IsharaMeradin Posted February 7, 2018 Posted February 7, 2018 Are you starting the game via SKSE? OnActorAction and RegisterForActorAction are both SKSE functions. They will fail to function if SKSE is not running. Try a very simple variation for testing purposes.Event OnInit() RegisterForActorAction(7) EndEvent Event OnActorAction(int actionType, Actor akActor, Form source, int slot) If actionType == 7 && akActor == Game.GetPlayer() Debug.Notification("The player has drawn a weapon or spell") EndIf EndEvent
Recommended Posts