Gribbleshnibit8 Posted April 3, 2012 Share Posted April 3, 2012 So, I'm trying to set up a mod that bypasses the original start. The problem with bypassing the original start is that I have to do a lot of things that were already handled at a different time. The biggest issue seems to be the Pipboy. I can add it just fine in my script, but trying to equip it leads to a CTD no matter what. I've set the line in a quest stage, an object OnActivate block, a timer controlled GameMode block, and a timer controlled GameMode Quest stage call. No matter what, it CTDs at the Pipboy equip. Once the script runs (with the equip commented out) I can equip it via console, which works just fine, but obviously not a solution. So, does anyone know what's going on or how to get around this? Here's the code:player.additem pipboy 1 player.additem pipboyglove 1 player.equipitem pipboy player.equipitem pipboyglove ResetPipBoyManager EnablePlayerControls Link to comment Share on other sites More sharing options...
phoneyLogic Posted April 4, 2012 Share Posted April 4, 2012 (edited) So, I'm trying to set up a mod that bypasses the original start. The problem with bypassing the original start is that I have to do a lot of things that were already handled at a different time. The biggest issue seems to be the Pipboy. I can add it just fine in my script, but trying to equip it leads to a CTD no matter what. I've set the line in a quest stage, an object OnActivate block, a timer controlled GameMode block, and a timer controlled GameMode Quest stage call. No matter what, it CTDs at the Pipboy equip. Once the script runs (with the equip commented out) I can equip it via console, which works just fine, but obviously not a solution. So, does anyone know what's going on or how to get around this? Here's the code:player.additem pipboy 1 player.additem pipboyglove 1 player.equipitem pipboy player.equipitem pipboyglove ResetPipBoyManager EnablePlayerControls This is a New Vegas engine bug.You must equip the Pipboy in Menu Mode, e.g. during a dialogue. Edited April 4, 2012 by tortured Tomato Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted April 4, 2012 Author Share Posted April 4, 2012 This is a New Vegas engine bug.You must equip the Pipboy in Menu Mode, e.g. during a dialogue.Yeah, I found that out. Though actually I was made aware of the fact that the player base form starts off with the Pip-boy in inventory. I just removed the lines in the startup quests that remove it for the intro video and Doc start, and then I can equip it just fine from an object script. So problem solved! And the best alternate start mod ever made is back on track! Link to comment Share on other sites More sharing options...
phoneyLogic Posted April 4, 2012 Share Posted April 4, 2012 (edited) And the best alternate start mod ever made is back on track!Now I'm curious. :ohdear: ;D Edited April 4, 2012 by tortured Tomato Link to comment Share on other sites More sharing options...
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