BlackRL Posted April 3, 2012 Share Posted April 3, 2012 (edited) Hi Sorry for the topic but I've looked everywhere and can't find an answer. When I exit the cell I'm making to the EXTERIOR then reenter actors "loose" their AI, they become "stuck" and won't execute their packages. This only happens when I exit to exterior and come back, not sure if it's a cell reset problem but I don't know how to solve it, thanks for the help. Thanks. Edited April 3, 2012 by BlackRL Link to comment Share on other sites More sharing options...
BlackRL Posted April 3, 2012 Author Share Posted April 3, 2012 More info on the problem: -If I exit to another interior cell and come back they seem to act normal -I've tried the console command tai on them and the ai is ON making the problem even stranger Resume: If I exit to EXTERIOR then come back the ai is ON but for some reasons they are STUCK in the last place before exit to EXTERIOR. Link to comment Share on other sites More sharing options...
BaronofHe11 Posted April 3, 2012 Share Posted April 3, 2012 Is the space fully navmeshed? Link to comment Share on other sites More sharing options...
BlackRL Posted April 3, 2012 Author Share Posted April 3, 2012 Yes, also, if I STAY in the cell (or go to another interior) they do everything right, it's only when I exit to EXTERIOR. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 3, 2012 Share Posted April 3, 2012 That problem is something NO ONE IN HERE can actually FIX. The fact that the AI/NPCs Behavior disappears is due to the fact that BETHESDA (as for FO3,F3NV) has released a creation kit that has the same NAVMESH problem as the older FO3 games (with GECK kit). It will always happen until beth find a way to fix it (its already years with this problem going on..). Interior (AI ok) -> Exterior (can't see the AI from the interior, Of course) -> Interior (No MORE AI, standing/without behavior NPCs) It just happens :\ Link to comment Share on other sites More sharing options...
BlackRL Posted April 3, 2012 Author Share Posted April 3, 2012 That problem is something NO ONE IN HERE can actually FIX. The fact that the AI/NPCs Behavior disappears is due to the fact that BETHESDA (as for FO3,F3NV) has released a creation kit that has the same NAVMESH problem as the older FO3 games (with GECK kit). It will always happen until beth find a way to fix it (its already years with this problem going on..). Interior (AI ok) -> Exterior (can't see the AI from the interior, Of course) -> Interior (No MORE AI, standing/without behavior NPCs) It just happens :\ Seriously? Now what? Is there some way to counter this? Will they ever be on again? How can I continue like this? If the player enters the space again and everything is "dead" it's going to look real bad :( Thanks for the answers guys. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 3, 2012 Share Posted April 3, 2012 No problem, Im sure someone will take care of it.. We all hope so XD Link to comment Share on other sites More sharing options...
BlackRL Posted April 3, 2012 Author Share Posted April 3, 2012 It seems it exists a workaround: http://www.theengineeringguild.co.uk/index.php?option=com_content&view=article&id=371:skyrim-level-design-with-workarounds&catid=20&Itemid=115 But I'm not going down that road. Link to comment Share on other sites More sharing options...
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