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Distorted/Corrupted Meshes


Nutulator

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Hey guys, got a problem which I can't figure out. I'm adding bone weights to some meshes but they're coming out corrupted--as in completely out of shape. This just randomly started happening recently. I thought maybe it was a bug with Outfit Studio so I updated to the latest version but it's still happening. Any ideas on how to solve this?

 

The mesh appears fine in OS but in NifSkope and in-game it's like this. Maybe it's the bone weights but I've never seen them do something this crazy.

 

Thanks.

 

384AaOw.jpg

 

 

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Possible flipped the bones on export.

Whether itâs my (users) fault or OS, I donât know, but it does happen.

 

I usually try to export a few times again to see if itâll fix itself, but if not Iâll take a vanilla one and compare and edit as necessary.

Itâs lame, but it just seems to be one of those things. <shrug>

 

...at least thatâs what it looks like to me.

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