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Fist Punching Speed


modalplayer

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  • 4 weeks later...

- Open the Data0.pak file in your game installation's "DW" folder with a zip management program like WinRar

- Browse to "data\scripts\inventory"

- Recreate the "data\scripts\inventory" folder structure on your computer someplace (make a New Folder, name it "data" and enter it - repeat for subfolders)

- Copy the "inventory.scr" file from the open Data0.pak window into your created "inventory" subfolder

- Close this Zip window

- Open this local copy of the file with Notepad for editing (right-click > open with... > choose Notepad or open the file from within Notepad)

- Hit CTRL+F to open Notepad's search function and search for the word "fist" (without quotes) and you'll be taken to the "Melee_Fists" item section

- Change the "SwingSpeed" attribute from its default 0.9 to a lower number (like 0.2) to make swings take less time

- Save the change to the file and close Notepad

- Back out of your created "inventory" folder so you see the top level "data" folder you created

- Open your Data3.pak file in your game installation's "DW" folder

- Drag and drop your created "data" folder (that contains the subfolders you created and the modified inventory.scr file) into the Data3.pak file Zip window

 

You've then correctly copied out an official game file, modified it, then added it into the Data3.pak while keeping the original file structure of the official file you've modified (which is the proper way to modify base game files).

 

This should be all that is needed.

 

Sometimes some things don't behave properly at faster speeds for various reasons. If issues are encountered with the 0.2 speed being too fast and causing an animation issue or something, try increasing it slightly back toward the default 0.9 (9/10ths of a second) until the issue is gone.

Edited by StinVec
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