HalfLazy Posted February 7, 2018 Share Posted February 7, 2018 Not a big fan of SE, so I lost track of the news about it. Now that I'm testing on Skyrim, the topic become relevand and I'll need an information: When launched Skyrim SE was unable to support some mods because SKSE wasn't compatible with 64-bit application.Time passed, SKSE was updated for SE, etc. Question: Skyrim SE it's now capable to handle without problem Mods from Skyrim LE (obviously I'm talking about Scripted mods, graphic mods aren't a problem)?It's SKSE64 at the same level of SKSE32 (speaking of script support etc.)? Link to comment Share on other sites More sharing options...
Jeir Posted February 7, 2018 Share Posted February 7, 2018 Unfortunately, any mods that require SKSE will need to be updated for the SKSE64 code (or somehow remove the dependency on script-extender plugins completely). Link to comment Share on other sites More sharing options...
HellKnightX88 Posted February 7, 2018 Share Posted February 7, 2018 Short answer: no. Long answer: https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ Link to comment Share on other sites More sharing options...
HalfLazy Posted February 7, 2018 Author Share Posted February 7, 2018 Ok tnx for the answers, I'll test Skyrim LE then. Link to comment Share on other sites More sharing options...
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