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Midwest APA MOD


lyhtem

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Well, how are you rigging it and are you doing it with Blender? This version of Blender is a little confusing until you're used to it. If you don't want the pieces of armour to bend, each piece must be rigged only to one bone. If it is actually rigged in that way, then you need to move or resize some of your model. Using the other power armour as a guide, from the vanilla game, could be really helpful if you have to do this.

 

The way rigging in Blender works for this engine, you just use vertex groups named for the bones in the skeleton, and always assign a weight of 1. In your case, it's one bone per piece, but when you click Assign for different vertex groups on the same vertices, it doesn't overwrite the old one, and what you get is vertices that are now influenced equally by each bone that influences them. So make sure that isn't happening (unless you want that).

 

I'm not familiar with Coat Mod. Is that for New Vegas? Didn't see anything like that on the Nexus.

 

Are you saying this is your first model? You should see my first model. It's...not as nice, haha.

 

nah its not the first one, i started of with some swords and similar stuff

 

most of my work can be found here https://www.facebook.com/NerdArmoury/

 

took some time to get it done :)

 

just started up blender lets see how it goes

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Your 3D printing stuff looks great.

 

Well, that mod's not called Coat Mod, so that'd be why I didn't see it. And it uses the vanilla assets from what I can see, so I doubt the author rerigged them. Just so we're sure we're talking about the same thing, I thought you were saying you wanted to do some cloth and chain simulation physics in your model, and I was saying I don't believe this engine can do that, at least not in a practicable way. If you were simply saying you wanted to rig your cape and chain like any other article of clothing, that's absolutely plausible and occurs often in this game.

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Your 3D printing stuff looks great.

 

Well, that mod's not called Coat Mod, so that'd be why I didn't see it. And it uses the vanilla assets from what I can see, so I doubt the author rerigged them. Just so we're sure we're talking about the same thing, I thought you were saying you wanted to do some cloth and chain simulation physics in your model, and I was saying I don't believe this engine can do that, at least not in a practicable way. If you were simply saying you wanted to rig your cape and chain like any other article of clothing, that's absolutely plausible and occurs often in this game.

 

and we`re on same page now, yes that's exactly what i want to do, rig them as any other parts of clothing

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Oh. Well, then. Sorry for that. In that case, when rigging the chain I would just use the exact bone weights of the pauldron that's next to the chain. The cape I didn't see, but a relatively easy thing to do would be to look at one of the capes in the game and use its weights as a guide. The Legion Centurion Armour has one.

 

Do you have your BSA files unpacked? If not, doing that is probably a good idea for a modder. Otherwise, most of the files in the game won't be accessible to you. BSAopt is the tool I usually see recommended, so that's what I use, but it's not the best way to code a piece of software, so if in your googling you see the alternatives, you can try those. Whatever you do, don't unpack anything anywhere near your game files. Use a completely separate folder (BSAopt by default makes a folder in its installation location and unpacks there, which is a good thing).

 

I'm serious. Don't unpack anything in your game folder.

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  • 2 weeks later...

The old stand by works for FNV too https://www.nexusmods.com/fallout3/mods/34?tab=files

 

Which is the only one I've ever used ... so don't really have much of an idea of what is best.

brilliant will check it out when everything is done

nearly finished with rigging, other stuff in the way

 

Oh. Well, then. Sorry for that. In that case, when rigging the chain I would just use the exact bone weights of the pauldron that's next to the chain. The cape I didn't see, but a relatively easy thing to do would be to look at one of the capes in the game and use its weights as a guide. The Legion Centurion Armour has one.

 

Do you have your BSA files unpacked? If not, doing that is probably a good idea for a modder. Otherwise, most of the files in the game won't be accessible to you. BSAopt is the tool I usually see recommended, so that's what I use, but it's not the best way to code a piece of software, so if in your googling you see the alternatives, you can try those. Whatever you do, don't unpack anything anywhere near your game files. Use a completely separate folder (BSAopt by default makes a folder in its installation location and unpacks there, which is a good thing).

 

I'm serious. Don't unpack anything in your game folder.

that s great idea definitely will check it out

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