profile changeexception trying to install collection with no modsexception if profile-selection dropdown gets clearedexception updating collection with invalid revision numberexception fetching collection infoexception trying to start install with no profile selectedexception updating collection from the mods pageexception if meta db returns data but no sourceURIexception trying to cancel already deleted collectionexception when Vortex tries to determine download path when no game is being managedexception if unmanaging a no-longer-supported gameexception pausing download with no meta info attachedexception caused by bad timing deleting a profilecollections page would offer to "update" a newer draft revision to the latest published onetried to set invalid state if loot returns empty result (not sure why it would though)deployment event being raised during mod installationavoid trying to merge invalid modsignoring benign unhandled (in foreign code) exceptionmultiple possible problems if profile is removed before end of collection installationno longer offering to eslify undeployed plugins"invalid staging folder" dialog not shown if partition removedplugin rules not being applied when installing a collectionnot seting deploy method when changing staging folderini edits made from c# fomod installer not appliedcrash when enabling profile of disabled extensionerror if calculating disk size of mod and state did not update yetpreselected fomod option could not be deselected if their conditions no longer metother filters not cleared on "Show in Mods" from collections screengamebryo plugins from collections that were not enabled on curator system were enabled on installcontext menus not closing when selecting action(MS Flight Simulator) crash when localcache directory is missing(7 Days to Die) broken root mod modtype detection(7 Days to Die) fixed prefix issues past ZAA(Witcher 3) inability to find local W3SM config(Witcher 3) profile data not imported/exported when cloning profile(Baldurs Gate 3) crash when encountering an invalid lslib versionImprovements:(optionally) remove obsolete mods on collection updateshow games found in a gamestore as discovered, even if expected game files are missinguse server data to more reliably update revision rating after voting(significantly) improved navigation performance in fomods with lots of conditionsslight redesign of notification areaAdded "show in mods" option to individual modsimproved error handling when unmanaging games with no active profileimproved error message when dl path is invalidallow zoom using (ctrl+shift+) numpad +/-/0clarified the upload button labelvalidation of collection asset fileshow changelog when updating collectionopening collection page now goes to specific revision(Mount & Blade 2) modules are now auto-sorted upon deployment(Stardew Valley) improved mod name resolution(Witcher 3) improved error message when assigning priority to invalid value(API) changed pre/post dependency events to contain game id instead of profile idChangelog for 1.5.1 (31 January 2022)Bugfixes:exception starting collection install if meta info is missing (network error maybe?)exception upon moving archive to correct directoryexception upon updating notification listexception if cache of own issue tickets gets corruptedexception installing if dl game id is invalid(rare) exception navigating in embedded browserskyrim/fallout CC content not treated as enabled for the purpose of fomod dependenciesfrequently requesting unnecessary deployment while using fnis integrationfomod with gameversion dependency failed if exe is invalid (why would it be?)(BG3) error messages during install/uninstall of lslib mod(MnB2) wrong version resolutionImprovements:"Add mods" button in collections workshop and mods page stickied to the bottom of viewfor new users, most automation options are now enabled by default(7dtd) added ability to configure a prefix offset via LO page(Starbound) added discovery support for the MS store variantChangelog for 1.4.17 (25 January 2022)Bugfixes:more user-friendly handling of collection urlsfixed problem that broke game extension getting updatedChangelog for 1.5.0 (24 January 2022)Bugfixes:"duplicate" download entries when replacing an existing downloadcrash if profile becomes unavailable during connector icon rendercrash if running game through store and store extension disabledcrash if notification is triggered while application is quitting (timing)crash when attempting to log metadata containing BigInt valuesrenderer crash if attempting to render tweaklist for removed modrare crash if application is closed before main window showsexception if profile deleted during dependency installexception on mod dependency fulfilment for non-collection modsexception after re-downloading broken archiveexception finalizing download if prior Vortex session was terminated too soonexception if user manually modified DOMexception if server sends invalid content-typeexception attempting to install unavailable extensionexception in conflicts dialog if mod was uninstalledexception importing file for unsupported gameexception installing extension using context.optionalexception trying to download mod update if update chain ends in removed fileexception upon deleting profilesexception trying to (un-)track mod(rare) exception clicking "copy2clipboard" in browser(rare) exception on right-click on mod(rare) exception removing mod rule(rare) exception trying to refresh rules in conflict editorusers could "ghost" plugins that already had the extensionfailure to open cycle graphretrying download didn't correctly update the file statusUMM tool would not get added if game extension had no other toolsassuming wrong game version for some gamesdownload progress showing as NaNedit file conflicts popover not closing if opening override dialoginability to change individual file rules for top level filesredundant error if installer fails"remove related" mod dialog ignored user selectionmod files not being deployed due to redundant file overridesstaging transfer errors if new dir structure missing were ignoredrange-selection broken if grouping by disabled columnwrong "enabled mods" number on profile screenmod rule popover not scrollablehistory layout falling apart with long descriptionincompletly installed mods considered during merge phaseprofile mod count could be incorrect"getExtenderVersion" function in fomods wasn't returning on error (until a timeout occurs)multiple restarts after larger Vortex updateremoving a mod could remove mod rules that were still neededcontent column would treat directories with a recognized extension as that contentempty file not deleted if download gets canceled by usercrash during BIX pack install if download no longer existsbepinex package re-downloaded when checking for updates even if it was installed(RE Engine) crash if cache requires migration and gamemode becomes unknown(Gamebryo games) crash when attempting to read savegame screenshot(Gamebryo games) exception ghosting plugin if the plugin was removed(Gamebryo games) plugin page displaying outdated information when changing groups(Gamebryo games) character filter not working while importing savegames(Gamebryo games) outdated plugin list when changing the game(Gamebryo games) no longer forcing autosort upon eslifying plugin(Gamebryo games) possibly trying to install script extender twice(Skyrim SE/VR) reporting incorrect game version(BG3) unhandled exception if parsing pak fails (various causes)(Mount&Blade 2) load order import not functioning correctly(Mount&Blade 2) game version not resolved correctly(Dragons Dogma) installation error when config file is invalid(Witcher 3) (rare) attempts to render corrupted LO entries(Witcher 3) imported mods appearing as external(Witcher 3) inability to manage game if script merger path corrupt/invalid(Witcher 3) duplicate entries for locked mod entries(Witcher 3) LO page not loading if invalid mods are found(API) priority in game info panel ignoredImprovements:Updated to electron 16performance improvementschoices in fomod installers are stored (and pre-set on re-install)mods downloaded from Nexus Mods automatically marked compatible with appropriate games (e.g. Fallout 4 VR -> Fallout 4)option to "review" files for mods reported as redundantprogress for longer running tasks now visualized directly on the notification bellprogress notifications now hide like the others (since the icon itself now displays progress)progress indication when installing a nested mod (e.g. a .fomod inside another archive)more frequently checking for a change in user account statusmore robust meta data lookup for files not downloaded from Nexus Mods through Vortexchanging download thread # applies immediatelyIf unknown file looked up on Nexus Mods successfully, also re-assign game if necessaryicon on highlights column when there is a notegame version is now visible in the game info popoveradded mod sources to correctly tag user-generated content and files downloaded from unknown sitesadded filter for mods that have any load order rulesMod source configuration for mods from "Nexus Mods" is now more detailed and has better option to fix missing idsbatch operations for filling in mod idsoption to filter plugins by "Not light" flagoption to restart a failed/paused downloadimproved overall UX for UMM gamesallow damaged archives to be deleted from dialog directlyan attempt will be made to automatically repair broken mod binding to its archiveavoid duplicate notifications on installer erroravoid resizing the navigation bar when downloads start/endfailure to resume a failed download will now direct the user to websiteinstalling imported downloads if auto install automation setting is enabled(Gamebryo games) "content" column recognizing .fuz files(Enderal SE) enabled esl support(Mount&Blade 2) added discovery for GOG variants(Dragon Age 2) game detection for the complete edition on steam(Dragon Age 2) modified addins destination folder(Baldurs Gate 3) download lslib/divine from github if necessary (updating extension failed for many users with bundled lslib)(Baldurs Gate 3) now applying load order changes to all profiles if none is selected(Blade&Sorcery) improved min version checks(Blade&Sorcery) better error handling when mod has invalid manifest(7 Days To Die) ability to install overhaul/root mods(Witcher 3) game detection for latest W3: WH steam variant(API) mod list can be filtered by mod dependencies (only programmatically)(API) several tweaks and bugfixes to better support QMBS 0.11.0Features:Creation and installation of Collections (Feature currently in Alpha). This includes a ton of related changes.(optional) gathering of usage statistics"Mod Size" column to mods page"archive name" column to the mods table(Pathfinder: WOTR) support added(API) support for overlay windows that are visible independent of active page and can be dragged around(API) support for markdown in dialogs(API) support for multiple input fields in a dialog(API) support for nested menus(API) table attributes can now affect css for the entire rowChangelog for 1.4.16 (4 October 2021)Bugfixes:failure to download script extenders (skse, f4se, ...) due to "certificate expired"Changelog for 1.4.15 (29 July 2021)Improvements:Updated electron to v11.4.10(RE Engine Games) multiple tweaks and enhancements intended to optimize and fix the cache(API) flag that allows games to signal that the game directory can't (and doesn't need to) be changedChangelog for 1.4.14 (18 June 2021)Bugfixes:userlist rule editor not openingChangelog for 1.4.13 (17 June 2021)Bugfixes:plugin page displaying outdated information when changing groupscrash when un-managing game and profile becomes unavailablecrash if reverting an event in the history screen failedexception if Vortex had to clean up the game mods folder after the profile was unexpectedly missingexception changing the associated game for a download to one that isn't managedexception filtering by installation timeusing after all/before all in mod rules dialog could revert earlier changesallowed user to install extension that's already installedconflict links not displayed correctly in the cycle dialogredundant mod rules added by "Use Suggestions" options in the mod rules dialog(Witcher 3) newly added menu mods not merged correctly(Witcher 3) crash on profile change if backup of script merges failed(Halo MCC) incorrect resolution of mods path(KotOR) custom installer forcing filenames to lowercase(BG3) crash writing LO file if profile folder was missing(RE Engine) user could start the game without completing validation if auto-deployment was disabled(RE Engine) validation errors caused by "missing" bms scripts(API) context.optional didn't actually work as advertisedImprovements:updated electron to 11.4.8slight performance improvements(API) remove-mod event now receives a parameter whether the mod is being replaced or removedChangelog for 1.4.12 (5 Mai 2021)Bugfixes:failure to load modules (e.g. winapi.node) if vc runtime not installedmod cycle graph dialog crashing when removing/flipping rules(rare) exception on first start of a new Vortex version(rare) error messages about script extender errors linking to wrong log fileno placeholder displayed in Dashboard banner if nexus account has no avatarwindow position not aways restored correctlyexception upgrading certain game extensions if the user is no longer managing that gameerror if checking for updates and mod from the 'site' domain installedthe "Games" tab offered non-functional options for some gamesmissing meta-information for locally imported archivesno ticks in download graph (if bandwidth limit had been set and later unset)(BepInEx) injector installer error when bix package is missing unitydoorstop(RE Engine) incorrect validation error claiming filePaths missing in game arcs(RE Engine) crash during validation operations if mod dir can't be found(DMC5/RE2/RE3) "missing filepath" errors due to case insensitive files(Witcher 3) crash if user removes active profile during LO presort(Mount & Blade 2) fixed startup crash when mods with invalid metadata are installedImprovements:clarified notification about automatic application state backup (e.g. how old the backup is)errors installing script extenders now get reportedability to check for BepInEx pack updates(DMC5/RE2/RE3) no longer offer usvfs deployment (if that extension is installed)Changelog for 1.4.11 (21 April 2021)Bugfixes:crash under certain circumstances if extension tries to report errorrare exception upon closing Vortexattempt to install BepInEx when game not active (yet)(Mount & Blade 2) crash on load order page if can't iterate staging folderChangelog for 1.4.10 (20 April 2021)Bugfixes:will fix mods that have invalid mod versions stored (by a buggy extension)exception ghosting plugin if the plugin was removed in parallelcrash when attempting to ping QBMS if its appears to be stuckcrash due to race condition in installer initializationcrash if uninstalling mod from history tab while re-installing modcrash if game extension ships with invalid iconredownloading an archive could overwrite the original and create invalid entries in dl liststartup settings (e.g. GPU acceleration) couldn't be changed from UIinput box for nexus mod id allowed invalid valuesinput box for bandwidth limit allowed invalid valuesfailed downloads in the rare case where the disk can't keep up with the downloadbatch rule assignments for mods applied to filtered out mod entriesopening extension browser with an unavailable extension selectedautomated bepinex download failed for non-premium userserror message if mod-tracking info out of sync with serverincorrect percentages displayed during import from NMMcouldn't download files from site domain that weren't Vortex extensionsmod rules persisting even after the reference mod is uninstalled(Witcher 3) race conditions breaking profile-specific merged file backups(Witcher 3) keybindings added by mods not loaded by the game(Witcher 3) crash if backing up merges and script merger config is missing(Enderal SE) incorrect save game paths(Stardew Valley) error when installing SMAPI and download is corrupted(Blade & Sorcery) crash if writing to LO file and game becomes undiscovered(Blade & Sorcery) error when mod distributes lo, and user removed file manually(BattleTech) fixed error if newly added game file was already in staging(RE engine games) revalidation bugs exhibited as validation errors and corrupt cache(RE engine games) revalidation error message if game is no longer being managed(RE engine games) fluffy manager dummy installer did not trigger for latest versionImprovements:new splash imageprevent accidentally closing the starter dashletslight text improvementsvarious errors caused by extensions will now inform which extension they were caused byvarious errors caused by system/filesystem corruption will now have more informative messagesensure qbms temp paths are writable(Fallout 3) will now also report incompatible archives(Witcher 3) improved priority assignment method(Pillars of Eternity 2) support for XBox Game Pass edition(Untitled Goose Game) moved to using BepInEx library(Mount & Blade 2) improved auto sort algorithm to use BUTRLoader metadataChangelog for 1.4.9 (24 March 2021)Bugfixes:exception in mod history if no state stored for a modexception managing a game using harmony injector on startupsome vc redist files weren't named correctly and thus didn't get loadedsome rare startup errors only got logged even though they can't be ignoredcouldn't unmanage game when the most recently used profile had been removed alreadywhen batch-assigning mod rules they could get assigned to filtered out conflictsvisual error while loading extensions(KC:D) fixed crash when refreshing mods list and mod no longer installed(Enderal SE) ini changes not applied(Greedfall) deployment error if game profile no longer available(RE2/DMC5) "missing game archive" errors(RE engine games) failure to revalidate dlc game archives(BaS) inability to ascertain the game folder on startupImprovements:updated electron to v11.4.1bepinex: direct users to the bepinex releases url if auto download disabledbepinex: refactored the bepinex download functionality to allow installation separatelybepinex: added automatic modtype detection for root mods and pluginsChangelog for 1.4.8 (18 March 2021)Bugfixes:crash caused by unexpected data in registry regarding windows store applicationsChangelog for 1.4.7 (18 March 2021)Bugfixes:refused to install malformed fomods (that previously worked)unhandled exception if login failsexceptions unhandled on "remove related"exception trying to combine mods with rule cycleexception trying to combine mods that aren't installedexception trying to track multiple selected modsexception trying to track uninstalled modsexception trying to change description of uninstalled modrare exception when Vortex tries to log SSL related error messagesdownload failed if filename invalidafter resuming a download the archive may remain lockeddownload may get paused if the/a download thread became very slow(gamebryo games) mod categories not shown in plugin screen(gamebryo games) exception caused by bash tags not being read yet(RE2/DMC5) fixed inability to revalidate when cache migration fails(RE engine games) revalidation failing to find game archives (when old cache used)(RE engine games) crash when invalidating and cache is corrupted(RE engine games) error notification for fluffy manager 5000 dummy installer(RE engine games) invalidation button unavailableImprovements:better handling if third-party game extension reports badly formed errorsimproved xbox-store installation identification(RE engine games) added cache reset buttonFeatures:(Skyrim SE, Fallout 4, Oblivion, Morrowind) support for xbox store variants(API) ability to find mutable location for xbox store games(API) allowing direct access to redux actions for FBLOChangelog for 1.4.6 (15 March 2021)Bugfixes:(rare) exception during deploymenterrors logged when switching between games (affected bethesda games only)Improvements:improved logging in a few casesChangelog for 1.4.5 (12 March 2021)Bugfixes:fomod validation was too strict(very rare) exception when receiving extremely large http headers(Enderal Special Edition) some mods wouldn't install with the correct directory structure(XCOM 2) fixed crash during LO deserializationImprovements:(Daggerfall Unity) updated gameart(DMC5/RE2) improved migration functionalityChangelog for 1.4.4 (11 March 2021)Bugfixes:- mod tracking didn't work correctly for a few games- temporary network errors could cause a crash- a few cases of error messages being reported incorrectly- fomod installer dialogs could get stuck with forward button disabled- updating a mod could lead to the mod being installed twice- (RE Engine games) cache migration failedImprovements:- prevent Vortex auto update from downgrading beta to latest stable- better error reporting on mod report if privatebin is temporarily unavailable- better error reporting when a fomod installer is invalid- more logging regarding automatic Vortex updates- (Enderal Special Edition) support added for various features (plugin management and such)Changelog for 1.4.3 (4 March 2021)Bugfixes:"Before/After all" buttons on the mod conflict dialog made it way too easy to create cyclessome error messages regarding files not being found produced needlessly technical error messagestracked mods were not updated/displayed correctlymisleading notification if "automatically install mods after download" option is enabledexception trying to track/untrack mod if its installation failed/was incompleteexception trying to "Remove related" if one of the mods recognized as related wasn't installed correctlyexception trying to display mod conflict cycle if mods had already been removedexception caused by event history when switching from no active game to a gamesilently failed to install game extensions when user wasn't logged inrefused to install themes that didn't contain either variables.scss or fonts.scssfailed to install extension if it was already downloaded for some reason(gamebryo games) progress notification about archive check wouldn't go away in case of an error(gamebryo games) exception on plugins list if bashed tags for a plugin were invalid(Baldur's Gate 3) some mods that should be added to modsettings.lsx weren't and vice versa(Dragon's Dogma) fixed archive merging potentially taking forever, not running at all or producing incorrect output(Dragon's Dogma) fixed error message if mod isn't installed correctly and contains a mergeable archive(Mount&Blade 2) fixed wrong load order assigned/displayed when swapping profiles(Subnautica & Below Zero) "Stop managing" when switching to community-maintained extension didn't work(API) elevated processes would sometimes die prematurely, unabled to send all data back(API - quickbms) placeholders in wildcards were being ignored(API - quickbms) attempts to write to stdin after process closedImprovements:Better messages/options when multiple game extensions try to manage the same game directoryBetter handling of situations where the deployment method previously used is no longer availableautomatically installing dinput8.dll hooks into the right directoryslightly more information on wait screen while switching profilesprogress bar while finalizing downloadmod highlight icon & color now kept in mod update/reinstall(Baldur's Gate 3) updated "divine" (the tool used to deal with .pak files)(Witcher 3) improved installer for previously incompatible mods (incompatible due to packaging)(Witcher 3) switching profiles will now store/restore profile data(XCOM 2) detection for GOG variants(XCOM 2) will now install more mods correctlyFeatures:Added a new workaround for symlinks requireing admin rights (*)(Blade & Sorcery) option to select VR mode(Witcher 3) option to transfer deployment order -> load order(XCOM 2) added support for "War of the Chosen"(XCOM 2) added load order management (base game and War Of The Chosen)(API) game extensions now have some control over what happens if another game extension tries to manage the same game(API) deployment methods can now be marked "compatible" such that if one becomes unavailable, the other gets preferred as a replacement(API) ability to suppress qbms notifications(*) This workaround is more robust and universal than the old one. If you have trouble with it, please contact us. Changelog for 1.4.2 (18 February 2021)Bugfixes:(since 1.4.1) exception trying to reinstall modtext overlapping in mod conflict dialogexception trying to download a file that failed earlier and wasn't removed(Vampire: TMB) game shown as discovered after uninstallChangelog for 1.4.1 (17 February 2021)Bugfixes:users could get stuck at startup unable to fix an invalid download folderexception upon "remove related" if one of the related mods got removed in parallelexception when unmanaging gameexception when extensions tried to pass complex objects to logging functionsexception trying to install invalid extension archiveexception trying to combine mods if no valid deployment method availableexception on startup if Vortex still had an extension list cached intended for an older versionexception on load order screen if mod had invalid image urlexception during post-deployment cleanup if files got manually deleted at the same timecustom mod rules were dropped on mod reinstalla few situations where placeholders weren't replaced on error messagesscrolling not possible in load order pagesome native windows errors were not reported correctly"endorsement" no longer tracked in event history since it requires a network request to change(gamebryo games) exception dealing with empty entries in bash tag list(gamebryo games) switching plugin from ghost to disabled actually enabled it(RE engine games) unable to activate(Witcher 3) script merger wasn't re-downloaded if user removed executable(Baldurs Gate 3) deployment error when active profile is no longer available(Dragons Dogma) (since 1.4.0) merging of arcs was brokenImprovements:news dashlet now includes game-specific news (for the active game)rephrased mod rules "must load after" -> "must deploy after" to distinguish from plugin rules"Reinstall" option no longer shown on uninstalled modsusing the same fallback image when the user has no avatar as the websiteNotification when importing files(Dragons Dogma) can now merge content into all arc files instead of just main_game.arc(Witcher 3) ensure script merger's game path config is set during tool setup(gamebryo games) can now ghost/unghost multiple plugins at onceFeatures:new placeholder available for staging/dl folders: {USERNAME} - gets replaced by the windows account nameFurther changes:Changed the way initial application is loaded. Shouldn't affect most users but if you saw occasional crashes on startup this may fix that. Please let us know. Also let us know if you now start getting problems on startup.Changelog for 1.4.0 (10 February 2021)Bugfixes:crash if extension tries to query info from a game store that has been disabledexception trying to remove invalid downloadexception if user manually edited the html domexception if SSL certificate can't be validated (network requests still get rejected though)removing a category could trigger multiple confirmation dialogsinvalid profile could cause unhandled exceptionpossible fix when quickbms gets stuckfixed failure to replace files within archives with quickbmswhen encountering corrupted userlist, didn't wait for user to decide what to dohidden files not immediately cleaned up during mod removal (next deployment fixed this though)in some rare cases, changing the id of a mod didn't trigger an update to the meta informationunnecessary error messages in log filenow bundling entire vc runtime (might fix startup problems for some users maybe?)error message when canceling a downloadpotential crash at first startup after updating to a new Vortex versionscript extender primary tool check was case sensitivevisual glitch in game thumbnailspotential attempt to deploy undiscovered gamevery rare situation where if logging isn't possible a minor problem could cause a crashcertain characters in the Vortex application path could lead to images not being showndownloads stuck at "Finalizing" if Vortex was closed or crashed at a bad timevarious texts that previously couldn't be translatedglitched download progress display after pause&resume(Oblivion/Fallout 3/Fallout NV) outdated load order displayed when autosort is disabled(RE2/DMC5) exception if error was encountered iterating game archive(RE2/DMC5) exception if re-engine-wrapper extension wasn't loaded(BaS) mod name issues causing assets to be missing in-game(Witcher 3) rare attempt to write invalid mod entries to load order file(Witcher 3) mod names with witcher3tl mod type resolved incorrectly(Baldurs Gate 3) crash when deployment manifest is inaccessible(compact/contrast themes) ugly toolbarsImprovements:updated electron to version 11.2.3updated loot to version 0.16.1(hard coded) exclusion list of files/file patterns that shouldn't be deployedon closing Vortex will show a message if an update is going to be installedchanging a table filter no resets selection in the table (previously invisible lines could still be selected)display mod version in conflict dialogThe "More..." text in the navigation bar when downloads multiple files is now a link to the dl pagemore sensible table grouping of "equivalent but not quite equal" valuesimproved handling of links for vortex extensions from the site"active downloads" widget (bottom of navbar) now prioritizes active downloads over paused onesimproved wording on a bunch of dialogs/messagesmore "friendly" names for automatically downloaded extension updatesreduced number of github api requestno longer request response to feedback if user has already given onehighlight downloads that can't be resumed (due to a server limitation)When Vortex launches a game store, it's no longer a child process of VortexAttempt to improve robustness of fomod installer against misconfigured systemsmanually set mod category and notes now kept on mod update(Witcher 3) added option to open documents folder from load order page(Subnautica & Below Zero) replaced with stubs(Neverwinter Nights 2) added support for mod type for mods that should be installed to override(gamebryo games) now supporting savegames with zlib compression(gamebryo games) corrupted savegames are now marked and can be filtered(symlink deployment) will now retry failed filesystem operations(API) it should now be safe to purge games other than the one currently being managed(API) simplified the api to interface with quickbmsFeatures:event history on mods and plugins screenoption to limit download bandwidth used by Vortexoption to automatically install mods after downloadoption to bring Vortex to foreground when starting a download from the browseroption to copy files into downloads when using "install from file"ability to search (mod) conflict editor or to only show unresolved conflictsability to track/untrack modsability to batch-edit mod rulesability to sort categories alphabeticallyability to merge multiple mods into oneability to change mod highlight (the user-defined colored icon column) on multiple mods at onceability to stop managing a game (effectively removing all profiles for the game, use with care!)ability to remove related mods (e.g. other versions of the selected mod)ability to create windows shortcuts to start Vortex with a specific profile (and game) directlyability to filter mods by authorcan now show (and group by) mod type as a column in the mod listcan now start filtering in tables with ctrl+fcan now use .jpg and .ico files for tool iconscan now use filter category column by arbitrary textprofiles can now be given a descriptioncan now set up Vortex to shut down the computer once all active downloads finishbutton in downloads page to directly open the download foldermod description and author can now be edited(gamebryo games) support for "ghost"ed plugins(gamebryo games) displaying bash tags(gamebryo games) added column showing whether a savegame is an auto-/quick- or manual save(gamebryo games) warning if using incompatible archives (BSA/BA2 intended for a different game)(gamebryo games) notification about "mod contains multiple plugins" now has button to show those plugins(Resident Evil 3) support added(API) requireExtension can now specify a version pattern to limit which versions of an extension are compatible(API) game extensions may now provide their own mechanism to determine the game version(API) more convenient & robust functionality to deal with load ordering for games(API) support for game stubs (required so we can turn bundled into separate extensions)(API) support for multiline input in standardised dialogs(API) can now query whether a game store is installedChangelog for 1.3.22 (12 January 2021)Bugfixes:exception caused by one of our sanity tests on first use if Vortex isn't fully initialized yetin some cases the "Give Permission" option on locked files didn't workcreating mod directories might fail if elevation (admin rights) are requiredfont choices "serif" and "sans-serif" in themes didn't worka few cases where user canceling an operation caused an error notificationwhen manually marking downloads as compatible with games, unoffical games couldn't be removed from that list any more(Devil May Cry 5) failure to read mod directory not handled gracefully(Blade & Sorcery) potential issue creating missing mod directories(Blade & Sorcery) crash if writing loadorder.json file fails due to filesystem errors(Blade & Sorcery) crash trying to write loadorder file if game configuration file is missing(Blade & Sorcery) json parsing errors not handled gracefully(Blade & Sorcery) more checks to ensure the game environment is valid (game discovered and mod folders exist)Improvements:(Fallout New Vegas) detection of GOG editionChangelog for 1.3.21 (17 December 2020)Bugfixes:(Baldur's Gate 3) more graceful handling when encountering corrupted xml files(Blade & Sorcery) fixed application crash when game installation is corruptedImprovements:(Blade & Sorcery) overhaul of load order system to be compatible with game version 8.4Changelog for 1.3.20 (15 December 2020)Bugfixes:failed check for whether the primary tool for a game is validMod installations impossible if any extension-provided installer returned invalid resultscrash if an extension tried to create a dialog with invalid parametersdisabled (as in: not usable) toggles were not distinguishable from regular ones(rare) error message attempting to replace already-removed modfile transfer (staging or download folder) needlessly failed if a directory was created manually during the transfer(Skyrim Special Edition) Savegames using zlib compression weren't supported(Morrowind) steam version not discovered(Baldur's Gate 3) exception in load order page if no mods installed(Baldur's Gate 3) Load order resetting when deploying, refreshing or enabling new mod(Baldur's Gate 3) Vulkan exe not discovered correctly(Witcher 3) menu installer filtering out unique config files(Witcher 3) mods erroneously marked as multi-component(Subnautica) dropped QMM installer as it's no longer supported(Mount&Blade 2) locked load order entries highlighted as missing after sortImprovements:updated electron to version 8.5.5Changelog for 1.3.19 (18 November 2020)Bugfixes:- very rare exception apparently caused by installing fomod while switching profile- (BG3) installing fomods was still not workingImprovements:- updated electron to 8.5.4- more graceful handling of certain installation errors- system fonts only fetched on demand (the fetch causes a crash on a few systems and we don't know why)Changelog for 1.3.18 (16 November 2020)Bugfixes:incorrect "Missing Master" after switching between Bethesda games (rare)exception highlighting mod-rule cycle (rare)file conflicts sometimes not calculated on startupscript extender plugins incorrectly labeled "manually installed" in error messagesexception if mod meta information contains non-semantic version numberssymlink-deploying electron applications as a mod would cause incomplete purge(Bethesda games) script extender marked as discovered even if not installed correctly(Witcher 3) support for multi-component menu mods(Blade & Sorcery) crash when game installation is corrupted/incomplete(BG3) crash if user deletes Mods directory while Vortex is running(BG3) exception installing fomod for BG3(BG3) unhandled exception if modsettings.lsx file was corrupted by userImprovements:Plugin list is visible again while sortingallow user to attach arbitrary files when replying to feedbackno longer report file conflicts over irrelevant files (.git, .hgignore, _MACOSX, ...)warning if user has set up a script extender for the primary tool but it's not installed (correctly)allow users to retry filesystem operations on certain I/O errorsmore graceful handling of certain installer errorsChangelog for 1.3.17 (5 November 2020)Bugfixes:- unhandled exception if symlink workaround has to be disabled on startup and that fails- unhandled exception from gamebryo plugins screen if session state not initialized correctly- unhandled exception after mod failed to install correctly- updating certain extensions could cause an exception (the update still worked correctly though)- switching languages may not update texts until restart- changing mod type didn't request deployment even though it is clearly necessary- (BG3) unhandled exception if divine.exe reports an error- (BG3) GUI mods being written to modsettings.lsx caused mods to breakImprovements:- (BG3) no longer report conflicts re info.json filesFeatures:- (API) allow game extensions to specify files (or file patterns) to ignore for conflict detection- (API) export "withErrorContext" function which allows adding information to all errors occuring in a block of codeChangelog for 1.3.16 (3 November 2020)Bugfixes:- crash upon electron-internal exception (rare and probably a minor one)- exception on plugins page- extensions screen might (rarely) show the incorrect (enabled/disabled) state for an extension- two error messages if network request fails due to dns lookup error- error reported if processes started by Vortex were terminated during windows shutdown- game discovery based on EA Origin/EA Desktop might miss games- (BG3) exception due to attempt to refresh uninitialized ui- (MHW) stracker's mod loader was being installed as a modImprovements:- updated electron to version 8.5.3- UI/UX improvements to issue response dialog- further sanity check when user changes download/staging folderFeatures:- (Code Vein) open option for the game settings directory- (API) getVortexApi can now be used to get at the localAppData directoryChangelog for 1.3.15 (29 October 2020)Bugfixes:incorrect notifications about exceeding the plugin limitbroken characters on savegame screen for chinese savegamesfiles added to game directory might not have been noticed and assigned to corresponding modunder certain circumstances would try (and fail) to install mod for a game that isn't discovered(Mount & Blade 2) fixed mod installation failure if mod has multiple submodules(Baldur's Gate 3) exception when no player profile has been created (yet)Improvements:Allow attaching session log to feedback responseerror message when extension failed to load more readableAPI:New events before & after removing a modChangelog for 1.3.14 (27 October 2020)Bugfixes:reporting download error when none had happenedcrash with "Script Error" as the only error messageduring startup error notification might state the wrong extension as the originif reading ini files failed due to onedrive, user changes could get revertedimproved/fixed fallback if reading application state failsincorrect url encoding used when starting downloads manually from urltried to resume download even though we know it wouldn't workwhen assigning (and moving) a download to a different game, errors weren't handled properlycleaning up after a failed/interrupted staging/download folder transfer could failpausing a download after the last chank has been transfered but before the download is marked finished broke the downloadVortex could hang during start if the windows api calls re task management didn't workwould potentially continue asking for response to issue after the user had already given onenotification re plugin cycle had order inverted between master <-> non-masterinfinite activity indicator if no plugins installedfixed attempts to execute harmony specific functionality for non-harmony games(galciv3) deployment error if profile no longer exists(Blade & Sorcery) incorrect load order prefixes past 25 mods(RE2/DMC5) DLC archive queries executed on non-DLC folders(Mount & Blade 2) exception on profile change when game not discoveredImprovements:added warning if plugin limit is exceeded and better visibility of plugin limitdetection for a bunch of games when running on Linux (native)Handle nxm:// links triggered from inside Vortex directlystop user from setting the download/staging folder to the base Vortex appdata directoryif an extension tries to register an invalid state watcher, only report error once(Witcher 3) improved some explanation textsFeatures:(Baldur's Gate 3) added support(Starsector) removed, there is an improved community-supported extensionAPI:(generic load order ext) allow load order entries to have custom data associated with themChangelog for 1.3.13 (8 October 2020)Bugfixes:(1.3.12 only) exception on Dashboard (issue dashlet)Steam Overlay not working for various games when started from Vortex (not sure in detail which were affected and which were fixed)when cloning default themes the copy wasn't correctly marked as "Dark"under ominous circumstances move deployment was not able to purge/undeploy mods. Even now it will be *a lot* slower in those cases.(Kenshi) search-based detection might mistake other games for KenshiFeatures:added command line parameter to start Vortex with developer tools openedChangelog for 1.3.12 (7 October 2020)Bugfixes:quick discovery didn't find certain games if they were installed while Vortex already runninghidden download graph couldn't be restoredsearch-based detection broken a couple of games (Darkest Dungeon, Dawn of Man and Surviving Mars)mod reporting could hang during calculation of md5 checksumscrash on startup in case of missing environment variables (wine users only?)exception in mod report if files aren't deployedexception in mod report if server isn't available/reports an errorexception if merge extension wants to apply to a mod type that won't get deployedexception if vortex tries to update download file name at the same time the download was canceled/pausedexception opening game "+"-menu if no information for that game was stored yetbad error handling if download can't be renamed to its final namebunch of fixes to translationsgame-specific code kicked off for unrelated games (multiple cases)(Stardew Valley) crash on startup if mod directory can't be created(Witcher 3, Blade and Sorcery) visual glitchesImprovements:show .dazip files in download listsanity check to ensure load order is synced correctly (generic lo feature)(Dragon Age) better detection for mod type (Addin vs override)(Mount & Blade 2) SDK autoconfigured(NWN:EE) warning if multiple mod directories detected(api) game extensions can now specify appData path and settings path for opening directoriesFeatures:Added ability to reply to feedback without github loginChangelog for 1.3.11 (30 September 2020)Bugfixes:savegame list didn't refresh after importexception if user manually deletes directory in a game while that game is being purgedexception on start up if download folder can't be created(maybe) fixed a problem with fomod installer on older windows/.net versionsImprovements:automatically repair corrupted FNIS Data mod entry even if no fnis settings changedattempt to fix corrupted download folder tagChangelog for 1.3.10 (29 September 2020)Bugfixes:avoids refreshing plugin details during mod activity (caused error messages)Load order (generic) pages didn't always update correctly upon adding/enabling modsa few more cases of untranslatable texts(Dragon Age: Origins) Addins.xml missing entries for mods(Witcher 3) various issues with load order sorting and missing context menu(MS Flight Simulator) placeholder texts used in the UI(api) adding a heading to a panel broke the layout(api) DraggableList component didn't work with objects as itemsChangelog for 1.3.9 (23 September 2020)Bugfixes:Mod installation got stuck for certain modsCertain actions on windows store games triggered a series of permission errorsincorrect warning about the download directory not being set up correctlyallowed removal of bundled themesallowed invalid names for custom themesdashboard banner avatar not updated correctly(rare) exception if a bundled exception was newer than an installed one(rare) exception trying to import savegame from profile that has been deleted in the meantimecleaner handling of a couple of rare errors we couldn't reproduce ourselvesimporting save games from global -> profile stopped working occasionallyerror message (timeout) using symlink deployment if user doesn't confirm the UAC dialog for a long timeimport from Mod Organizer would sometimes create invalid mod entries in Vortexduring import from MO, separators were displayed as importable modsimport from MO not available for Fallout: New VegasNVSE automatic update failed to deduce latest versionfor games that load mods alphabetically, the generated prefix was incorrect when deploying while the game not activeerrors from QBMS not reported correctlyswitching profiles was possible while a purge was ongoingvarious texts could not be translatedafter auto-updating a bundled game extension that game would sometimes show as not installed(Halo) fixed wrong mods path for ODST(Darkest Dungeon) failure to set game due to inaccessible file/folder(Flight Simulator) Steam version not auto-discovered correctly(Witcher 3) tried to modify load order with no active profileImprovements:more extensive logging to various errors being logged to help investigate hard-to-find issuesprevent extensions from setting up invalid mods that could later cause issuesannouncements are now sorted newest->oldestFeatures:api: added functions "isFilenameValid" and "isPathValid"Changelog for 1.3.7 & 1.3.8 (11 September 2020)Bugfixes:Transfering Staging/Download folder could lose files if new path actually refers to the same directory(Kenshi) incorrectly treated as installed after it was uninstalledChangelog for 1.3.6 (11 September 2020)Bugfixes:exception adding files to downloads screen when no game activeexception running a tool when no profile activeexception on startup if login info unsetexception if steam install is corrupted (or was uninstalled incorrectly)Changelog for 1.3.5 (10 September 2020)Bugfixes:- crash (whitescreen) if user has savegames with custom names that contain no letters (bethesda games only)- exception when trying to look up metadata for an invalid download- crash in download view trying to open an invalid download- crash checking for script extender errors (gamebryo) if manifest can't be accessed- exception (not very information one) if a deployment method generates an invalid incompatibility notice- crash in renderer could take down entire application with uninformative error message- possible errors on systems where windows store isn't installed- errors logged when typing certain keywords in the feedback title- (Witcher 3) failure during merge caused two error notifications- (Witcher 3) crash when toggling load order mod states with no mods installed- (Flight Simulator) installing packs of mods caused an error generating the layout.json- (Flight Simulator) incorrect and inconsistent merging results for cfg files- (Dragon Age: Origin) failed to start steam version directlyImprovements:- better error handling in various places if an installed extension is buggyChangelog for 1.3.4 (9 September 2020)Fixed:in very large fomod installers, user selections might get reverted if clicking too quicklyexception creating mod report in bethesda games if the plugin load order hadn't been calculated yetfailed to install mods on some systems (apparently connected to windows system language)changing mod order rules in "Manage Rules" didn't correctly updateopening "Individual File Changes" from the conflict editor would cause unsaved changes to be lostImprovements:Download screen can now be used even if no game is activeautomatically retry creation of temporary files (if the error indicates that that may help)Changelog for 1.3.3 (3 September 2020)Bugfixes:exception if download list contains invalid itemexception if user clicks "Show" on file conflicts if they switched to a different game in the meantimeexception on a couple of games when checking for newly added files (rare)crash if user attempts to delete savegame of invalid/missing profilecrash in MO/NMM import of user manages to cancel and then restarts import in less than a second (congrats for that btw...)changing profile might get stuck on certain errorsincomplete cleanup after installing nested installererror message about missing staging folder when first managing a gameerror message switching profile, if both the selected profile and the fallback are invalidsuppressed a few non-issue error messages from foreign libraries we can't controlno longer show "Conflicts haven't been calculated yet" during profile switchin rare cases, the "Extensions" dashlet would request extension to be endorsed but show no unendorsed extension(api) merged files would end up in wrong directory for certain games(api) debouncer could get stuck if the callback function threw an exception(Witcher 3) exception ordering load ordering(Witcher 3) exception if script merger checksum doesn't match(Witcher 3) exception about mod.settings being a directory instead of a fileImprovements:Updated electron to version 8.5.1offer retry if removing a directory fails due to a file still being openmade a couple of error messages more informativegot rid of hard coded version numbers in guided script extender installation(Witcher 3) refresh load order immediately when user sets priority manually(Witcher 3) improved priority assignment for newly installed modsFeatures:Support for MS Flight Simulator (2020)(Witcher 3) added icon bar button to allow users to reset priorities to an incremental basis systemChangelog for 1.3.2 (27 August 2020)Bugfixes:permission errors when managing Windows Store gamesexception on startup when active game no longer discovered(rare) exception when game stores are unavailable(rare) exception on deletion of a themeprovide more information when a mod installation fails (in the log)irrelevant issue from graph library caused error messageunhandled exception trying to esl-ifying a file that had been deleted by the usercontext menu on generic load order screen only shown for last elementrender error on generic load order screen when mod gets removedif user installs game extension manually that game could show up twice in the games screenfailed to render game thumbnail when extension doesn't specify a logo downloads from foreign sites might fail if server used compressiondownloads from foreign sites might fail (due to dls from initial page being started without referrer)(gamebryo games) error message when removing the last userlist rule for a group(Vampire The Masquerade: Bloodlines) exception selecting game if user lacked permission(RE2/DMC5) deployment error if profile is invalid(Skyrim VR) game discovery via steam not working(Mount & Blade 2) catch error at startup presumably caused by corrupted application stateImprovements:more robust recovery for interrupted downloadsrenamed "Testing" update channel to "Beta"preserve line breaks in mod changelogsautomatically attach log files when reporting installer problemsslight layout fix on extensions screensuccess notification once missing dependencies are installedautomatically enables script extender when using the guided installer(Witcher 3) added ability to set priority manually + disable/enable all(Morrowind) Detection of GOG version(Morrowind) added tool shortcut for Construction Set(Blades and Sorcery) various improvements to migration process from older setupsFeatures:optional save game column for the time played on that save(api) extensions using the generic load order extension can now discern the reason for a presort eventChangelog for 1.3.1 (6 August 2020)Bugfixes:unhandled exception if plugin sorting process crashes at a bad time(rare) exception on startup due to list of downloads being mia(rare) exception if one extension depends on another and that one failed to load(rare) exception checking running processes(rare) exception purging files if the game wasn't correctly registeredexception in some cases if the list of groups in the userlist is invalidlayout of address bar in embedded browser broke if url too longpotential problem when we update a bundled extension independently from the main apptutorial videos not positioned correctlyVortex would give up way too quickly starting the secondary process for mod installssurvey wasn't shown if the announcement dashlet was disabledscripted mod installer might fail if temporary file gets locked (probably by AV)(Vampire Masquerade: Bloodlines) trying to open mod folder started the gameImprovements:(Subnautica) Added support for addons and CC2 mods(Subnautica & Below Zero) less intrusive QMM download/install processChangelog for 1.3.0 (3 August 2020)Bugfixes:(rare) exception about failing to close file when download fails(rare) exception if Vortex is closed/crashes during startup(rare) exception in filtering extensions listexception upon canceling a deploymentunhandled exception if removing outdated snapshot fails (or is canceled by user)QuickBMS error line details were getting truncated"Open in Browser" for a github-hosted extension lead to an invalid pageextension page didn't request restart in cases where it was necessaryfailure to properly report some errors during deploymentrestoring a vortex backup on a Vortex that wasn't reset wouldn't necessarily replace all existing state(api) the generated namespace used for localizations was unpredictable(api) debouncer arguments not set when triggerImmediately enabled(Witcher 3) mod settings changes weren't persisted(Witcher 3) script merger notification persisted after game switch(Witcher 3) error merging when game/mod input files are invalid(Kingdom Come: Deliverance) error attempting to write to load order file(Kingdom Come: Deliverance) error in game activation if profile became invalid(Sims 4) exception accessing ini file(Blade & Sorcery) invalid handling of externally added mods(Devil May Cry 5/Resident Evil 2) unhandled exception removing modsImprovements:Improved UI when manually scanning for gamesthe last time a mod was enabled is now trackedwhen multiple versions of a mod are grouped together and none is enabled, the most recently enabled one is displayed by defaultwhen a mod is installed from a fomod, we now generally enable all selected plugins (for mods installed from here on out)trailing white-spaces now trimmed from mod staging folders (those could confuse other applications)no longer report files as "externally deleted" if Vortex can't access themreduced likelihood FNIS is rerun unnecessarily (if automation is enabled)column toggles for tables no longer include columns that wouldn't show anyway (e.g. because they don't apply to the active game)external mod info banner displayed for locked entriesif the user specifies a relative path for staging/downloads it will now be relative to userData instead of the Vortex folder (which would always be invalid)if the current staging/download folder isn't tagged as such, offer the user to change it without moving data. This is to recover from settings corruptionmore logging when file validation finds errorquicker update upon changes to load order (for games using the generic component)(Blade & Sorcery) new gameart(Witcher 3) integrity check for script merger archive and executable(Witcher 3) button to open documents folder(Witcher 3) ensure DLC folder is created if necessaryTechnical changes:updated electron to 8.4.1replaced external library (zeromq) with custom implementation (it caused problems we couldn't fix)replaced node-sass with dart-sass (dart-sass is the current official implementation and less problematic)Features:Support for surveys on the dashboardability to start Vortex together with Windows (optionally minimized)ability to use variables in the command lines used to start toolsAdded functionality to allow users to start Vortex in task bar(Blade & Sorcery) support for load order management(api) generic mechanism to mark games as (in-)compatible with generic features(api) added a deployment method that doesn't actually deploy anything (for the rare game that can use mods directly from the staging folder)(api) allow dialog checkboxes to be disabled(api) allow extensions to specify position of table columns they addChangelog for 1.2.20 (27 July 2020) Bugfixes:reverted (for now) a recent "improvement" detecting file conflicts across mod types because it caused too many new issuesthe warning when the user tries to put the staging folder inside the Vortex directory wasn't shown (reliably)exception if a profile id became invalid during deployment (not exactly sure how that happened)exception on game activation for gamebryo games if game wasn't discovered (any more)exception navigating by crumbs in the embedded web browser on certain pagesexception clicking notification button after the UI crashed and restartedexception importing mods from NMM when no NMM instance was found(rare) exception checking script extender for updates(rare) mod removal failing for certain mod types.(rare) game discovery failed when games with similar names are installed (specifically Skyirm might not be discovered if Skyrim SE was also installed)(rare) exception changing the table sort order(rare) exception on game activation when mod directory already existed (probably only if mod directory is within a OneDrive volume)(rare or completely theoretical) file copy coud incorrectly identify source and destination as identicalformatting in "missing masters" dialog brokenextensions couldn't be toggled back (enabled -> disabled -> enabled) without a restart in betweensplash screen looked a bit broken if GPU acceleration was disabled(Divinity: Original Sin 2) exception if no profile active(Witcher 3) load order entries duplicated upon switching profilesImprovements:bumped version feedback during cleaning up after a failed transfer of the download folderreduced likelyhood that FNIS is re-run needlesslyoffer option to retry failed filesystem operations in more casesif the api reports an invalid url for the user avatar picture we now show the fallback img instead of the "missing image" icon(Sims 4) modding automatically (re-)enabled, e.g. after a game update (saves on restart)(Witcher 3) improved error handling if downloading script merger fails(Wolcen) better error message if mod xml files are invalid(Divinity: Original Sin 2) ensure modding folder existsFeatures:(Conan Exiles) support added Changelog for 1.2.19 (8 July 2020) Bugfixes:irrelevant files weren't ignored for the conflict detectionexception if the loot userlist was corruptedexception updating a mod while no game is activeupon endorsing an extension, Vortex would suggest a restarta third-party game extension for the same game as an existing one lead to increasing number of duplicate entries(Witcher 3) fixed script merger downloader not updating correctly past version 0.6.4(Sims 4) potentially missing mod path is now created during preparation/setup(Greedfall) fixed unhandled exception during deployment finalization Changelog for 1.2.18 (7 July 2020) Bugfixes:exception trying to open nexus mods site for mod that wasn't installedexception when searching the extension listexception when changing a load order indexexception grouping by download progressexception creating mod report when load order was undefinedexception if the user rejected the UAC dialog in certain situationsexception upon activating table grouping if data isn't fully loaded (yet)exception trying to activate game that wasn't correctly discoveredduplicate entries in mod list when adding files via drag&dropsteam info for games (like ratings, url) wasn't being fetched"diagnostic files" screen didn't show warning messages (oh boy...)slightly broken layout on Settings screen for non-gamebryo games (it was allocating space for a game-specific feature)long extension names broke the list layoutsome navigation controls in embedded browser didn't work(Gamebryo games) url for guide on cleaning plugins was outdated(Dragon Age Origin) discovery broken for both standard and ultimate editions(Dragon Age Origin) failed to start game through steam(Resident Evil 2/Devil May Cry 5) "invalidation failed" errors when a new, previously unknown, dlc is installed(Kingdom Come Deliverance) Load order listed empty/invalid mod entries(Mount and Blade 2) Attempt to copy file onto itself(Mount and Blade 2) Exception if game wasn't discovered(Witcher 3) exception installing menu mod if the archive was layed out in a certain wayImprovements:updated electron to version 8.3.4file conflicts should now be detected correctly across mod typesfalse positive for mod updates (happened if the latest version got deleted by the author and didn't get replaced)tools on dashboard now sorted by the time they were added (instead of effectively random)prevent user from trying to install vortex management files as mods (seriously guys...)don't show FNIS automation setting for games that don't support itallow searching by name in extensions tablemore gracious error handling if "symlink without elevation" workaround can't be usedrepeating failed file system operations in various places if it seems possible the problem was temporary(Dragon Age 1/2) improved file detection/filtering for dazip mods(Stardew Valley) discovery through GOG(Mount and Blade 2) discovery via epic games store Changelog for 1.2.17 (22 June 2020) Bugfixes:failed to install language extension when it used only the language code (without country code)exception if environment doesn't contain APPDATA (happened on linux with wine)exception in script extender installer for unsupported gamesexception trying to manage game that was incorrectly discovered (not entirely sure about the constellation)exception upon trying to report error from installer (which obscured the actual problem)limit length of mod report file names (otherwise they might end up inaccessible to some tools)mod report failed if staging files are missingc# fomod installers using more obscure features failedattempt to download from urls that were obviously invalidnavigating in embedded browser didn't always workbetter error message if a c# fomod installer can't be supportedNotifications regarding quickbms when an unsupported game is activetypo in name of script extender for Fallout 4 VRvalidation when changing staging/download folder might fail to warn about invalid changeobse was set up to be used as the default executable, which wasn't a good idea for the steam variantvery long category names messed up the ui layout in the category dialogsome errors reported from installer had no stack (even though we could use it)(Mount & Blade 2) load order sorting triggered when MnB2 wasn't actually the active game(Mount & Blade 2) exception if no profile is active(Mount & Blade 2) attempt to copy the same file onto itself(Mount & Blade 2) vortex_backup files were considered when looking for deployed files(Witcher 3) discovery of GOG variant failed(Witcher 3) deployment requested when it wasn't actually necessary(Witcher 3) attempt to merge non-xml input files(Witcher 3) a single invalid mod xml file broke the merge process(Witcher 3) failed to activate game if mod directories already exist(KCD) ensure mod_order.txt exists before writing to it(DMC5) attempts to access file list cache before it was created(RE2 & DMC5) notifications when a different game is active(Stardew Valley) rare exception discovering newly added filesImprovements:warn if user tries to move downloads folder into staging or vice versaexcessive logging from uplay gamestoreattempt to install dll file now creates a mod with that dll instead of "extracting" itbetter detection of UAC settings(api) ensure nexus update mechanism is only applied to mods downloaded from there(Dragon Age: Origins) discovery of ultimate edition(Witcher 3) better error reporting when parsing xml files fails(Witcher 3) better detection of ini files(RE2 & DMC5) better error reporting when discovery failed(RE2 & DMC5) no longer causing a delay when switching gamesFeatures:(Nehrim) support added Changelog for 1.2.16 (10 June 2020) Bugfixes:exception upon finishing symlink deploymentexception updating a mod if the source game of the mod is not known to Vortexexception trying to purge if no activator currently enabledexception trying to reset mods to manifest if no mods have yet been installedattempted to esl-ify undeployed pluginsattempted to install dependencies after a failed installpossible attempted to activate undiscovered game on startup(various) errors reported for unproblematic fs errors(Witcher 3) crash when there is no active profile(Witcher 3) menu mod installer failure(Resident Evil 2) fixed erroneous attempts to access file list cache before it was createdImprovements:if an extension takes excessively long to load, user can decide to waitnotification if user tries to run a misconfigured toolsome logging to track down hard-to-find errorssome clean up in log messagesmore gracious error handling on various errors(Witcher 3) better error handling for invalid merge inventory file Changelog for 1.2.15 (8 June 2020) Bugfixes:exception about the obse version number being invalidexception if mod not known in a profile(rare) exception if mod has no attributesexception if opening dir/file fails (e.g. if system has no default app to handle the file type)error notification if user cancels an operation during directory cleanupexception if snapshot for "new file detection" got corruptedalso: made the creation of that snapshot more robustadditional error reported if mod rules contain cycleconfusing error message when trying to install omod(RE2) installer for fluffy quack manager was disabled(SDV) errors reported for minor stuff(Witcher 3) unhandled exception running script mergerImprovements:attempt to repair meta database if it's corruptedallow suppression of recommentation to install nvse(Witcher 3) documents folder created if missing(Witcher 3) warn if user tries to install script merger as a mod Changelog for 1.2.14 (8 June 2020) Bugfixes:"Report" button wasn't offered on many error messages that should have oneexception activating a game that didn't have a valid deployment method set previously Changelog for 1.2.13 (4 June 2020) Bugfixes:exception entering dependencies dialog when conflicts not calculated yeterrors iterating origins gamestore folder weren't caught/handlederrors in "new files in game directory" check weren't handled graciously"deploy order" column on mods page didn't actually show the order that was being usedlocked entries in generic load order extension were forced to enabled(rare) not all directories created by vortex were correctly tagged and would then not be cleaned up in purgepreviously introduced css cache (for quicker startup) wasn't usedbackup of deployment manifest wasn't deleted on purge (this left orphaned files when moving staging folder)for some games the "new files in game directory" check could take ages and use a lot of memoryinstalling duplicates of mods when installing mod dependenciesthe guided script extender installation could interfere if se was also installed manuallyvarious fixes (mostly error handling related) to guided script extender installation(Mount & Blade 2) context menu remained invisible(api) removing meta servers programmatically didn't work as advertisedImprovements:updated electron to 8.3.1mod reports now include load order for non-gamebryo games if availablestoring meta information for mods installed as dependenciesautomated script extender installation now fetches latest nvse from githubsome improvements to help texts and log messages(Dark Souls 2) updated download url for gedosato(Witcher 3) automatic discovery of GOG release(Witcher 3) re-enabled use of symlink deployment(Witcher 3) improved script merger version detection(Witcher 3) no longer installing multiple instances of script merger, this also simplifies "updates"Features:"Preview" button in file conflict screen to preview files (if file format is supported by installed default application) Changelog for 1.2.12 (26 May 2020) Bugfixes:epic game detection not workingfomod command "GenerateDataFile" not working (most prominent case was Project Nevada)erroneously restored .vortex_backup files if game or user settings enforce cleaning of empty directoriesexception if invalid nxm url was manually entered into address fieldhighlighting mods when navigating from the plugins list to a specific mod didn't work and could freeze Vortexdashboard not re-layouted on login/logoutediting a tool on the dashboard might not have updated the ui accordinglyimproved chance that Vortex would adapt correctly if user moved the game without first purging modspossible crash if extension used an invalid version numberunfulfilled plugin dependencies reported even after the plugin was uninstalledvery rare, seemingly random exception installing a modwhen initially creating the FNIS Data mod it would indicate file conflicts with animation modsexternal changes reported related to files generated by FNISchanging the mod staging or download folder might be impossible if the original location no longer existedfiles falsely reported as conflicting on mod types that set mergeMods to false (probably only affected Beat Saber support)extension update from github releases failed if old version was still in downloads dir (only affected "Titlebar Launcher")extensions might be incorrectly treated as translations (don't think this affected anything actually released)Korean language named incorrectly (thanks to alexkoala)extension search was case sensitive(Kingdom Come: Deliverance) uncaught error reading the mods directory(Witcher 3) avoid adding managed mods as external ones on the load order pgae(Witcher 3) merged mods weren't loaded lastImprovements:electron updated to version 8.3.0added tooltip to file override dialog (to help with very long mod names)implemented mod dependency lookups via meta server based on file nameexternal applications started from Vortex should now reliably be brought to the foregroundincreased duration notifications are visible for after they got updatedThe "Suggest" button for the staging folder is now always availableallow manually reloading the plugin list if it failed to load for some reasonsome additional logging during startuptimeout to prevent extensions from freezing Vortex during startup(Witcher 3) support for menu mods using the W3MM archive pattern(Witcher 3) installs Script Merger automatically(Portal 2) validation for extension loosened to allow this extension to work again(Neverwinter Nights, regular and ee) improved mod installation compatibility(X4) no longer prioritizing description and version from the mod manifest over the data stored on nexusmods.com(New Vegas) treat FalloutCustom.ini as per-profile setting (if local game settings are enabled)(Monster Hunter World) less invasive way of informing about strackers loader(Mount & Blade 2) load order entries can now be locked into positionFeatures:"Create Report" feature on mods generates a shareable report about the mod installation/deployment to assist in searching for problemsGuided installation of script extenders (obse, skse, fose, nvse, f4se)"missing masters" message plugin names clickableadded options for opening settings and appdata folders for bethesda gamesadded sorting options to the extensions browser(api) various utility functions added Changelog for 1.2.11 (5 May 2020) Bugfixes:mods got stuck during installationrare crash if registry access function encounter invalid valuesrare exception where keyboard events where sent to unmounted controlsrare exception when selecting a range of items in a grouped tablerare exception if windows api for task management api doesn't work(X4) incorrectly assigned folder names on mod install (existing installs will be repaired automatically)(RE2/DMC5) potentially slow down of deployment processImprovements:updated electron to 8.2.5workaround for symlink elevation disabled if task management api doesn't work(RE2/DMC5) prevent installation of FM5000 as a mod in Vortex Changelog for 1.2.10 (29 April 2020) Bugfixes:"Symlinks without elevation" workaround was brokendidn't correctly display implicitly solved mod conflictsclicking on links in Tutorial videos opened a window within Vortex that may be difficult to closeasked for permission to start game store even if it was already runningerror messages if Epic Game Store had outdated manifests (referring to games no longer installed)invalid game entries were added to the Epic game storeneedlessly long log messages if microsoft game store wasn't founddownload progress bar would sometimes show "NaN%"(Mount & Blade 2: Bannerlord) Vortex would request reinstall of the game in cases where this wasn't actually necessary(Mount & Blade 2: Bannerlord) game could not be activated if discovery path was set manually(Mount & Blade 2: Bannerlord) unhandled filesystem exceptions when "Modules" folder was missing(Mount & Blade 2: Bannerlord) unhandled exception if game was never started before(Witcher 3) Error message related to load order referencing uninstalled modsImprovements:updated electron to 8.2.4increased display time for notificationsfewer unnecessary rerenders of generic load order screen(Mount & Blade 2: Bannerlord) improved error handling for missing mods in staging folder(Mount & Blade 2: Bannerlord) force Steam to be running to allow starting the game directly(Subnautica) automatic detection for the Epic Store version(api) ability to programatically start the game launchers (like Steam)(api) better error messages if a game extension isn't valid Changelog for 1.2.9 (23 April 2020) Bugfixes:c#-based fomod installers failed to read data filesvisual glitches in the generic load order pageexception deactivating mods when using move deployment (if the mod wasn't fully deployed)elevated tools were run without the Vortex directory as the working dir (instead of the directory containing the tool)(Mount & Blade 2: Bannerlord) cache not refreshed when switching profile(Mount & Blade 2: Bannerlord) xml parsing didn't support utf-16(Mount & Blade 2: Bannerlord) Native module locked even though some mods need to load before it(Mount & Blade 2: Bannerlord) ensure we don't add disabled/removed paramaters to launcherImprovements:(Mount & Blade 2: Bannerlord) Tweaks to info panel Changelog for 1.2.8 (22 April 2020) Bugfixes:when a game extension was supposed to be updated, the update would get reported in an endless looptext overflowing in load order info panelmod attributes set by an installer could get overwritten by the attributes determined by the "generic" mechanism(Kingdom Come: Deliverance) exception if mod_order file was missing(Mount & Blade 2: Bannerlord) load order list contained deleted entriesImprovements:notifications now shown while using the embedded browser Changelog for 1.2.7 (21 April 2020) Bugfixes:didn't recover after renderer crashexception upon checking plugin dependencies/incompatibilitieswrong file installed when updating extension (rare) Changelog for 1.2.6 (20 April 2020) Bugfixes:Error Notification when creating plugin rules with ctrl+drag if the rule already existsincorrectly reported plugin required/incompatible"Dark Theme" toggle was always reset on opening the screenMod installation progress showed Extracting for a bit when the actual installation had already started(Mount&Blade 2: Bannerlord) no load order entries for freshly installed mods(Mount&Blade 2: Bannerlord) entries losing position on mod install(Witcher 3) ensure unique values when parsing merge inventoryImprovements:more unique icon for "Open on Nexus Mods" actionbetter change detection in Load Order extensionno longer auto-hide progress notifications(Mount&Blade 2: Bannerlord) enabling/disabling no longer requires deployment(Mount&Blade 2: Bannerlord) load order screen will now update correctly upon purge(Witcher 3) Ensure deployment notification is raised upon change in load order Changelog for 1.2.5 (16 April 2020) Bugfixes:exception during update (EPERM)(since 1.2.4) exception when checking plugin rules (gamebryo games)embedded browser needlessly refreshing Changelog for 1.2.4 (16 April 2020) Bugfixes:Tools not automatically discovered when installed via symlinkswhen manually setting tool location pre-defined icons were replacedhash-based mod info lookup from manually configured meta servers didn't workload order extension would request deployment on inconsequential changesconfusing error message when trying to install extension from downloads screensometimes unresolved file conflicts didn't show up in "Manage Rules" dialogvery uncommon situation where user was considered logged out but login dialog wasn't offeredinternal (non-critical) error reported to userkeyboard navigation in grouped tables was broken(since 1.2.0) Default action for mods was changed compared to 1.1.x(since 1.2.0) some fomod script functions didn't work(Monster Hunter: World) added several pre-defined tools(API) fixes to load order extension for games with custom item rendererImprovements:updated electron to version 8.2.2Notifications now get hidden after a short delay (remaining available until dismissed by clicking the bell icon)Can now "continue" on certain uncommon filesystem errors where previously only Cancel or Retry were possible. Use at your own riskflash "Manage Rules" when there are unresolved file conflictsinstallation of game extensions is now more streamlined (game gets activated immediately after installation)Will now report if required/incompatible rules for gamebryo plugins are being violated(Mount and Blade: Bannerlord) support added(Neverwinter Nights 2) installer for loose .mod files(Witcher 3) request deployment if manually added mod is detected Changelog for 1.2.3 (31 March 2020) Bugfixes:exception at startup if certain game stores weren't installed (e.g. GOG)fixed a potential problem where the wrong icons were shown for tools on the dashboardexception in game discovery using certain game stores(Witcher 3) incorrect load order index used for manually added modsImprovements:when selecting game directory, subdirectories are now also acceptedcaching themed css (avoids showing the base theme for a second during startup)in the generic load order page, external mods (not managed by Vortex) are now highlighted(Monster Hunter) updated to work with latest mod loader(Witcher 3) slight UI improvements Changelog for 1.2.2 (26 March 2020) Bugfixes:"EACCES" error generated by the update mechanismerrors during game discovery related to windows store gameserrors regarding failed registry access weren't handledon games where files get merged during deployment (only Wolcen atm), mods were incorrectly reported as obsoletemoving staging/download folder on a drive (from and to) that doesn't support hard links (exfat) failedImprovements:improved capabilities of the "Vortex needs to access protected file" mechanismVortex will now warn if the staging folder has been changed/reset outside Vortex (and allow recovery)can now pass arguments to launchers (Steam et al) when starting games through themcan now select the "execution name" for windows store gamesFeatures:periodic state backups to help recover from corrupted stateoption to reset mod enabled/disabled state to last (successful) deployment(Halo: The Master Chief Collection) support added Changelog for 1.2.1 (20 March 2020) Bugfixes:exception a minute after finishing a downloadexception on startup when an (installed) extension isn't using semantic versioningexception upon clicking "fix" on the "Mods can't be deployed" notificationwhen staging folders had to be fixed, the process couldn't be canceled in the first dialogImprovements:warn about extensions using unavailable api functionsFeature:option to install mods without any logic (meaning it simply gets extracted with no files rearranged) Changelog for 1.2.0 (19 March 2020) Bugfixes:exception opening mod dependency screen too early after startupexception if purge was necessary on startup (to recover from errors or due to migration)exception if rss server returns enclosures without type (shouldn't happen in practice)a single broken steam manifest could break the steam-based game discovery(Themes) dark mode didn't actually work (requires re-saving the theme)Improvements:updated to electron 8.0.3updated many other dependenciesmodals with cancel/save buttons don't close by (accidentally) clicking outside the dialogfomod installer now runs in separate process (should ideally not affect anything functionallybut hopefully more robust)fewer/less confusing error messages if network is disconnectedsystem should no longer go to sleep (power saving) while Vortex is downloading filesadditional warning if user is deleting the active profilealways clean empty directories for games where each mod is in a separate directorywarn if uninstall registry key is missingwhen updating mod open directly to right file page (non-premium users only)Extensions page is now always visible, dropped the "Advanced" toggle in settingsallow multiple extensions to provide translations for the same languageslight (?) performance improvementsFeatures:can change the width and height of dashlets (right-click anywhere in the dashlet)can now endorse installed extensionsdashlet presenting unendorsed and newly added extensionssearch field on browse extensions listupdating extensions from github (mainly intended for official extensions)certain notifications can now be disabledmod types can now be "non-essential" (meaning they can't prevent a deployment method from being selected)(Witcher 3) load ordering(Witcher 3) interoperation with the script merger(Stardew Valley) reimport newly added files to mods if it's unambiguous(Stardew Valley) automated installation/management of SMAPI(Stardew Valley) button to help with sending logs in error reports(Battletech) reimport newly generated files into mods(Battletech) avoid creating directory tags(Monster Hunter: World) custom modtype for Stracker's Loader, now installs correctly after the latest MHW update(Wolcen: Lords of Mayhem) preliminary support (will probably undergo significant changes soonish)API (interesting primarily to developers):support game detection via GOG, Origin, UPlay and the windows storegeneric extension to deal with load ordering in gamespatches to unity games are now deployed as mods so they can make use of different deployment methodsextensions can now add stuff to the main toolbarevents are being triggered when files not associated with a mod are added to/removed from game directorytools can be marked as "default primary" so they get set up as primary by default if installedadded option to not create directory tags (__folder_managed_by_vortex) for a game. In this mode Vortex will clean up all empty directories, whether it created them or not, which may be problematic with some gamesDebouncer can now trigger on the first call Changelog for 1.1.15 (13 March 2020) Bugfixes:plugins screen might show perpetual activity indicator if no plugins foundexception upon "query info" if archive got deleted(RE2/DMC5) updated caused Vortex to detect file corruptionImprovements:QuickBMS scripts will now cancel if they get stuck instead of blocking the UIperformance improvement on filtered tables with gpu acceleration disabled Changelog for 1.1.14 (19 February 2020) Bugfixes:exception cloning themesorting by content column didn't produce a useful order Changelog for 1.1.13 (17 February 2020) Bugfixes:archive invalidation didn't appear on workarounds tab(Fallout 3) plugins couldn't be set to load before DLCs(KC:D) didn't allow ordering mods that don't contain a .pak fileImprovements:(older bethesda games) native plugins listed in plugins.txt again(KC:D) support for the Epic launcher releaseFeatures:(Battletech) added support Changelog for 1.1.12 (29 January 2020) Bugfixes:(since 1.1.10) exception when first selecting a profile(since 1.1.11) plugins not sorted after deployment(since 1.1.11) plugin names displayed in lower-case Changelog for 1.1.11 (28 January 2020) Bugfixes:exception trying to save theme changesexception when extensions list fails to updatelocking plugin index moved plugin to wrong indexcertain failures to load a plugin not reported(gamebryo) native plugins not counted in total(SDV) some mods reported incorrect error message during install(KCD) load order not correctly savedImprovements:themes may now include a details.scss fileslightly improved deployment performance Changelog for 1.1.10 (23 January 2020) Bugfixes:(since 1.1.9) exception on first activating a profilesome mod dependencies wouldn't render correctlyImprovements:force UAC consent window to frontforce FNIS window to front if one is shown (when running FNIS automatically)backdate vanilla bsas for Oblivion, Fallout 3 and Fallout NV to fix loose files not being used(Monster Hunter: World) notificatioon if Stracker's Loader is missing(Monster Hunter: World) added support for ReShade 4.x mods(Daggerfall Unity) select correct platform from dfmods Changelog for 1.1.9 (16 January 2020) Bugfixes:further issues with ini file settings getting lost/not being applied immediately after switching profilesmemory leak fixedImprovements:more obvious grayed-out effect on undiscovered games Changelog for 1.1.8 (14 January 2020) Bugfixes:ini settings could get reverted when switching to a different game or between profilesexception upon conflict check with no mods installedcolored nexus icons got messed up(Subnautica: Below Zero) button on dashboard started the original gameFeatures:no longer auto-enable manually added plugins (can be toggled) Changelog for 1.1.7 (8 January 2020) Bugfixes:hotfix for tables not working correctly in 1.1.6 Changelog for 1.1.6 (8 January 2020) Bugfixes:exception accessing conflict info before it's been calculatedrange selection was broken in tables with grouping enabled(KCD) unhandled exception when filtering pak filesImprovements:updated LOOT to 0.15.1added message to end of game list about unsupported gamesfallback for cases where initial redux state can't be IPCed (Unexpected token in JSON at position ...)some validation against installing invalid extensionsallow right-click -> paste on api-key input(Greedfall) automatically update modified time for mod files (this works around mods not being loaded after a game update)Features:Option to disable "friendly" date/times in columns (like "3 months ago") Changelog for 1.1.5 (9 December 2019) Bugfixes:installing extension could install the wrong extensionexception trying to save custom themeerror handling on writing manifest didn't retry write correctlyvideo fullscreen didn't work in knowledge baseImprovements:updated electron to 4.2.12Changelog for 1.1.4 (28 November 2019)Bugfixes:Some tools/games wouldn't run correctly in previous 1.1.x releases because they relied on global PATH environment entriesCouldn't override deploy order for top-level filesexception on pressing ctrl+a on a table that wasn't fully initializedgames couldn't be hidden if they weren't installed locallyscript extender error check could cause exception with no active gameMO import would sometimes not find modsquick launcher (top left) was invisible if the active game was hidden on the games page(KCD) exception on switching to a different game(UGG) patcher ops could be run while game was runningImprovements:Add ignore button to notification regarding script extender errorsExtensions list now sorted alphabetically Changelog for 1.1.3 (26 November 2019) Bugfixes:exception upon installing extensions (the extension installed correctly though)rare exception trying to browse for unknown gamerare crash when application started from Vortex produced unreadable error outputscript extender error column not always updated although data changed Changelog for 1.1.2 (25 November 2019) Bugfixes:"chrome fix" stopped working after chrome cache was cleared with a version >=77starting games through epic launcher didn't work for some gamesImprovements:notification before downloading a file that was loaded beforeallow downgrading version (when switching from testing branch to stable)allow filtering for incompatible plugins and loot messagesrevert button in themes settings now resets all settings, not just colors(api) game discovery via epic launcher can now use display name and code nameFeatures:(Untitled Gooose Game) added buttons to control patcher Changelog for 1.1.1 (19 November 2019) Bugfixes:freeze on startup when encountering corrupted steam manifestsexception in tool editorexception switching to no active profileexception when first enabling table groupingexception upon reporting certain errorsupdating extensions may leave previous version installed toogames incorrectly marked as "officially supported"might report update available for extensions that are already up-to-datestopped browse-buttons inset in input boxes from disappearingfiltering by content column didn't work(Devil May Cry 5) exception during deploymentImprovements:verify file validity at startupavoid loading foreign dllsnicer error messages for some rare errorsdo a md5-based lookup for all files imported from NMM to fill in missing meta datareduced file sizeallow manually forced update of extensions list (is still cached on the server!)(Team Fortress 2) improved installer compatibility (thanks to AtomicTEM)Features:report and offer to install unfulfilled extension dependencies (may currently require multiple restarts)added command line parameter to download&install mod/extension(api) ability to attach additional info below table rows Changelog for 1.1.0 (5 November 2019) Bugfixes:plugin list outdated after switching gamescrash when reporting certain (non-critical) errorsrare crash generating list of conflictspopup for mod highlights unusable when at the bottom of the screenchanges to auto-detected tools lost on restartmerging of files during deployment broken if base file actually existsimproved compatibility for downloading from foreign pages(api) extensions couldn't add actions to table rows that didn't have at least one hard-coded action(api) alternative mod sources weren't selectable to install from when the mod list is empty(Sekiro) didn't validate if game is actually installedImprovements:fomods can now be used with any game without any extra work in the extensionreplaced tabs on games screen with two foldable lists (only modded/unmodded)show extensions being loaded on startup to help identify issuesgerman translation is now a separate extension - like all other localisationsavoid unneccessary refreshes of the save game listsome improvements to wordingvalidate api key on manual inputperformance improvements to UIworking dir for tools now automatically updates with executable unless set manuallyendorsement button no longer offered if the author has disabled thembetter reporting for various rare filesystem errors(api) base language localizations now provided by extensions instead of the main repo(api) no longer allow "register..." calls outside the extension init function(api) game extensions can now specify stop patterns to guide the fallback-installer(Resident Evil 2) improved discovery(Stardew Valley) improved installer compatibility (in particular mods with a Contents directory)(Witcher 3) symlinks no longer offered as deployment method (because script merger doesn't support it)Features:Find and Install Extensions from inside VortexExtensions installed this way update automaticallyLanguages and Themes can also be installed via the extension mechanismTables can now be grouped by attributesShowing a warning when the script extender logged errors during the last runMore options for starting tools/games (e.g. "close vortex on start")Allow disabling GPU rendering(api) built-in Unity Mod Loader(api) game extensions can now use the epic launcher for game discovery(api) mod sources can now provide conditions (e.g. to only offer for certain games) and icon(api) game extensions may now delay deployment, e.g. to consult the user first(api) game extensions can now directly specify the game doesn't support symbolic links(api) extensions can now access the 7zip library through vortex-api(Kingdom Come: Deliverance) support load ordering(Untitled Goose Game) support added Changelog for 1.0.5 (14 October 2019) Bugfixes:unhandled exception during NMM import when VirtualModConfig.xml was missing(RE2) unhandled exception creating file lists (internal)Improvements:limit width of mod name column in plugins tabFeatures:(Prison Architect) support added Changelog for 1.0.4 (8 October 2019) Bugfixes:rare crash when switching from gamebryo game to non-gamebryorare exception after non-critical filesystem errorexception when Vortex tries to show a dialog after the main window was closedcrash when trying to start profiler(Spyro) load order incorrect with >10 mods(Sims 4) some mods not installed correctly (ts4script files in subdirectories)(RE2) false detection of dlc folders(RE2&DMC5) various problems regarding baking data filesImprovements:better reporting for a bunch of the more obscure error messageremoved monitoring of savegame directory because it caused performance issues for some users (savegames will still be refreshed whenever Vortex gets focused)Admin warning now mentions when UAC is disabledPrevent user from setting partition root as staging/download folderAllow dropdown menus to overflow table area(Greedfall) allow using fomod installersFeatures:(Daggerfall Unity) support added(Code Vein) support added (Thanks to Daymarr) Changelog for 1.0.3 (19 September 2019) Bugfixes:exception if starting tool fails with no error outputexception on attempt to report an error that has null parametersexception if a mod has a null custom notemain menu bottons overlapping (custom) title bar didn't work ("Send Feedback" primarily)failure in c# fomod installers using "GenerateDataFile" with unix-style paths instead of windows-style(RE2) exception after deployment(RE2 & DMC5) exception on some operations (purge, invalidation) if no mods have been installed(RE2 & DMC5) attempt to write to Vortex application directory (which should be read-only)(BaS) issue with game version/min mod version detectionImprovements:keep line breaks in fomod option descriptions(RE2 & DMC5) ask users to deploy after invalidation Changelog for 1.0.2 (17 September 2019) Bugfixes:(since 1.0.1) exception on startup as Vortex tried to inform about changes regarding RE2 mod management(since 1.0.1) mod installs failed if using forward slashes as path separators (unix style)(RE2/DMC5) error reported if user cancels operation during deploymentImprovements:progress bar while removing modsFeatures:(GreedFall) support added(Spyro Reignited Trilogy) support added(ELEX) support added Changelog for 1.0.1 (12 September 2019) Bugfixes:unhandled exception if creating trace log for NMM import failsunhandled exception on download if server returns invalid content-dispositionunhandled exception if executable (of gamebryo games) is inaccessible (read protected)multiple unhandled exceptions in nmm import when files were inaccessibleexception when switching between certain gamesexception if canceling login before connection to server is even establishedexception downloading if game lookup failsduplicate NMM instances causing erroneous mods folder detectionsavegame transfer didn't copy *se filesseveral cases of errors being reported lacking useable error message, stack or otherwise relevant detailswhen creating a directory Vortex might report an error although the operation actually succeededsome failures to parse savegame were unhandledplugin group editor showed masterlist rules as editablerare case where applying external change might fail due to files existing that were supposed to be deleted earlierrare case where an error message was reported when mods changedavoid creating files/directories during mod install that the windows shell can't handletransfering download/staging folder failed when transferring within one drive if it doesn't support hard-linkscouldn't remove profile if the folder had already been removed beforediscovery issues for both KOTOR games, Divinity Original Sin 2, Galactic Civilizations 3, Grim Dawn, Mount & Blade and X4(Monster Hunter: World) files were being renamed to all-lowercase during mod install(VtM:B) failure to start steam variant(Total War: Three Kingdoms): other games were discovered as TWTK(Stardew Valley) some mods not installed correctly(Bloodstained) using ~mods directory instead of ~modImprovements:Updated electron to 4.2.10improved a couple of uncommon error messagesfixed a couple of potential cases where native dialogs might be hidden behind the main windowDo not allow users to move/copy folders to partition root fixesgames in filter-dropdown now listing the installed games firstgames on games page now sorted alphabetically (previously locally installed game extensions would be listed separately from the bundled ones)detect permission problems during NMM import earlierwindow can now be moved while switching profiles (when using the themed title bar)(KOTOR) Discover GOG version(BaS) Prepared for update 7 (global.json is now called game.json)(BaS) Improved min version checks(BaS) better handling of invalid manifests(BaS) support for mod with multiple manifest files(BaS) changed folder opened by "Open Game Mods Folder" to be more useful(RE2) now support more (hopefully all) modsFeatures:Highlight-column now shows a second icon if the mod has custom notes(Devil May Cry 5) added support(Torchlight II) added support(Neverwinter Nights 2) added supportAPI:Added extension to support handling of archives with QuickBMSfixed extensible dropdowns potentially picking a disabled option for the default Changelog for 1.0.0 (30 July 2019) Bugfixes:canceling certain operation triggered an error notificationlocking mod index for some plugins didn't work(Sims 4) didn't work with french version(Team Fortress 2) false positive in discoveryFeatures:(Galactic Civilizations 3) support added Changelog for 0.19.2 (25 July 2019) Bugfixes:exception checking mods for content if the mod entry is invalid/incompleterare exception creating invalidation BSAexception cancelating monitoring of savegame folderstaging folder suggestion was based on game path instead of mod path (on games where they differ)files not deployed after external change(api) functions missing in api(Blade & Sorcery) exception on certain installers(War Thunder) exception on certain installers(Factorio) no deployment method available on many setupsImprovements:Redesign of the NMM import process - should now be harder to break(api) allow tools to fetch icon from exe(Sekiro) support more archive layoutsFeatures:(Team Fortress 2) support added (Thanks to AtomicTEM)(Shadowrun Returns) support added(Grim Dawn) support added Changelog for 0.19.1 (23 July 2019) Bugfixes:log-in would fail when github is offlinelocked mod indices were offset when load order contains espfe files(Blade & Sorcery) exception installing some mods(Blade & Sorcery) rare exception when game wasn't discoveredImprovements:Break long game names to better fit into the available spaceautomatically restart loot process if it crashes(Bloodstained: RotN) Not showing two executables in Dashboard (both do the same from the users POV)Features:(Divinity: Original Sin 2) support added (both original and definitive edition)(Stardew Valley) support for mods not installed into SMAPI folder Changelog for 0.19.0 (18 July 2019) Bugfixes:catch error where user has too many temp filesuse correct ini for skyrimvr ini editsdownload progress could go beyond 100%"need to deploy" flag sometimes set unnecessarily(MO import) mods imported from MO couldn't be reinstalled properlyImprovements:catch more errors from broken extensions on startupFeatures:Content mod columnWarn if plugins designed for Skyrim LE are used in Skyrim SEblock ui while waiting for elevation process (symlink)(api) added option to runExecutable to report error codes(api) added makeQueue and OptionsFilter to api(api) allow extensions to provide icon sets(api) emit event when external changes to a mod were applied Changelog for 0.18.16 (17 July 2019) Bugfixes:fixed: exception if mod is deleted during deploymentfixed: exception switching between gamebryo and non-gamebryo gamesfixed: table sidepanel missing items(sims 4) update caused deployment errors for some users Changelog for 0.18.14 (15 July 2019) Bugfixes:failed to log in when api request limit was exceededexception switching from gamebryo game to non-gamebryo gameImprovements:More graciously handle errors from invalid extensions or themesFeature:(Rimworld) added support (beta) Changelog for 0.18.13 (10 July 2019) Bugfixes:external changes not checked during purgeinterrupted purge didn't update manifestsome fomod installations failedtable details (right pane) were not filtered by attribute conditionunhandled exception on download resumeupdate information dropped on network errorfailure to close temporary file descriptor uncaughtnon-game specific announcements not shown when no game is activerare error message "this.currentCallback is not a function"error reports may have gotten droppedNMM import stuck on error outside start/setup stepNMM import not working on 0.70.x installsNMM import rare exception(Oblivion) false positive on checking for missing fonts(X4) broken path resolution for mods installed to "documents" folderImprovements:When sorting mods by category also sort by mod name (secondary sort)additional warning if external changes cause file deletionsallow multi-selection in tables using keyboardallow users to install non-archive files as modscatch more "disk full" errors on startupdon't allow deployment/purge while running game/toolmore graciously handle DNS ENOENT when endorsing modreport more details about "UNKNOWN" errorsrepeat repeatable errors in elevated symlink deploymentmore graciously handle invalid savegames"Open in Browser" button on documentationDon't display esls (and esl conversion) on games that don't support themdon't re-layout group editor on every change(Dragon Age: Origins) detection of Steam version(The Sims 4) deploy mods in Vortex's own directory (cleanly separated from manually installed mods)(The Sims 4) support for "Tray" mods (Lots, Households and other Library content)(Blade & Sorcery) removed support for MulleDK19 mod loaderFeature:added action to guess id for multiple mods at oncewarn when the game has been updated(Bloodstained: Ritual of the Night) added support(Total War: Three Kingdoms) added support Changelog for 0.18.12 (28 June 2019) Bugfixes:ini files were truncated during deploymentcrash upon enabling archive invalidationright-click on group editor didn't open context menuhidden files were not removed on purge(c# fomods) exception in getExistingDataFileList(c# fomods) getExistingDataFileList returned file names, not paths(Blade & Sorcery) issue resolving install path for MulleDK19 modsImprovements:group editor no longer re-layouts on every change Changelog for 0.18.11 (27 June 2019) Bugfixes:crash converting plugins to esl(Blade & Sorcery) exe and game folder has changedImprovements:(Resident Evil 2) avoid false detection Changelog for 0.18.10 (26 June 2019) Bugfixes:couldn't start games/tools as admincrash when primary tool path is missing/undefinedanother exception when active game isn't discovereddownload with non-ascii chars failedunhandled usercanceled during staging transfer(rare) error not reported properly(rare) exception during scroll"unknown" error deploying symlinkscallback called twice if hashing failedcouldn't cancel symlink deploymentunnecessary update checks in optimised checkuser could "Query Info" for incomplete downloads"already closed" error message when displaying cycle messageerror messages from LOOT because we passed in files that were not actually installedsome errors from fomod installers not reported correctlyxml fomods did not install files in the right order in some casesupon switching game, file conflict might not get cleared(gamebryo games) DLCs were never reported as "missing" when plugins depended on them(X4) setting up game for modding could failImprovements:Added primary tool test to starter_dashletImproved logging during update checkdon't report a deployment error if the source file is missingvarious improvements to error reportingwill now retry more filesystem operations when there is a chance they will work thenmanifest backup now written synchronouslyprevent folders (downloads/staging) from being changed during activityon startup, offer to delete interrupted installsnicer progress bar when switching profiles (doesn't truncate text)updated electron to 4.2.4updated libloot to 0.14.7Features:(Blade & Sorcery) added support Changelog for 0.18.9 (13 June 2019) Bugfixes:(since 0.18.8 ) after transferring downloads/staging folder might show a notification to "clean up" which was intended roll back an interrupted transfer but in this case would remove successfully transferred files(since 0.18.8 ) some mods couldn't be installed Changelog for 0.18.8 (13 June 2019) Bugfixes:if user moves download/staging folder and cancels during the cleanup phase, files could be lostfile install order in fomods was different from NMM in rare cases(0.18.7 only) conflict icons disappeared entirely when all conflicts resolvedImprovements:backup of deployment manifest is now stored in a different format to reduce chance that it's broken in the same way as the originalvarious improvements to error handling Changelog for 0.18.7 (11 June 2019) Bugfixes:various exceptions caused by visual-c runtime not being bundledexception regarding not being able to access cookiesexception when chromium doesn't know timezone for active languageexception clicking on mod cycle warning after stopping to manage gamesexception if user creates a plugin group with empty nameexception when restoring plugins from savegame for undiscovered gamerecurring "missing downloads path" dialog on re-initializeerror message about download path being missing on first startplugin cycles reported as errors on profile switcha few more cases of UserCanceled being reported as errordidn't always disable game mode if game no longer discoveredrare case where "FNIS Data" would receive a rule to load after itselfrapidly toggling mods in nmm import could confuse size calculationtable header sometimes didn't align correctly"active mods" count on game thumbnail too highdeployment method not properly set when first managing a gameImprovements:performance optimization to hardlink deploymentno longer using buggy node-ipc library for (elevated) symlink deploymentdouble check the game is discovered before activating corresponding profilemore gracious handling of disk-full errorImproved reporting of various errors(Darkest Dungeons) Improved support for mod packages(Subnautica) Better support for directory layouts in the archive(X4) detection of GOG versionFeature:force full (unoptimised) mod update checkdisplay info on why fomod options are unavailable Changelog for 0.18.6 (29 May 2019) Bugfixes:deployment failed with error message about "showDialogCallback"exception in download folder testexception when sorting grouped mods (invalid version attributes)exception when trying to remove mod with no installationPath setexception when ensuring writable directory failsexception if startup fails before tray icon is createdexception on reinitializing staging folderexception trying to report an error (in a very specific situation)exception in Visibility proxy if unobserving failsexception installing mod with no profile selectedexception attempting to determine activator for undiscovered gameexception triggering deployment before the last one is finishedexception on start up when active game is no longer discoveredpurge fails when previous activator not availablecouple of cases were cancelation by user is reported as errorFNIS config dialog showed skeletons as options(Resident Evil 2) custom installer used for fomodsImprovements:download folder test repeats if unsuccessful for any reasonallow retry on timeout for api key validationincreased width of many dialogstreat ESOCKETTIMEDOUT errors more graciouslymore informative error message when BSA redirection can't be enabled Changelog for 0.18.5 (27 May 2019) Bugfixes:broken downloads when server doesn't support partial downloadsexception when canceling transfer of staging/download folderincorrect dl progress displayinstaller dialog not fully reset between installsdeployment error if fnis is run automatically and its exe is set up to run as administrator(theoretical) hang on startup if is-admin check doesn't finish (it's unclear whether this ever happens)Improvements: prevent dialogs from showing behind splash screen"saves coudn't be read" now only produces one notificationupdated tutorial videos(Darkest dungeons) GOG version should now also get detected(Kenshi) GOG version should now also get detectedFeatures:open downloads directlySupport for Resident Evil II (2019) Changelog for 0.18.3/0.18.4 (20 May 2019) Bugfixes:exception changing details on mod being uninstalledcorrupt profile information not being cleared on startupcrash when no supported activators are foundexception on mod deployment if game not discoveredunnecessary file deployment with move deploymentconflicts not detected with move deploymentsymlink deployment (elevated) could hang if elevated process quits prematurely(api) parameter wrong in "mods-enabled"(since 0.18.x) update check would fail when installed mods lacked lastUpdateTime attribute(since 0.18.x) exception opening date picker(since 0.18.x) exception if process monitor running and no game activeImprovements:dates in news dashlet now localisedbetter error messages in various situationssped up the process used to initiate downloads from the browseravoid moving around notifications when they get updatedmore logging during startupprogress bar while checking for updatessort version dropdown on grouped modsno longer silently switch deployment method if the selected one becomes unavailableaccelerate mod update check (also using fewer API requests) Changelog for 0.18.2 (9 May 2019) Bugfixes:exception when using invalid language packexception installing a mod when .net framework is outdated"Query Info" used wrong id for some gamesout-of-memory exception during download was unhandled(rare) reported no available deployment methods when there actually was onetable headers didn't scroll horizontallywrong links on mod-updates for some gamesvarious cases where canceling a fs operation could trigger an error notificationdon't display updates for removed mods/mods without sourceplugin list didn't pick up external changes(since 0.18.0) information not displayed for some plugins (including whether it can be eslified)(since 0.18.0) automatic update was broken(since 0.18.0) automatically fixing file permissions was broken(since 0.18.0) resetting search paths failedImprovements:various text and layout improvements to error messagesautomatically retrying more fs operations (should prevent AVs and similar triggering errors in Vortex)more gracious handling of the case where the game mod folder isn't writable or doesn't exist at allpositive actions in grouped notifications now trigger for all items in the groupshow proper mod name in cycle dialog, not the mod idFeatures:Allow using the login workaround when the ws connect failsShow which of the set up tools are running (when started from Vortex) Changelog for 0.18.1 (30 April 2019) Bugfixes:unhandled exception trying to display game specific announcements with no active GameModeunhandled exception in search discoveryfixed c# fomod instruction "GenerateDataFile" produced incorrect results for binary datafailure to install mod dependencies if files were intended for a different gamereported if user cancels cleaning up failed download(Kingdom Come: Deliverance) removed manually added entries from mod_order.txtImprovements:deployment manifest is now backed up and can be recovered if the original gets damagedkeep rules and overrides when updating modshandling of more network errors when retrieving categories"Purge" no longer an advanced featureadded current step name to installer headerAllow users to change staging/download folders when source folder is missingImproved transfer process to cleanup after itself when user cancels the transferwarn before removing a single download (previously only warned removing multiple)"fatal" fomod installer errors now lead to the mod not being installed at all (previously it would often keep an empty directory)handle various fomod errors more gracefullyimproved grouping of same-y modsvarious dependencies updated (e.g. Electron v2 to v4)log when we disable a mod that has disappearednotifications now sort by creation time(themes) added ids to main pages to make more controls selectable(themes) make (many) scss variables available through css(ui) don't stretch the nav bar (left) so much during downloadFeatures:more helpful UI for resolving plugin cyclesgame extensions can now request empty directories to always be removed on deploymenttest on startup whether download directory is validadded command line parameter to set maximum memory Vortex may useVortex memory usage gets monitored and reported if it gets criticalshow number of active plugins (and esls)flag if plugin loads an associated archiveadded support for the fomod xml flags "priority", "alwaysInstall" and "installIfUsable", as well as "*seDependency"option to enable mods on installfilter plugins by groupfile size column for savegame list(api) extensions can now have migration code automatically run when they get updated(api) bbcode (internal) can now have tooltips(api) game extensions can now support different game executables for the same game(api) allow installers to set mod rules(api) allow modtypes to not have a deployment directory(Skyrim SE and Fallout 4) ability to convert plugins to light plugins (aka ESPFE) if that is possible without changing FormIDs (experimental)(The Witcher 2) support for native linux version (thanks to Kreyren)(Warthunder) support for audio mods(Surviving Mars) support for GOG variant(Fallout 3) support for the "Green Pepper Fallout 3 Game of the Year Edition"(Sekiro: Shadows Die Twice) support added(Vampire The Masquerade - Bloodlines) support added(Dawn of Man) support added Changelog for 0.17.11 (8 April 2019) Bugfixes:exception removing mod that isn't installed correctlyexception when selecting invalid (manually installed) languageexception when Vortex had to report certain fs errorsexception when switching games too quickly(rare) exception removing file during symlink purge(rare) failure to retry failed fs operationsmore graciously handle error when profile image path is invalidannouncements were not being filtered correctlymissing configuration for controlled folder access was reported as an errorwhen switching games while updating a mod, Vortex might pick up the updated mod as deleteduser canceling removal of download was reported as an errorchecked wrong directory for non-elevated symlink support (staging instead of game folder)purging on symlink deployed game could damage mods (only in 0.17.10)(PoE2) exception reading manifest files (only in 0.17.10)Improvements:Allow user to manually retry when UNKNOWN errors are encounteredRansomware protection test should now also detect recognize other AVs Changelog for 0.17.10 (2 April 2019) Bugfixes:holding page up/page down could lead to an infinite loop with escalating memory usageunhandled exception moving staging if source missingunhandled exception starting embedded LOOT (may be only on Linux using wine)exception removing multiple mods at onceexception if file was deleted from staging while Vortex was reading modsexception clearing plugin groupsexception if savegame directory was missing upon attempting transferexception rendering rule reference while removing modrare exception after symlink deploymentrare exception when mods changed (the specific cause is still unclear)NMM import failed if categories file was missingNMM import would generate mod entries even if no files were actually transferredcertain download errors caused unhandled exceptionunder certain circumstances symlink deployment wasn't available when it should have beenerror reported if user cancels writing of download filerare error writing game ini files, claiming file is copied onto itselfvarious locations where Vortex couldn't deal with BOMs in json files(Morrowind) unhandled exception when deleting Morrowind directory while Vortex is running(Morrowind) the option for profile-local ini settings was offered even though it's not supported atm(Stardew Valley) mods with invalid manifest.json couldn't be installedImprovements:follow http redirects with status code 307 and 308improved logging when deployment/purge failsvarious improvements to error messages we couldn't decipher beforeFeatures:(Darkest Dungeons) added limited support (some mods will not install correctly atm)(7 Days to Die) load order managementWill now notify users if one of their reported issues requires feedback Changelog for 0.17.9 (28 March 2019) Bugfixes:crash mass-removing downloadscrash inspecting download if the download was removed in parallelcrash if game extension info.json was manipulated/corruptedcrash if resetting masterlist failedexception purging game no longer activeexception on profiles page if a profile was corruptedexception if LOOT didn't return cleanliness info for plugindidn't fetch mod info for some gamesdidn't stop switch to unsupported gamelogged error if cfa isn't configuredmod source wasn't visibly marked read-only on uninstalled modsremoving mix of uninstalled and installed mods failedcould produce duplicate entries in userlist (should also be cleaned up automatically)if savegame list has to be truncated it didn't contain the newest filesNMM import didn't reset mod list when starting the process again(Morrowind) load order management produced duplicate entries(PoE 2) load order management produced duplicate entries(PoE 2) might report file conflicts (notification) when there are none(KC: D) might report file conflicts (notification) when there are none(X4) used wrong mod path when installed through steam (7 Days to Die) used wrong mod pathImprovements:error handling for when transferring to non-existing partitionsvarious improvements to error handling in generalinclude link to mod page if checking for update failsinform user before applying meta info changes for externally added/removed modsreplace %1% variable in LOOT messagesNMM import now also adds meta information to imported archives(Stardew Valley) empty directories will now be cleaned up(X-Com 2) Create mod directory automatically if missingFeatures:(Kenshi) support added(A Hat in Time) support added Changelog for 0.17.8 (19 March 2019) Bugfixes:crash if the user completely removes bundledPlugins directory (not that they should...)exception on invalid download urlexception suggesting staging path when game path invalidexception when deployment method becomes unavailable at the wrong timeunhandled exception if mod removal failsexception(s) if userlist is invalid(rare) unhandled network errors(rare) unhandled exception copying login-url to clipboard(rare) exception if active game has to be deactivated on startup(rare) error from drag&drop on dashboardexception saving mod rules if that mod gets deleted in the backgroundimproper error handling when cloning profilesimproper error handling on restoring state backupimproper error handling installing dl for unsupported gameimproper error handling when deploying deleted profile(rare) failure to load built-in (electron) modulesseveral cases where UserCanceled was treated as an errormoving downloads/staging folder into a subdirectory of the old location could lose filesdidn't allow changing download/staging folder if source dir was missingdidn't allow changing download/staging folder if source dir was on a network drive (or generally a unc-style path)downloading mod updates failed for supportersdeployment manifest lost if the read failsmanifest locked when deleting multiple mods at oncenested subcategories were not updating when reorganizeddidn't handle user cancel on elevation correctly"Failed to read some mods" notification didn't clear after the problem is resolved"Record missing translations" feature non-functional(oblivion) archive invalidation didn't work(Pillars of Eternity 2) unhandled exception if mod config is invalid(enderal) was falsely listed as "Skyrim" in the Extensions pageImprovements:log all requests to the nexus api to a filewarn if Controlled Folder Access (windows defender) may interfere with Vortexbetter error information on a couple of problemssave more information on "Query Info"use different style for the "default" plugin group (to make them distinguishable from manually assigned groups)updated electron to 2.0.18Features:suggesting articles (KB and FAQ) while entering feedback titleshow LOOT cleaning information for pluginsoption to reset userlist and refetch masterlist if they can't be read Changelog for 0.17.7 (7 March 2019) Bugfixes:exception removing mod not handled (including non-critical)second fallback if download doesn't store game idImprovements:root categories now display subcategory mod countperformance improvement Changelog for 0.17.6 (6 March 2019) Bugfixesrash opening savegame tabunhandled exception during folder transferunhandled exception when external library generates invalid uiexception opening conflict dialog if one of the mod has been removed in the backgroundhidden files were ignored in disk space checkstop using rimraf busy tries because it's buggedremoving mod via status dropdown vs clicking remove wasn't consistentconsole error messagesteam paths were treated as case-sensitiveini file changes may not be applied in the right order (causing wrong savegames shown in-game)folders not cleaned up when transferring within the current staging folderplugin names in plugins.txt were all lower-caseImprovements(Enderal) registry-based game detection(Pathfinder: Kingmaker) notify if UMM isn't installed (thanks to 6d306e73746572)(Garden Paws) added support (thanks to 6d306e73746572) Changelog for 0.17.5 (28 February 2019) Bugfixesexception on startup on a specific state corruptionsome deployment errors weren't actually logged(dragon age) deployed files were wrongly removed during deploymentImprovements:allow "Open on Nexus Mods" to work for uninstalled modsnotification if Vortex is very outdatedsmoother progress bar during file transfers (mods/downloads)Feature:allow user to select staging folder at startup if Vortex can't find it Changelog for 0.17.4 (26 February 2019) Bugfixes:errors from LOOT and bsa parser if windows username contained non-english characterscanceling permission fix dialog during ini baking triggered errorchanges to command line and environment for the game were resetunhandled exception trying to use deployment method fix if the reason changed in the backgroundunhandled exception when entering a download url that is not a valid protocolunhandled exception if staging folder isn't validunhandled exception when savegames get deleted while Vortex has them in its cachexception pressing the "copy to clipboard" button in the login dialograre failure to install certain modsrare crash due to memory corruption in savegame loadingextensions and profiles page buttons not being rendered upon settings changesincorrect game id used for downloads if game not supportedincorrect game id used for mod updates if mod downloaded from different game sectionstartup errors loading state wasn't handled correctlyslight ui glitchesunnecessary api requests causing rate limit being reached quicker than necessarydidn't reliably ensure writability of ini backups and baked/base filesnews dashlets not refreshed on game changecatch attempt to rename a category that's already been deletedhandle graciously the case where output directory is deleted during purgenmm import may have used invalid pathsmore gracious handling of invalid userlist filescheck for mod updates can now also unset the "update available" flagplugins could get duplicate load order position (visual only)using v0.14 LOOT masterlist (not sure if this caused any trouble)Improvements:(performance) avoid some unnecessary re-renders of tables, esp. modsrequest confirmation when closing login dialog if login in progress(Factorio) disallow symlink deployment on windowsbetter error handling when starting game via steamallow startup in certain cases when application state is slightly damagedtrigger dialog with default action on pressing enterhide "fix deployment" dialog if no game activereset window position if it would be (mostly) invisibleusing ids for table rows that can be referenced in css selectorsallow line breaks in mod name in the conflict resolution dialogshow "default" as the plugin group if none is assignedhide screenshot during savegame import (loading those would require a lot of memory and cause delays)Features:allow manual login by copy&pasting api keycan check for Vortex update when automatic update is disabledclick on mod name on plugin screen to jump there(Enderal) added support(The Witcher) added support (thanks to Evanito)(Oxygen Not Included) added support (thanks to newman55)(Subnautica: Below Zero) added support (thanks to AlexejheroYTB) Changelog for 0.17.3 (12 February 2019) Improvements:prevent refreshing issue-list too oftenhandle some errors more graciouslyupdated various dependenciesBugfixes:changelogs not displayed Changelog for 0.17.2 (7 February 2019) Features:Zoom in+out (ctrl+shift+plus, ctrl+shift+minus and ctrl+0 to reset)Allow reinstalling multiple mods at oncevalidate .Net installation on startupImprovements:better error handling during login if server is unavailablebetter handling for .Net related errorsAdding url input validation to DropZonesbetter performance and more updates to progress bar on moving staging/download foldergive feedback when rate limit has been exceededreport missing application association inside vortexhide fnis config button if it's not installednicer error if FNIS isn't installed and automation is enabledlimit number of savegames loaded and lazy load screenshots (this could cause huge delays and even crashes due to high memory usage)(performance) avoid css animations while window is not focused(performance) reduce number of table updates on high fequence of changesbetter readability of links in loot messages(dragon age) nicer error message if Addins.xml can't be parsedBugfixes:updated external lib for loading fonts (may fix crashes when opening settings, please let us know!)check if fnis needs to be run was unreliable and could crash Vortex when files are missingtransferring staging/download folder would hang if source directory is emptyNews dashlet would keep displaying a previous error even after a successful fetchexception upon opening "external changes" dialog if entries were missing timestampsexception trying to report errors from filesystem operations (might have only affected dev builds)exception if epic store config file exists but has no settingsexception trying to deploy with no mods enabled if fnis automation was enabledexception when userlist.yaml was in unexpected formatlogged unnecessary warnings (during game discovery and trying to get game info from steam)"Install" was offered for already-installed mods on multi-selectdidn't remove deployed files correctly on a few games (PoE2 and KC: Deliverance)about dialog didn't list any external dependencieslog session separators were missing in shared modescrolling upwards while dragging dependency line wasn't workingmisleading error messages when symlinks or hardlinks aren't supported on the filesystemprovide better information when applying deployment fix failsadded downloads to db on nmm import even if the transfer failed(oblivion) plugin names were truncated Changelog for 0.17.1 (24 January) Improvements:test available space before moving downloads/staging foldersavegames loaded in background thread(Dark Souls 1) force loading through Steam if it's a steam installBugfixes:problem installing mods that themselves contain electron applicationsproblem starting certain games through steamin plugin group editor unrelated connections disappeared when removing a ruleloot process crash during sorting Changelog for 0.17.0 (23 January) Features:inform user when mods are redundant and can be disabledAnnouncements widgethigh-contrast themefilter mods with no category setfilter gamesdisplay whether a game is officially supported or contributedexternal changes dialog allows to use the newer file automaticallyprovide more guidance when deployment is currently not possible.bat and .cmd scripts can now be set up as tools directlysupport for X4: Foundations (thanks to alexparlett)support for Pathfinder: Kingmaker (thanks to 6d306e73746572)support for Starsector (thanks to LazyWizard)support for 7 Days to Die (thanks to nelson3219)Improvements:lots of UI changes to how mod conflicts & cycles are presentedmore robust log-in (Vortex automatically reconnects if server drops websocket connection)more stable gamebryo plugin serialisation (meaning plugins should not get disabled when purging)avoid UAC dialog if only the DOS read-only flag has to be changedstart games via Steam/Epic Games Launcher if their DRM requires thatwarn user before dropping meta data about vanished modsshow profile name in the quicklauncherhandle ENOSPC errors more graciouslyallow url-input of dropzones to handle urls missing a protocolhiding game thumbnail active mod count for undiscovered gamesapply markdown to LOOT messages (this makes links clickable for example)improvements to scroll performanceperformance improvement of purging hard linksvarious small UI improvementssettings for bundled themes are now displayedupdated electron to 2.0.16updated libloot to 0.14.1Bugfixes:Nexus downloads can now be resumed in more situationsunhandled exception if download url can't be parsedunhandled exception on removing profileunhandled exception trying to report deployment errorunhandled exception when allocating memory for download failsunhandled exception if deleting savegame fails rare exception trying to deploy when no deployment method is activerare unhandled exception trying to update name of downloadrare exception if the profile got deleted while deployingrare exception trying to report error from fomod installerExtendedMessageBox function couldn't be calledappdata/local was resolved incorrectly when not alongside roamingcouldn't set up multiple rules for a modexception if user enters an invalid nxm url in downloadfailure to install mods containing electron asarsfiles were "overwritten" in games that don't merge modsgraciously handle failure to update morrowind.inilinks in a dialog were all on the same line (wrapping as regular text)manually set game location was overwritten with auto-detected onereport ENOENT error that refers to a web address correctlystaging or download path starting with \ not treated correctlyensure staging dir is created on first managing the gamefeedback screen could become unusable on low resolution screenschangelog empty when github rate limit was reachedbroken error handling when files relevant for fnis are missingmore graciously handle failure to write to oblivion.ini(Sims 4) crash if mod directory missing(KOTOR 2) fixed game starting(Dark Souls 1) was using wrong mod directory(Mount & Blade) fixes to mod installation(Dragon Age) losing prior edits to Addins.xml when mergingAPI:allow closing dialogs programaticallyallow to run executables attached to the vortex process Changelog for 0.16.15 (6 December) fixed: exception opening file override dialog when the were cyclical mod rulesfixed: mods containing only a bsa/ba2 might not be installed correctly (wrong directory structure)fixed: savegame list wasn't reliably updated when necessaryfixed: failed to parse fallout 3/nv savegames when the character wasn't named (yet)fixed: nmm-import tried to read categories file from wrong locationfixed: (pillars of eternity 2) disabled/enabled lists were not being filtered upon mod state changeimproved: Added hint about multi-select in tablesimproved: show a warning about the plugin list being outdated if a deployment is pending Changelog for 0.16.14 (4 December) fixed: exception on download game reassignment if there is no local pathfixed: exception when extension tries to shut down applicationfixed: exception on startup on searching game directoriesfixed: exception trying to display the conflict graph from a not-active gamefixed: exception on startup regarding mod rule cyclefixed: rare exception on graph events after it's been cleaned upfixed: rare unhandled exception updating savegame listfixed: rare unhandled exception when enabling profilefixed: unhandled exception if calculating md5 hash failsfixed: unhandled error case when creating ini backupsfixed: suppressing uncaught net::ERR_ABORTED errorfixed: rare random exception on startupfixed: rare exception when opening and immediately closing game infofixed: restored ability to display cyclesfixed: ensure destination directory exists when importing savegamesfixed: (fallout nv) rare exception parsing savegames that have no charactername setimproved: display list of processes locking a file in EBUSY/EPERM errorsimproved: some of the well known native exceptions are now explained in applicationimproved: set ini keys required to load loose files on some gamesimproved: various ui improvements Changelog for 0.16.13 (28 November) fixed: verify validity of profiles on startup (may trigger "State invalid" message)fixed: broken ui of documentation page (wiki)fixed: mod updates for premium users didn't workfixed: oblivion font check looked in the wrong directoryfixed: unhandled exception if store contains category without namefixed: exception when trying to report a crash after deleting the dumpfixed: exception if user removes profile during deploymentfixed: exception if an installer returns undefined as an instructionfixed: rare exception reading savegame screenshotfixed: download entries will no longer become invalid when download move functionality encounters errorsfixed: attempt to resolve install path when no game activefixed: very slow deployment due to needless re-request of mod meta information from the serverfixed: failed to write crash dumps in some casesfixed: cloning theme didn't duplicate css rulesfixed: savegames couldn't be removed until deployment happened at least oncefixed: error message if loot process closed during a sort operationfixed: error during fnis update due to opening too many files at oncefixed: update button opens wrong page when the mod comes from a different game sectionfixed: don't clear "deployment necessary" flag if deployment failedfixed: No longer allows to deploy mods when the rules contain cyclesfixed: dashlet button allowed multiple disk searches to be started in parallelfixed: deal better with DNS lookup failuresfixed: failed to move mods/downloads to subdirectory of old pathfixed: not the entire area of the action button in tables was clickablefixed: fallback icons for tool buttons not usedfixed: fonts in some controls didn't scale with theme configfixed: game info popup didn't update when the path was manually changedfixed: (Morrowind) couldn't scroll in plugin listfixed: (Fallout 3/NV) show modified time instead of install time (like with all other games)fixed: (Fallout 3/NV) better error message if game fails to start due to missing dependenciesfixed: (Dragon Age 1) unhandled exception if merging xml failsfixed: (Pillars Of Eternity 2) error message if trying to manage when game was never started beforeimproved: login dialog now shows the url, so users without default browser can still log inimproved: warn on nmm import if the import would leave less than 500MBimproved: more user-friendly NMM importimproved: cleaned up fallout tools (thanks to FayneAldan)improved: include esl in plugin listimproved: allow changing group for multiple plugins at onceimproved: start custom categories at id 1000 (per default) so they don't overlap with nexus categoriesimproved: nicer error messages in various placesimproved: warn user about putting their mod staging folder into the game folderimproved: add option to hide the top-level categoryimproved: disable profile view while a deployment is in progress.improved: performance improvements Changelog for 0.16.12 (5 November) fixed: unhandled exception on "query info" if archive is missing infofixed: unhandled exception on moving download to a different game if the move failedfixed: exception on startup if the game is no longer installedfixed: exception retrieving list of drivesfixed: exception trying to handle certain download errorsfixed: exception if active theme directory was deletedfixed: didn't warn re paths in application dir if the input was relativefixed: more informative error message if profile is borkedfixed: certain error messages were missing a lot of detailsfixed: (KOTOR) sanitised file names during installimproved: guess mod id during import if NMM didn't store itimproved: keep log-in connection to nexusmods alive for longer and handle disconnects graciouslyimproved: updated electron Changelog for 0.16.11 (30 October) fixed: unhandled exception if the path to the chrome config can't be resolvedfixed: unhandled exception switching game with profile edit dialog openfixed: unhandled exception if user cancels opening github issuefixed: rare unhandled exception where importing a module failsfixed: exception on invalid mod rulesfixed: null access exception in morrowind plugin listfixed: exception if registry access isn't possiblefixed: rare exception on stopping search if the search was finished in that exact momentfixed: rare exception where profile thumbnail had no datafixed: rare exception on close game about the meta db being closedfixed: exception on switching to no profile if savegame transfer was activefixed: exception when closing NMM import dialogfixed: a few other exceptions were unhandled - should still generate error messagesfixed: automatic attempt to purge even though no deployment method selectedfixed: better error handling when accessing the steam db failsfixed: couple of cases where errors weren't reported correctlyfixed: time-remaining display was bugged while process was at 0%fixed: (hopefully) attempt to access .typefixed: (hopefully) fixed attempts to run loot operations after close (during game switch)fixed: failure to open mod page when gameid of download wasn't setfixed: incorrect encoding in info-popoversfixed: incorrect directory used for appdata/local if appdata/roaming had been movedfixed: don't report user-cancelation as an error when replacing userlistfixed: (Dragon Age) error message if mod contains invalid XML file wasn't particularly usefulimproved: "More" buttons can now contain wiki linksimproved: Automatically register for nexus links, removed the todo buttonimproved: more descriptive error messages for many of the standard errorsimproved: reduced flickering loading overlay in the browser dialogimproved: more crash dumps for native errors that are otherwise really hard to investigateimproved: Rename "Support" page to "Knowledge Base" to better reflect the purposeimproved: Don't allow starting the game if there are unsolved file conflictsimproved: remind user on import that the imported mods are only enabled in a separate profileimproved: (Monster Hunter: World) improved install compatibilityfeature: added support for Star Wars: KOTOR (1+2)api: added api to add custom functionality to application start Changelog for 0.16.10 (22 October) feature: added sanity check for invalid mod storage location (may trigger "State invalid" dialog for a few users)fixed: crash (whitescreen) with certain game ini filesfixed: exception accessing chrome config file (when applying nxm fix)fixed: exception on reporting certain errorsfixed: exception from loot if worker was already terminatedfixed: exception on an attempt to restore plugins from savegame with nothing selectedfixed: error on attempt to fix oblivion fonts was unhandledfixed: conflict editor didn't open after trying to edit FNIS conflictsfixed: upgrading mod didn't trigger deploymentfixed: hidden files were not deployedfixed: user couldn't change mod storage location when no deployment method availablefixed: invisible navigation labels could still receive hover events (compact theme)fixed: (dragon age) dazips installed to wrong locationimproved: added todo steps (dashboard) informing user about where mods/downloads are storedimproved: show time remaining on download progress barimproved: show required/available disk space during NMM importimproved: polish on the compact themefeature: allow filtering plugin list by mod name Changelog for 0.16.9 (17 October) fixed: exception about accessing undefined objectfixed: exception if steam manifest files were not parseablefixed: exception after external change dialog if file disappearedfixed: exception when canceling dialog to open game folderfixed: exception when column with a textfilter contained non-text itemsfixed: exception on failed profile switchfixed: exception when deleting the active profilefixed: exception on start after failed mod install if no game activefixed: exception when dragging url to extensions dropzonefixed: exception when trying to download certain non-nexus linksfixed: exception applying ini settingsfixed: exception when opening a webpage failsfixed: exception sorting plugins if masterlist couldn't be downloadedfixed: exception on startup if previously active game is not supported any more (e.g. because the extension was deleted outside vortex)fixed: exception when switching from gamebryo game to non-gamebryo gamefixed: exception after "External Changes" dialog if files were deleted in the meantimefixed: rare exception trying to write to meta database during shutdownfixed: rare exception on notificationfixed: profile-local savegames sometimes didn't workfixed: error notification when canceling UAC dialogfixed: left-over deployment manifest after changing deployment methodfixed: "Open on Nexus-Mods" opened the wrong page if mod was not installed for the intended gamefixed: new category could be created without a namefixed: login button could be pressed again while already in progressfixed: didn't discover updates for mods installed for the "wrong" gamefixed: dismissing a todo item triggered itfixed: duplicate buttons in muli-selection listfixed: enabling a mod for not-the-active game triggered deployment for the active gamefixed: incorrect unquoting when starting tool in shellfixed: incorrectly placed menues/overlays in modalsfixed: leaked event handlersfixed: "open on nexus" links failed if the game (the download was intended for) isn't supported inside vortexfixed: bad timing could create invalid download entries that would produce a (auto-fixable) error on startupfixed: runElevated function didn't resolve correctlyfixed: various bugs with move deploymentfixed: wrong github url and wrongly claiming issue as new when it isn'tfixed: buggy display of profiles for unsupported games (e.g. after the game plugin was disabled)fixed: steam-based game detection failed if reg.exe wasn't executablefixed: switching games could leak processesfixed: FNIS automation failed if profile name contains certain characters (invalid on disk)fixed: (Dragon Age 1&2) dazip mods didn't install to the correct locationfixed: (Starbound) was hardcoded to run 32-bit binaryfixed: (various Bethesda games) couldn't be started directly from Vortexfixed: (Kingdome Come: Deliverance) exception if mod directory was deleted after Vortex startupfixed: (Witcher 3) Detection via Steam didn't workfixed: (Neverwinter Nights) Detection via Steam didn't workfixed: (Sims 4) Localised versions weren't supportedfixed: (Dragons Dogma and maybe other games) import from NMM didn't detect the gamefixed: (Oblivion) exception on attempt to fix missing fonts if oblivion.ini is read-onlyimprovement: when application state is repaired, a backup is createdimprovement: hopefully made error message a bit less scaryimprovement: some wording improvementsimprovement: performance improvement when changing game/profileimprovement: smarter placement of right-click menusimprovement: use full window when zooming fomod imagesimprovement: When clicking "show" from "unsolved conflicts" dialog now clears unrelated filtersfeature: support for Monster Hunter: Worldfeature: added a slightly more compact theme Changelog for 0.16.8 (2 October) fixed: download state verification (may trigger repair dialog on startup)fixed: unhandled exception when filtering by category and that category gets deletedfixed: unhandled exception if chrome Local State is a directoryfixed: unhandled exception when setting ini parameters failedfixed: validate category namefixed: hard link deployment fell back to move deployment due to temporary fs errorfixed: truncated error messages from winapi callsimproved: ensure game ini files are writeable Changelog for 0.16.7 (28 September) Hotfix release Changelog for 0.16.6 (28 September) fixed: failure to install mods with read-only files/folders (regression)fixed: download binding lost on moving downloads from settingsfixed: uncaught exception opening non-existing mod directoryfixed: uncaught exception when deleting extensions directory after starting Vortexfixed: uncaught exception trying to open a game directory that's been deletedfixed: exception switching from non-gamebryo game to gamebryo gamefixed: some features like "retrieve categories" didn't work in the same session in which the user first logged infixed: condition for setting access permission in ProgamData were invalidfixed: broken error messages when mod installer failsfixed: rare startup error regarding failure to look up documents directoryfixed: invalid download entries on "Install from fomod"fixed: (uncommon) backup files removed during redeploymentfixed: several endorsement problemsfixed: some games couldn't be found with search discoveryfixed: (Dragon's Dogma) failure to run ARCtool.exeimprovement: "mod installed"&"mod downloaded" notification get automatically dismissedimprovement: better meta information provided for manual downloadsimprovement: better mod update detection on mods with incomplete meta dataimprovement: changed name of the file that tags directories as created by vorteximprovement: added progress bar during move of download/mods directoryimprovement: updated to electron 2.0.10improvement: fixed inconsistent capitalisationimprovement: more obvious hint that a table filter is activeimprovement: usability improvementsimprovement: (No Man's Sky) automatic removal of disablemods.txtfeature: allow meta information for downloads to be queried againfeature: Support for 3 Mount and Blade games Changelog for 0.16.5 (18 September) fixed: exception when opening plugins page with no mods installedfixed: exception when trying to download a mod update when not premiumfixed: page for the user to provide details on a crash didn't open Changelog for 0.16.4 (18 September) fixed: upon switching games, plugins.txt of the new game may contain files from the previous onefixed: exception during purge if a directory is changed by an external applicationfixed: exceptions from dialog actions were uncaughtfixed: exception reported when removing a savegame and then canceling the permission dialogfixed: exception due to profile-local save directory not being createdfixed: notification on manual quickdiscovery didn't list discovered gamesfixed: mod category always empty in plugins listfixed: (Dragon Age 2) dazip mod not installed to correct locationfixed: (Dragon Age 1+2) game detection not workingfixed: (Witcher 3) detection for GOTY editionfixed: (NWN) downloads and meta data lookup not workingimproved: better chance to recover from invalid application stateimproved: some improvements to error reportingimproved: ui improvements to plugin group editorfeature: plugin list now shows a flag for plugins that need attention (e.g. due to missing masters) Changelog for 0.16.3 (11 September) fixed: incorrect game id used for file downloadsfixed: error messages about invalid statefixed: exception opening profile saves directory on new profilesfixed: exception trying to activate NWN classicfixed: uncaught error on failure to update outdated statusfixed: application menu wasn't updated for the active gamefixed: masterlist wasn't re-read after loot updated itfixed: (NWN) music files were not installedfixed: many spinners didn't spinimproved: updated loot-api (should improve sort performance)improved: visual tweaksapi: allow page hotkeys without ctrl+shift modifiers Changelog for 0.16.2 (7 September) fixed: the migration step stripped variables from custom paths instead of keeping them unchangedfixed: when the state had to be repaired on startup, the fixed data might not have been saved to diskfixed: exception when canceling the "Download is for a different game" dialogfixed: exception trying to display description of some modsfixed: exception when an attempt is made to open a non-existent location (directory)fixed: exception if purging ini changes failedfixed: exception trying to open savegame directory for a profile that doesn't have local savegames enabledfixed: rare exception on the external changes dialog, when an invalid action is selectablefixed: changing primary game for a download failed if the old one was not the active gamefixed: mods were shown as having an update when they didn'tfixed: dynamic mod creation might fail if it's the first mod for a gamefixed: rare failure to restart after a crashfixed: migration dialog showed up on a fresh installfixed: crash on initial start-upfixed: plugin view didn't show some masterlist rulesfixed: confusing translation (german)improved: on installing a mod, prepend the mod name to the file name if they differ significantlyimproved: show activity indicator immediately when installing from fileimproved: a few visual tweaksimproved: allow cli to create new values in the storeimproved: better layout of plugin group editorimproved: more robust triggering of plugin autosortimproved: performance when switching between mods to display in the sidebarimproved: nmm and mo import now import archives by default (can still be disabled)improved: warning if the installed fnis version doesn't support integrationimproved: fnis data mods are now grouped together as variants of the same mod (only after re-generating them)feature: added support for Neverwinter Nights (original and enhanced version)feature: allow game extensions to provide a "hint" as to what nexus page they map tofeature: ability to reset changes to plugin groups Changelog for 0.16.1 (3 September) fixed: exception on trying to determine fs case sensitivityfixed: exception if the fs allowed us to create a (canary) file but not remove itfixed: exception when categories dict is undefinedfixed: exception if chrome user data is emptyfixed: exception changing file provider on top levelfixed: rare exception during mod installfixed: very rare exception when pausing a downloadfixed: login wasn't registered in the UIfixed: restored ability to change deployment method from settingsfixed: UserCanceled exception after selecting an invalid directory for the migration and then cancelingfixed: unset managed profile when removing a profile even when it wasn't the managed onefixed: don't produce error retrieving categories for a game unknown on Nexusfixed: wrong file size displayed when importing large filefixed: failed to install mod for different game than the defaultfixed: game search couldn't be cancelledfixed: file providers not displayed in right orderimproved: error handling for permission errors during deploymentimproved: allow "Retry" on "Access denied" dialogsimproved: notify user when dropping an archive that already existsimproved: give manually downloaded mods a chance to find updatesimproved: allow game association of downloads to be removedimproved: fomod dialog now shows an option description at startupimproved: toolbar actions will now be grouped automatically by iconimproved: triple check writing of the deployment manifestimproved: give users a chance to delay updating to major releasesimproved: when pressing "show", apply a matching filter displaying only conflicting modsimproved: increased width of Manage Rules dialogimproved: correctly display .esp files with the ESL flagimproved: slightly reduced cpu loadimproved: visual tweaksfeature: in-application documentationfeature: added filter for the plugin status Changelog for 0.16.0 (22. August 2018) fixed: failure to report error if window is undefinedfixed: not all extensible action containers were sortedimproved: download path is now set globally, not per gameimproved: give users a chance to delay updating to major releasesimproved: warning if downgrading vortex by a major versionimproved: graciously handle the case where the user tries to set invalid paths for mods or downloadsimproved: slight visual tweaks to react-select boxesfeature: override load order for individual filesfeature: allow download to be associated with multiple gamesfeature: migration of application state on update if necessaryfeature: added toggle for desktop notificationsfeature: "open on nexus mods" action to mod right-click menufeature: Allow filtering by parent categories even when they themselve don't contain anythingfeature: path preview in mod settings clickableapi: now consists only of type declarations, not codeapi: easier api for access to install/download paths Changelog for 0.15.9 (13 August 2018) fixed: further fomod compatibility fixfixed: (Pillars of Eternity 2) mods were marked incompatible with the current game version when they weren't Changelog for 0.15.8 (11 August 2018) fixed: failure to install some fomodsfixed: exception regarding meta db during game switchfixed: exception in symlink deployment if elevated process dies earlyfixed: exception if tray icon couldn't be initialised or clicked when the window is already destroyedfixed: exception if a profile gets deleted with a deployment scheduledfixed: exception during startup if incomplete download is saved without installationPath setfixed: exception when download is stored without a game idfixed: unhandled exception when trying to run tool without executable setfixed: automatically clean up mods without an installationPathfixed: initial dashboard layout ignored default positionfixed: notifications with a title but no message were counted in the banner but not displayedfixed: categories weren't shown immediately after being addedfixed: fall back to cmd-based opn in case ffi can't be used for some reasonfixed: Dashlets weren't re-layouted upon becoming visible from invisiblefixed: "Missing: undefined" error messagefixed: left nav bar size was jumping when switching pagesimprovement: keep (some) attributes when reinstalling a modimprovement: graciously handle error to open mod meta databaseimprovement: better feedback for mod update checksimprovement: more gracious handling of user cancellation during purging and mod removal Changelog for 0.15.7 (3 August 2018) fixed: rejecting the uac dialog on game/tool start triggered an error messagefixed: rejecting the uac dialog on symlink deployment triggered an error message and no further deployments were possiblefixed: table filters didn't actually work in simple modefixed: file date for plugins wasn't update (which is required for load ordering on older games)fixed: (pillars of eternity 2) exception when opening load order view before installing any modsfixed: unhandled exception if github changelog message wasn't parseablefixed: exception if changelogs weren't received in timefixed: "Open Savegames" was offered for unsupported gamesimproved: show mod name in the "mod already installed" dialogimproved: allow users to browse to releases older than the installed one Changelog for 0.15.6 (1 August 2018) fixed: problem installing many fomodsfixed: X-Rebirth mods didn't deployfixed: empty mod name field if mod has no attributesfixed: exception when removing a mod when multiselected, with open details panefixed: exception in table component if raw data source in filter is undefined or nullfixed: automatically clean up downloads without localPath setimproved: enable "guessing" the mod id for uninstalled mods as wellfeature: minimize-to-tray (left-click on the tray icon) Changelog for 0.15.5 (30 Juli 2018) fixed: many available mod updates were not recognizedfixed: fomod api function to retrieve file lists returned empty listfixed: file list returned by fomod api didn't have prefix strippedfixed: enbs would install as empty modsfixed: some cases of "source and destination are the same file" errorsfixed: crash if the game extension throws an exception in queryModPathfixed: crash if ipc connection to LOOT was closed unexpectedlyfixed: crash in check for invalid userlistfixed: very rare crash on cleaning up ipc for elevated symlink deploymentfixed: exceptions during profile switchfixed: exception on activating game that is no longer availablefixed: exception during mod reinstallfixed: exception caused by vortex updating savegames while the game is runningfixed: exception on failure to write plugins.txtfixed: exception if source ini file is missing archive sectionfixed: exception when closing Vortex while a meta-data query is still being processedfixed: potential exception when no profile is activefixed: rare exception during external changes handlingfixed: some table columns wouldn't redraw on updatefixed: under certain circumstances the move deployment would not undeploy correctlyfixed: when maximising vortex would remember the maximised window size instead of the windowed sizefixed: when reporting certain error messages thed didn't add to existing reports but create a new onefixed: error reports from fs functions would sometimes contain the wrong stackfixed: concurrent deployment was still possible if the second was triggered by a mod removefixed: layout of feedback page in small windowsfixed: couldn't set requires/incompatible rules on pluginsfixed: group dependencie graph broken after removing a group with an ampersand in the namefixed: after switching profiles, the new ini files weren't available until next deploymentfixed: (fallout 3/nv) wrong creation timefixed (maybe): startup exception related to loading of native modulesfixed (maybe): failure to open websites from vortexfixed (maybe): exceptions regarding esps being open in another applicationimproved: various small visual tweakimproved: increases number of retries on fs.remove calls (for particularly slow AVs I guess)improved: allow tests to be rerun when they provide to "fix" actionimproved: quicklauncher placeholder when there is only one game managedimproved: install mods even when errors were reported (because there are so many broken installers)improved: "tools" and "calientetools" recognized as top-level directory in modsimproved: case insensitive download sortingimproved: less abrupt shortening of rss messagesimproved: added refresh button to news dashletimproved: better performance, especially during mod download and installationimproved: table filters no longer limited to advanced modeimproved: better chances a download can be resumedimproved: only sort/evaluate rules for enabled modsimproved: better readability of game names in quick launcherimproved: confirmation dialog before purging (not sure if that's an improvement...)improved: clearer wording on the "external changes" dialogimproved: make better use of the available space in the starter dashletimproved: nicer error messages from elevated fs operationsimproved: automatically "repair" empty userlistimproved: mod name can be displayed as column on plugins pageimproved: better error handling for case where fomod references a folder where a file is expectedimproved: better heuristic to avoid adding a second "data" directory level on fomod installimproved: removed LOOT as preconfigured application (confused too many people since the functionality is embedded)improved: (witcher 3) automatic detection when installed through steamimproved: (war thunder) not detected correctlyimproved: (sims 4) offer 64bit binary as start optionfeature: added fnis integration (running fnis automatically as necessary)feature: warn if a mod is not compatible with the game version (currently works only for PoE2 mods)feature: (Pillars of Eternity 2) load order managementfeature: allow tools and game to be started from windows tasklistfeature: option to allow tools to be run in a shell when they need itfeature: added a refresh button for the tools on the starter dashlet (to re-run automatic detection)feature: added mod variant attribute (improves the situation where you install a mod multiple times)feature: changelog dashletfeature: add savegames folder for a specific profile Changelog for 0.15.4 (6 Juli 2018) fixed: exception rendering mod version columnfixed: exception if download is stored without chunk listfixed: exception updating tablefixed: exception in external changes dialogfixed: exception due to incorrectly stored modfixed: exception if deployment finalize was called out of sequencefixed: exception during shutdown from asynchronous plugin-sync operationfixed: potential exception if userlist/masterlist empty or contains nullsfixed: exception if active game is (no longer) discoveredfixed: incorrect "update available" claim for "miscellaneous" filesfixed: some untranslatable elementsfixed: automatic cleanup for duplicate download entriesfixed: menues didn't close after clicking actionfixed: potential failure to discover games via steamfixed: error message from version dropdown buttonfixed: during deployment backups of existing files weren't actually createdfixed: "has update" filter didn't show all relevant modsfixed: running tools as admin was brokenfixed: error when mod meta data can't be foundfixed: installer would not install any files with a path starting in "fomod"fixed: dependency connector line would stop updating once the source is outside the screenfixed: exception when using indexlock when plugin disappears from load orderfixed: could attempt to create an invalid load orderfixed: no longer warn about the installed version being outdated if it's newer than the latest stableimprovement: automatically trigger deployment when reinstalling enabled modsimprovement: show mod update activity indicator for at least 2 secondsimprovement: added navigation capabilities to the integrated browserimprovement: more graceful handling when the user isn't logged in and tries to start a nexus downloadimprovement: download progress filter options now cover all download statesimprovement: clarified that the dropzone may support multiple itemsimprovement: will now highlight the target plugin row when dragging a dependency connectionimprovement: updated lootfeature: support for Pillars Of Eternity 2: Deadfirefeature: added filter on dependencies column to search for mods with conflicts Changelog for 0.15.3 (28 June 2018) fixed: error reports would fail if the user wasn't logged infixed: duplicate mod entriesfixed: would sometimes show an old notification again instead of the latest onefixed: exception when search paths are inaccessiblefixed: exception when a mod with no attributes makes it into the databasefixed: exception trying to transfer between profiles when the game never had mods installedfixed: exception when ini changes introduce a new sectionfixed: exception when removing mods when no deployment method availablefixed: exception during deployment in move deploymentfixed: exception trying to show notification balloon with missing parametersfixed: exception when userlist can't be readfixed: rare exception when a download has been interruptedfixed: error message when removing mod while deployment activefixed: replace deployment manifest in an atomic operation to prevent reads of partial filefixed: table selection could get messed upfixed: Vortex no longer "forgets" user is premium on every startfixed: registered globally as handler for http protocolfixed: code acquiring write access to locked files might unlock the wrong file (source instead of destination)fixed: external change detection broken for some gamesfixed: more graciously handling of the case where a modtype is no longer deployablefixed: errors caused by broken steam installsfixed: elevated file operations sometimes failedfixed: display errors in download graphfixed: locked plugin index wasn't always applied correctly, also didn't update immediatelyfixed: notes were displayed for uninstalled mods but wouldn't be savedfixed: failure to enable profile-specific save gamesfixed: import from NMM could fail if archives were missingfixed: meta data editor was offered for unfinished downloads (and would then fail)improved: no longer show premium banners to supportersimproved: date picker widgetimproved: feedback that feedback was receivedimproved: warn (once) when starting vortex as administratorimproved: better download behavior on very fast internet connectionsimproved: performance improvementsimproved: no longer try to make the user-selected mod/download directories writableimproved: will now write out native plugins to plugins.txt for games where tools expect thatimproved: case insensitive sort in various columnsimproved: prevent sending invalid feedback (which would otherwise be refused by the server)improved: gedosato modtype will now also apply if textures are in png formatimproved: updated german translations (thanks to dertrutinator)feature: download/mod dropzone and download graph toggleablefeature: progress bar during deploymentfeature: a history of redux events can now be reported with a feedback messagefeature: issue tracker dashletfeature: feedback titlefeature: added ability for user to select mod typefeature: enb modtype (manual selection only)feature: Can now automatically clean up groups that disappeared from the master list Changelog for 0.15.2 (6 June 2018) fixed: exception when a mod has no attributes stored internallyfixed: unhandled exception when writing to download file failsfixed: exception removing rule from mod dependency graphfixed: some exceptions during dl wrap-up were not handledfixed: rare exceptions on unusual state changefixed: rare exception when table actions changefixed: workaround for a very rare failure to initialise the tray iconfixed: message boxes when asking to elevatefixed: invalid state when moving back and forth in some installersfixed: 7z was still at version 16.04 in previous 0.15 releasesfixed: witcher 3 (maybe other games?) couldn't be started from Vortexfixed: stoppatterns weren't applied for stateofdecayfixed: uncaught exception if loadorder.txt or plugins.txt was deleted outside vortexfixed: no longer report user cancelation as an error when writing plugin listfixed: error handling in nmm importimproved: performance during deployment (and any fs operation really)improved: give up eventually if the database is lockedimproved: better error handling when connections to the api failimproved: handling more errors related to archives disappearing unexpectedlyimproved: elevated symlink deployment no longer an option when run as adminimproved: more reliably acquire write permissions on permission errorfeature: added an attribute so users can set the nexus game section for a modvarious: removed bright theme (broken and unmaintained) Changelog for 0.15.1 (29 May 2018) fixed: exception on settings screen if no chrome installedfixed: exception on startup when the active game had been moved/uninstalled since the last startfixed: exception redrawing game thumbnail due to bad timingfixed: exception in keyboard navigation in tablesfixed: exception when trying to render description on mod that didn't have onefixed: exception trying to show notification triggered in main processfixed: exception when trying to start game if primary tool is no longer configuredfixed: exception dismissing a notification that was already gonefixed: exception if a file entry in the manifest is nullfixed: exception in move deployment if link was missingfixed: exception when clicking on notification buttons after Vortex had to restart from a crashfixed: exception installing mods with nested installersfixed: potential exception opening detail pane during mod re-installfixed: very rare exception trying to initiate a download on a vortex that's still loadingfixed: Name column in downloads could be emptyfixed: another location where network errors may not have been caughtfixed: failed to run tools that required elevationfixed: clicking game thumbnail button triggered event twicefixed: error handling for ini baking wasn't working properlyfixed: if the list of tools for a game overflows, some items may become inaccessiblefixed: certain download errors were not handledfixed: action-buttons without text also didn't have tooltipsfixed: category-actions were displayed incorrectlyfixed: it was still possible to start concurrent deploymentsfixed: action lists weren't sorted by the provided positionfixed: symlink deployment couldn't overwrite filesfixed: unnecessary backup and exception during deploymentfixed: error message when determining case sensitivity for a drivefixed: .fomod files weren't shown on download pagefixed: update to loot (0.13.3) should fix group-related sorting issuesfixed: some loot rules weren't shown in vortexfixed: various issues regarding loot group assignmentfixed: inverted order when sorting savegames by character levelfixed: (dragon age) failure to update addins.xml if source file was invalid xml (e.g. empty)fixed: (witcher 2) exception trying to prepare for moddingimproved: better error message when an interpreter is missingimproved: better error handling for a few broken fomod installersimproved: some visual tweaksimproved: slight improvement to error reporting on failure to resume downloadimproved: more fs function will now be able to (on user request) deal with locked filesimproved: better handling of the error case that the download/mods directory has become invalidimproved: changed wording on update settings and in "about" dialog to avoid confusionimproved: a few sanity checks to loot userlistimproved: updated arctool url Changelog for 0.15.0 (15 May 2018) fixed: incorrect ordering by categoryfixed: duplicate category entries in filterfixed: various issues related to toggling between versions of a modfixed: failure to run code elevatedfixed: game launcher (top left) could contain games that were no longer discoveredfixed: some error messages were sent incompletelyfixed: errors from downloading an update weren't caught correctlyfixed: not the entire button area of the action dropdown buttons was clickablefixed: checkIfFileExists and getExistingDataFile in c# installers could return incorrect valuefixed: rare bug where during deployment different types of changes were discovered for the same filefixed: moving mod directories failed if the source directory was missingfixed: notification message and title with dynamic content were not properly localizablefixed: "continue" was offered as an option after 7z reported it can't open an archive at allfixed: native file dialogs were not modalfixed: exception when activating a game that is no longer discoveredfixed: potential exception when applying ini changesfixed: warning about installing mod/download into app directory didn't work on release buildsfixed: removing environment variables on tools didn't workfixed: potential attempt to remove invalid file pathfixed: no longer allowing reporting of invalid installersfixed: disk search functions could throw an exception if a directory was deleted during the searchfixed: exception when server response is missing mod infofixed: better quick discovery for several gamesfixed: native plugins weren't treated as such when they were moved to a mod directoryfixed: fomod installer would sometimes emit copy-file instructions when it should emit create-directoryfixed: Corrected XCOM 2 and Skyrim VR extension and game name (thanks to oabdellatif)fixed: (Dragon Age) creating necessary directories forfixed: (X-Rebirth) mods refused to install if any attribute in content.xml was missingfixed: (Witcher 3) some mods weren't installedfixed: (Starbound) wasn't prepared (correctly) for moddingfixed: (Witcher 2) wasn't prepared (correctly) for moddingimproved: updated electron (and in extension Node and Chrome)improved: several performance improvementsimproved: download list shows only known archive typesimproved: when setting the mod id manually, Vortex will now also take author and category info from nexusimproved: manually added downloads now get meta info assigned from the meta dbimproved: can now change category on uninstalled modsimproved: automatic restart in case of native crashimproved: hard-link deployment no longer offered on FSes that don't support itimproved: columns used for sorting and filtering are now highlightedimproved: the chrome protocol handler fix now uses the active chrome profile if it's not Defaultimproved: somewhat more intuitive handling of mod dependencies when it comes to updatingimproved: (optionally) using readable names for downloadsimproved: (subnautica) better installer supportimproved: about dialog now shows release date and changelog of the installed vortex versionimproved: will now try to change access on ini files if write permission missingimproved: no longer reporting problem to check for updates as notificationimproved: redesigned game menu to allow more functionsimproved: can now change the game location after it was detectedimproved: default to "any version" when creating rule for mod without semantic versioningimproved: will use its own copy of the loot masterlist nowimproved: workaround tab will now show a placeholder if it's empty for the active gameimproved: added support for older xmlscript schemasimproved: better names for some game extensions (thanks to oabdellatif)improved: german translation massively improved (thanks to dertrutinator and M4lik)improved: ARCtool.exe for Dragon's Dogma is now bundled (thanks to FluffyQuack)feature: updated to loot 0.13feature: group editor for lootfeature: added context (right-click) menu to tablesfeature: progress bar during mod installfeature: added experimental link-less deploymentfeature: add extension for Stardew Valley (thanks to Pathoschild) Changelog for 0.14.3 (3 May 2018) updated 7zip to 18.05 (fixes a serious security flaw)(please note: 0.14.2 was skipped because of reasons) Changelog for 0.14.1 (9 Apr 2018) fixed: some inconsistent styling on plugins page (thanks to oabdellatif)fixed: non-steam versions of Morrowind weren't discovered (thanks to oabdellatif)fixed: incorrect installation of mods with a certain directory structure (data directory on the top level)fixed: attempt to create invalid download filenamefixed: bug in fs-extra could delete download filesfixed: unhandled exception when trying to import a temporary filefixed: unhandled exception during dependency drag&dropfixed: unhandled exception when dismissing the "vortex crashed last time" notificationfixed: unhandled exception if the version.xml file for WoT is missing/brokenfixed: unhandled exception during mo import when a mod has no archive associatedfixed: vortex could get stuck on certain errors during game switchfixed: a bunch of related errors that could occur when dragging an html page to the download dropzonefixed: EXDEV error when moving mods/downloads across drivesfixed: exception when switching to shared modefixed: profile editor no longer offers features that aren't supported for the current gameimprovements: some improvements to german localisation (thanks to dertrutinator)improvements: api to help extensions provide localisation functionalityimprovements: updated loot to 0.12.5improvements: notification titles are now localizableimprovements: went back on keeping notifications closed on success/info notifications Changelog for 0.14.0 (pre-release) (4 Apr 2018) fixed: exception about unmounted DOM nodesfixed: exception when trying to resume a dl when vortex doesn't have a urlfixed: exception in settings dialog when game isn't properly discoveredfixed: exception on certain operations relating to OneDrive directoriesfixed: exception about updating ini files (this was supposed to be in the last release but wasn't)fixed: mod dependencies were not reliably appliedfixed: file times of downloads was not savedfixed: no longer offering to endorse your own modsfixed: bad timing while setting up tools could cause entire directories to be copiedfixed: "In Progress" download filter didn't include active downloadsfixed: it was possible to delete mods while they were being installed (causing exceptions later on)fixed: it was possible to deploy while a purge was ongoing (causing an external change dialog straight from hell)fixed: reference with * as version didn't match all non-semver versionsfixed: external changes dialog didn't work correctly in "show files" modefixed: ctrl-a on tables selected everything, ignoring filtersfixed: tools with the relative tag were reset on startfixed: "View Meta Data" didn't work correctly if the selected download wasn't for the active gamefixed: after changing download meta info the change wasn't reflected until next restartfixed: KC:D - exception when user deletes Mods directory after setting Vortex up to mod itfixed: Game search could be sent into an endless loop using symlinks/junction points (thanks M4lik for the fix)improvement: attempt to make notifications less obnoxiousimprovement: some performance improvementsimprovement: fewer error messages caused by server loadfeature: added support for Skyrim VRfeature: added "mod author" columnfeature: can now use .jar, .py and .vbs files as executable for tools Changelog for 0.13.6 (26 Mar 2018) fixed: launched mutliple applications from Start option in taskbar menufixed: exception when resuming downloadsfixed: exception in table row selectionfixed: exception on changing ini filesfixed: exception during mod merge if source file is missingfixed: exception when looking up steam registry key failsfixed: exception opening settings when no mods were installedfixed: elevated symlink deployment failedfixed: variables in mod paths are now case-insensitivefixed: disabling automatic updates didn't workfixed: mod table sometimes doesn't update after install order is calculatedfixed: mo import reported failure if an archive is missingfixed: installer got stuck when there were multiple "recommended" options in a SelectExactlyOne groupimprovement: api extensionsimprovement: some error messages improvedimprovement: ignore file conflicts on meta.ini and mod.manifest filesfeature: support for Kingdom Come: Deliverance 1.3feature: support for Subautica (thanks to cybercatgurrl)feature: support for Kerbal Space Program (thanks to cybercatgurrl)feature: graphical view for mod cycles (wip)feature: support for deleting state from command linefeature: mod cycle warning now disappears when the cycle is resolvedfeature: holding ctrl while creating a plugin rule creates an "after" rule without dialog Changelog for 0.13.5 (8 Mar 2018) fixed: one case of exception "access to undefined"fixed: buttons on update notification didn't workfixed: exception when morrowind wasn't discoveredfeature: sanity check for customised mod/download directoryfeature: showing changelog in update notification Changelog for 0.13.4 (Pre-Release) (6 Mar 2018) fixed: exception opening game path from info popoverfixed: exception when opening details for an incompletely installed modfixed: exception in diagonstics file dialogfixed: exception when a default application doesn't return 0fixed: exception when loot fails to initializefixed: exception when Vortex falls back to having no active gamefixed: (No Man's Sky) exception when mod directory didn't existfixed: (Dragon Age) exception when AddIns.xml was missingfixed: (TESO) typo in namefixed: (Oblivion) exception when there was no Fonts section in oblivion.inifixed: "DataFileExists" function in fomods didn't workfixed: ini tweaks weren't reliably appliedfixed: missing iconsfixed: form input didn't store changes when validation returned a warningfixed: manually added files showed as 0 bytes sizefixed: mod merging didn't work reliably (Dragon's Dogma, Kingdom Come: Deliverance)fixed: retry downloading chunks on connection resetfixed: priority boxes in plugin page accepted invalid inputfixed: NMM Import didn't find Fallout New Vegas instancesfixed: NMM Import didn't associate archives with the corresponding mod (causing duplicate entries)fixed: MO Import didn't associate archives with the corresponding mod (causing duplicate entries)fixed: "missing masters" notification didn't disappear when switching to an unsupported gamefixed: failed to read savegames with non-ascii characters in the namefixed: scary error message when fomod prerequisits were unfulfilledfixed: bad/uninformative error messagesperformance: avoid unnecessary table updatesperformance: updated loot to v0.12.4feature: Vortex will now offer to make download, mod and game data directory writable if necessaryfeature: BSA redirection for older bethesda gamesfeature: Ctrl+W no longer closes Vortexfeature: added simple plugin management for morrowindfeature: (Kingdom Come: Deliverance) merging of user.cfg files Changelog for 0.13.3 (20 Feb 2018) fixed: fomod installer failed in 0.13.2fixed: some Witcher 3 mods failed to install Changelog for 0.13.2 added basic support for Kingdom Come: Deliveranceenabled automatic updatingfixed: wrong location detected for No Mans Sky (thanks to ObsidianMinor)fixed: XML fomod install fails for mods that use empty destination paths for filesfixed: exception when Steam isn't foundfixed: exception when managing a gamefixed: exception when no categories for a game are setfixed: exception when clicking continue in NMM import when the settings haven't been read yet/successfullyfixed: exception trying to open mod directories containing ampersands in their namefixed: failure to look up meta info for Fallout 4 VR and TESO mods that weren't downloaded through Vortex.fixed: exception parsing some loot masterlistsfixed: check to prevent saving duplicate rules in loot userlistfixed: loot rule popover had unrestricted heightbetter error reporting in various placesuser-installed extensions can now override bundled onesreduced input lag when entering mod notesreduced cpu load when Vortex is idle Changelog for 0.13.1 removed lock screen (requiring login before using vortex)slight improvement to error handling Changelog for 0.13.0 Executable signedproper detection for tools that get installed inside the game directoryadded mod name and category to plugin listdisabled enb modtype detection plugin for the momentslightly more pleasant error dialogsAdd N/A option to endorsement filterarchive invalidation will now redate DLCsupdated morrowind imagefixed: odd offset in progress barsfixed: exception about access to undefinedfixed: duplicate mod entriesfixed: broken icon on starter when a tool had no icon configuredfixed: exception about unmounted nodesfixed: Fallout4VrCustom.ini was deprecated by recent updatewindow can now be moved while a dialog is open (with custom toolbar)fixed: "Open in File Manager" option shown on uninstalled modsfixed: input validation for loot priorities didn't work correctlyfixed: not all masterlist rules were displayedfixed: mo import failed for new vegasfixed: mod sorting could fail if a mod had an invalid version setfixed: c# installers can now report errors properlyfixed: installer progress bar didn't go to the endfixed: exception when dragging a directory on the download/mods page Changelog for 0.12.9 updated loot api for fo4 vr supportimproved smootheness of form inputplugin priorities can now be set on multiple plugins at oncefixed: starting elevated processes failed in release buildfixed: plugins activity indicator didn't stop after loot errorfixed: invalid savegames could cause exceptionfixed: exception reported for a non-issue in the nmm importerfixed: error when trying to re-install mod that was not downloaded from nexusfixed: no longer tries to update tool icon constantly while entering exe pathfixed: missing icon for plugins that failed to parsefixed: crash when trying to reinstall unknown modfixed: crash when removing modfixed: attempts to access unmounted DOM nodesfixed: newly created profiles didn't immediately have a directory createdimproved some error messages Changelog for 0.12.8 added extension to lock mods to a specific mod indexfixed: cleaning up interrupted downloads could cause an exceptionfixed: datetime filter could cause an exceptionfixed: exception when downloading a mod if the user deleted the downloads directoryfixed: exception when trying to reinstall multiple modsfixed: failed to install xml fomods that didn't have at least one installer pagefixed: network errors when resolving nexus urls were not caughtfixed: readonly table attributes were not correctly disabledfixed: savegame page didn't show anything for fallout gamesfixed: "Moved Permanently" server error caused two error messagesfixed: another crash when no activator is selectedfixed: display error when notification got too widefixed: potential crash when splash screen gets terminatedfixed: starting download from url manuallyfixed: unhandled exception when user somehow manages to start unconfigured toolfixed: some error notifications didn't have a report button when they shouldlimited height of quicklaunch dropdownlimited number of entries in the download progress "footer"scripted fomod installer will no longer report SetLoadOrder as unsupportedvisual tweaksbetter error message in various locations Changelog for 0.12.7 Fixed a series of bugs regarding the resuming of interrupted downloadsFixed mods installed from manually added downloads would have duplicates in the mod listWarning about the search discovery can't be cancelledFixed build error on crash dumperLock screen will now show errors and activityPrevent middle-click from opening new windowsImproved error reporting on Nexus API errorsFixed menu z-order on modalsMod list now has a separate drop zone and dropping files there doesn't install them but copies the archives overFixed crash when using pageup/pagedown on tablesBetter error reporting when trying to deploy/purge without a deployment method set upFixed rename during mod install didn't workFixed exception when server sent an invalid download URLFixed LOOT ordering for Fallout 4 VR (using regular Fallout 4 for now)Fixed Nexus API didn't stop processing a response even when the status indicated an errorFixed cleanup of failed downloadFixed open Nexus page for TESO opened the wrong pageFixed failure to start elevated process wasn't reportedFixed profiles didn't show the enabled features correctlyFixed avoid trying to resume download that was never fully initialisedFixed errors during (manual) purge were not reportedFixed attempts to open settings page programmatically failedNMM import now shows an activity indicator while reading modsFixed exception when MO mod directory could not be readSupport for importing SSE from MO Download:stable: https://www.nexusmods.com/site/mods/1testing: Install the stable release, then go to settings->Vortex and 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