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Skyrim LE and Skyrim SE, Mods question


HalfLazy

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Not a big fan of SE, so I lost track of the news about it.

 

Now that I'm testing on Skyrim, the topic become relevand and I'll need an information:

 

When launched Skyrim SE was unable to support some mods because SKSE wasn't compatible with 64-bit application.

Time passed, SKSE was updated for SE, etc.

 

Question: Skyrim SE it's now capable to handle without problem Mods from Skyrim LE (obviously I'm talking about Scripted mods, graphic mods aren't a problem)?

It's SKSE64 at the same level of SKSE32 (speaking of script support etc.)?

 

 

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