Nutulator Posted February 3, 2018 Share Posted February 3, 2018 Hey guys, got a problem which I can't figure out. I'm adding bone weights to some meshes but they're coming out corrupted--as in completely out of shape. This just randomly started happening recently. I thought maybe it was a bug with Outfit Studio so I updated to the latest version but it's still happening. Any ideas on how to solve this? The mesh appears fine in OS but in NifSkope and in-game it's like this. Maybe it's the bone weights but I've never seen them do something this crazy. Thanks. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 3, 2018 Share Posted February 3, 2018 Possible flipped the bones on export.Whether itâs my (users) fault or OS, I donât know, but it does happen. I usually try to export a few times again to see if itâll fix itself, but if not Iâll take a vanilla one and compare and edit as necessary.Itâs lame, but it just seems to be one of those things. <shrug> ...at least thatâs what it looks like to me. Link to comment Share on other sites More sharing options...
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